Reviews from

in the past


More of the same that you already experienced during Uncharted 4. The duration could have been better though.

this is the perfect length game and because of that more memorable than #4

Not much to say rlly. I rlly liked this game bc of gameplay and stuff but it was pretty much like uncharted 4. I love the characters tho and I wish we could've gotten a bit more of sam. Only negative abt this game is the last 2 chapters were a bit awkward imo ? Like Idk how to explain it but it just felt forced, kinda like the developers just wanted to get over with it. Still overall great game

Una gran expansión de Uncharted 4, aprovecharon el mismo motor y con personajes interesantes montaron otra historia me encantó.

Really good addition to the Uncharted franchise!
The sexual tension between these two is off the charts tho holy shit


The Uncharted franchise played a big role in defining my love of video games growing up so I was excited to play the one main entry that I hadn’t yet completed. The Lost Legacy is a comparably short entry in the franchise, taking me around five and a half hours to complete, although it is still a standalone title and not an expansion.

The Lost Legacy brings back an apparently beloved character from the original trilogy, Chloe, who I admittedly do not remember much of as I haven't played those games in ages. Additionally Nadine, who was introduced in Uncharted 4 acts as Chloe's sidekick now. While I know that there were many complaints about Nadine's character, I personally do not mind her all that much. I think many complaints were based on Nadine’s actions in the previous installment which I do not really remember much (that’s a common theme here I guess). Regardless I think both characters are fine although they are a bit under developed and never feel like fully fleshed out characters. Part of this is likely due to the short runtime as there is just not as much time to develop these characters and the relationship between the two.

The story is a typical Uncharted treasure hunt but is remarkably generic. The villain is the sort of generic bad guy that is evil because he wants power and the motivations behind both parties are either dull or not explained very well. You have your arcade-like shootouts, puzzles, and big set pieces that the Uncharted franchise is well known for as well as a large open world section. The open world section is similar to that of Uncharted 4’s where you get to explore the level in a vehicle and can find treasures and clear outposts along the way. Unfortunately, I don’t think that the Uncharted franchise is very well suited for these large and open areas as there is really no incentive to explore other than to find meaningless treasures.

The combat in these games has never necessarily been all that great. Maybe it’s the result of my maturing, but I found the shootouts to be a bit tedious and repetitive after awhile . It really comes down to just shooting until you run out of ammo and then picking up another weapon to repeat the process until everyone is dead. It’s not necessarily a bad time but it certainly gets old after a little while.

While there are certainly parts of the game I didn’t enjoy, there is still a lot to like. The introduction of new characters is refreshing even if they are not as fleshed out and interesting as I would have liked. Chloe and Nadine have some fun banter and although obvious Nadine’s arc through the story is enjoyable. I also particularly enjoyed the introduction and finale levels. The environment in the introduction looks fantastic and I thought it was a fun way to get the ball rolling. The set piece at the end feels a bit generic but is a pretty thrilling experience. All in all the game works out as a pretty standard Uncharted experience, which is to say an enjoyable time. At this point I think the series has kind of exhausted itself and needs to bring something new to the table in future installments.

Amei o facto de ter duas mulheres como personagens principais num jogo de ação sem precisarem de estar quase nuas. Contudo o jogo tem falta de grande ação, a bastantes momentos que o jogo se torna monótono, e eu achei bastante pequeno.

Amo la linea de uncharted pero me molesta no poder platinarlos porque el trofeo que te obliga a jugarlo en dificultad maxima ! solo quiero disfrutar la historia y agarrar coleccionables tranquila ):

End of Act 2 and 3 were good, but some parts of the game showed their age at certain points. Ultimately though the big set pieces and blockbuster Uncharted vibes stilled made this a fun one.

It was a good game, nothing major but a good adventure game.

naughty dog if you can hear me please stop rerealising games and make new games naughty dog please

Great Uncharted. Chloe and Nadine were a great combo and I didn't miss drake nearly as much as I thought I would. Short concise story unlike previous games. The bad guy was perhaps the weakest part. Would love to play again someday.

This review contains spoilers

Uncharted: Lost Legacy is a “new beginning” and treasure hunter murder simulator developed by Naughty Dog as a standalone expansion pack/DLC/sequel to Uncharted 4: A Thief’s End starring series favorite Chloe Frazier and Uncharted 4 antagonist Nadine Ross. This game was originally developed as a “bonus DLC” (along with the idea of an Uncharted 5 that was rejected) according to TVTropes, before being pushed into a full game in itself. Ideas were apparently thrown around which include a nixed Sully and Sam adventure, a nixed Sully in the past adventure and a definitely nixed Cassie adventure before they ultimately settled on Chloe as the protagonist of the title. Kurt Margenau and Shaun Escayg were brought on as the leads for the game after Bruce Straley left following a sabbatical and Neil Druckmann went on to develop The Last of Us Part II. What resulted was the announcement of Lost Legacy during a Playstation Experience event a couple of months after Uncharted 4’s debut and was released in August of 2017 which also featured critical acclaim of sorts.

The adventure begins with Chloe Frazier in an Indian marketplace talking to a small child who wants a small Ganesh trinket after Chloe falls short on paying for something at her stand. This sets the backdrop of the political climate in the city, as the small child’s father originally ran the stand until he abandoned her and joined up with the Indian military to fight off “the devils”. In the middle of this exchange, she sees a truck pull up nearby and goes over to investigate as the little girl accosts her and attempts to steal her trinket which Chloe finds to be impressive. When Chloe attempts to sneak onto the truck, the little girl points out that these men are “rebels” who hurt people, alluding to the “devils from earlier. Chloe tells her that she needs to find her friend but when she gets back, the pizza is on her which the little girl agrees to. This little girl becomes sort of an anchor point later on but for now she distracts a guard which allows Chloe to climb onto the truck.

When she sneaks off of the truck she’s further in the city, where these rebels have a stranglehold on the entire population due to the active warzone. Sneaking through the numerous buildings (and getting near sexually harassed at a traffic stop), she makes her way to a nearby rooftop where she gets into a fist fight with goons to be saved by another figure: Nadine Ross. She was hired for this job by Chloe to track down and find Asav, a “warmonger” who is leading the rebels against the Indian Government whom Nadine seems to be familiar with. The two are at odds at first, due to Nadine’s super serious and calculated methods while Chloe is more spontaneous but the two spy on Asav who walks back into his base of operations. Chloe and Nadine jump and climb through the rooftops and break in to find clues, one of which is a map which points to a Tusk and the location of an ancient empire named the Hoysala as well as a small disc with two elephants on it. Afterwards Asav and his men break in, somehow learning of the two breaking in. Asav focuses on Nadine, and taunts her about how Shoreline is “under new management”. Chloe interjects and distracts long enough to get close to a table so she can knock it over, setting the place ablaze while her and Nadine jump out of a window and onto the nearby rooftops. Going through the carnage and getting chased out, the two argue over Chloe’s “improvisation”, which Nadine felt that she was going to sell her out. This and Chloe’s attitude over the war not “being her fight” lead to some bickering but lots of shooting lead the two to bolt towards the river and manage to slide down a clothesline and are presumably picked up by a boat.

Making their way towards land, Chloe seems to know more about Asav and his “expert” then she lets on as she solves the small disc and learns that it’s a key that solves a puzzle, one of which involves Hindu folklore involving a battle with Ganesh and it’s tusk. She also hints about her father teaching her about this folklore before it cuts to the two at the Ghats. The two follow a trail to the gates of the Hoysala Empire only to find Asav’s men already there, and after a brief run in they charge their way through and find a huge landscape along with a tower. Climbing this tower, Chloe correlates that on the disc are three symbols that represent the three locations they need to go to in order to unlock….something. They go to each of these smallish temples (and possibly explore more) and unlock/push a wheel which opens up a larger part of another gate by activating a giant waterfall. Along the way they talk about each other's motives and past, like Chloe’s past with the Drakes along with Nadine’s need to take Shoreline back from the traitors who usurped her.

The two go through the gate to find an even bigger waterfall with a giant statue of Ganesh sitting on top of it. Chloe reveals that her dad died in not so many words and the two make their way over to climb through a hole in the top of the tower. After admiring the sick ass view, they rapel their way down to find an ancient temple filled with the skeletal remains of dead soldiers along with some sort of puzzle re-enactment of ancient history. After finishing it, they discover that the Tusk was never there to begin with as a sort of false distraction against the real location at a different city. The two get along and gather a new sense of respect for each other before they leave as Asav’s men arrive to investigate the commotion. The two punch and shoot their way through the rebels and crash their way into an old and abandoned temple where the two run into Asav, or what actually happened: Asav drove a fucking APC through a wall the two were climbing. Not in a very great mood, Asav steals the disc from the two and has a whole spiel about the young Hoysala king who he deemed weak while he says the old kings knew that “progress demands sacrifice”, attempting to fit himself into some historical mold. Almost executing Chloe, Nadine distracts the others long enough for Chloe to disarm Asav and engage in a giant brawl. It ends in Asav’s men getting crushed but with Asav beating up both Nadine AND Chloe and it ends with the two being thrown down an aqueduct. The two make their way out of that temple and climb to the surface, where they attempt to make their way to the other capital. While there, the two spy on Asav’s forces to find that Asav’s expert is none other than Samuel Drake, whom Nadine wants dead over the events of the last game. Chloe then drops another bomb: she knows about the “expert” because she was working with him before he was kidnapped by Asav and that she had to lie to Nadine to get her to join up. Nadine proceeds to punch her in the mouth and mistrust is sewn once again as she feels that she’ll get cut out of the operation by both Sam AND Chloe.

Nadine drives off with their jeep and Chloe races on foot to catch up while making her way through numerous Asav goons and finding her way back to the Western Ghats. Chloe finds Nadine after shooting through numerous more goons but the two begrudgingly work together again to make their way through another secret door that supposedly leads to the location of the Ganesh (called the “Back Door” by Chloe). However, soon they make amends again after going through a bonding session riding on the top of elephants where Chloe reveals that her father died after bandits raided his camp while he was looking for the Tusk himself. Climbing up and entering ANOTHER temple, this time the cliffside reveals a lot of Asav’s men which they mow down before they finally find the Tusk of Ganesh (I think?). This tusk is giant, beautiful and glittering with gold; however, they're eventually captured by Asav’s men who gets wise and ties up Drake next to Nadine and Chloe. Asav steals back the disc and uses it to open up another pathway Moses style before walking everyone out to a chamber revealing test, the answer poking a hole in Asav’s worldview. His view is that Sacrifice is Progress, while Chloe points out that what happened with the Tusk reveals that “In the process, she discovers that Ganesh allowed Parashurama to cut off his tusk; as Shiva gave the axe to him, Ganesh did not want to shame his father by proving the axe useless.” according to the Wiki. I’m not too crazy of a historical guy so I’m not sure 100 percent of all of the mythology but they explain it better in game, point is that Asav’s point was wrong. Chloe solves the rest and reveals the ACTUAL tusk, which Asav proceeds to plant bombs around and attempts to drown them while they’re handcuffed to a nearby railing. Chloe picks through the locks and they escape to the top.

They get to the surface before a helicopter flies over, and Sam reveals that Asav was going to sell the Tusk in exchange for weapons. Sam and Nadine make a passive aggressive sort of peace and the three travel by Jeep to find that they’re selling the Tusk near and the three teamwork their way through climbing obstacles and Asav goons to learn that they’re selling the Tusk to Shoreline, which infuriates Nadine to no end as she was ousted by her lieutenant Orca at the end of Uncharted 4. The three kill the goons near the helicopter and bring it down with Orca in it, killing everyone and taking the Tusk back where it’s revealed that Orca gave Asav a fucking giant bomb in exchange for the Tusk. Orca dies by gunshot after attempting to pull one himself and it’s learned that Asav plans to bomb the nearby city to provoke the revolution he desires. Chloe grows a conscience and gets tired of running away from responsibility, as she’s now willing to die to save everyone’s life including the little girl whom she promised pizza.

The three chase after the train and redirect the train with bomb away from the city; Nadine and Chloe proceed to clean house in the train and then fight Asav with the bomb nearby. The tables are turned this time, with Asav getting his lab trapped under the bomb while ranting about the beauty of his “cleansing”. The train falls off the track into a river and the bomb explodes while Chloe and Nadine climb up to Sam. They all sit and gaze out into the sunset while celebrating their new partnership, with Nadine and Chloe deciding to donate the Tusk to the Ministry of Culture. The three then go back to the little girl from the beginning with the pizza, Sam begs to not give the Tusk back but the girl gives Sam a pizza and tells him not to ruin the moment. From here, the Platinum pops up and the story is fin.

So how’s the plot for the game? I enjoyed it a lot, it was a smaller scale yet still a fun adventure. It certainly took a fucking turn towards the end with the reveal of a giant ass bomb. I think the main draw of the game is honestly the chemistry and character developments of Chloe and Nadine. The two start out as bickering associates, with Nadine in particular being the most frustrated due to her legacy, Shoreline, being usurped by another mercenary and perverted into something that affects her reputation and dare I say, Legacy (or Lost…Legacy? Sorry my bad lol). Chloe’s a lot more chill here and helps Nadine warm up, bolstering both a friendship and a partnership (with a few bumps in the way due to Sam Drake’s inclusion) but she also has her own stake in the adventure too as it directly correlates to her family. Sam’s inclusion here is okay, it’s not bad and he serves his purpose and builds into his own place in the group as both Sam and Nadine make amends for Uncharted 4’s events. The plot itself is tightly paced as well for 9 chapters, with most of the game taking place in the Western Ghats and the ruins of the Hoysala Empire and I feel like the smaller scope helped flesh out the characters a lot more as the focus rather than going bombastic and crazy with it. The game feels like a sort of prologue, the beginning of a new legacy (lol) for the Uncharted series, the potential of a new direction for the franchise and the one main reason that I would want to see the games continue to be honest. So I like this game a lot, though with the position this game is within the franchise it feels like a new beginning that hasn’t gotten off of the ground in seven years.

The gameplay for this title, as a standalone expansion to the previous numbered title, is still basically the same. It plays like an Uncharted game where you can melee, shoot, solve puzzles, collect treasure (another Last of Us collectible in the form of a Skull with googly eyes pops up here) climb and fuck around like the previous game did. There are driving segments in two separate chapters (4 and I believe the last one) where you can drive around with decent car controls though the last chapter has you jumping in between vehicles and a train during a bombastic chase sequence. I’ll at least say for Chapter 4 that it’s a pretty decent sized open world with different side objectives that allow for hidden treasures as well as collectibles, and if you find all of the Hoysala Tokens in Chapter 4 it’ll give you The Queen’s Bracelet, which will alert you to nearby treasures…if you’re not already using a guide of course like I did. Still, it’s a pretty cool idea! They also throw in silenced weapons here which I don’t remember being in Uncharted 4 along with the lockpicking minigame, which is about as simple as Skyrim made it back in 2011. After you beat the game you can use Completion Points to unlock alternate skins, cheats for weapons and render modes for the background along with the same gameplay modifiers that belonged in Uncharted 4. Those are most of the gameplay changes I can honestly think of, again it came out only a year after Uncharted 4 so nothing has really changed in the year or so it took to develop this game as far as I’m aware. Overall, for those who enjoy the Uncharted formula you’ll still enjoy it as it’s more of the same and that’s okay.

As a standalone title based around Uncharted 4’s engine and graphic style, all I can sum up in terms of the graphics is that like the previous game it looks beautiful. There’s nothing new to add in that department, however the art style and locations are pretty beautiful if not really varied. You’ll mostly see two separate locations only: the city, which looks downtrodden and under oppression due to the civil war yet distinct in it’s own lighting; and the Indian jungles on the hunt for the Tusk of Ganesh. The jungles surrounding the Western Ghats, while still looking similar to the other jungles in the series, have a certain unique vibe to it that I can’t really put my finger on. I’m not sure if it’s the open ended layout and the level design but I feel like it was much more memorable than the previous environments in the series. However my favorite environment of them all is the area with the elephants as other than it’s cool as fuck seeing adorable ass elephants, the water is pristine and bright blue while the surrounding darkness just gives it this “nature is awesome” factor that I adore. That’s pretty much all I have to say for the graphics and art design; however as always, the sound design between the gun sounds, the surrounding environment noises and all of that is fantastic. I have nothing new to add to that so there’s no real point in trying to come up with something I have no real feelings on. The same with the music persay, it’s more orchestral stuff but it has more of an Indian sound to it that helps enhance the adventure mood of Lost Legacy but nothing that really smacks me in the tits and gets me super hyped or anything super memorable. This is not a disrespect to Henry Jackman who created the music like he did Uncharted 4, but again an acknowledgement that not everything needs to be super memorable to be good and that music that fades into the background and enhances the mood without breaking focus is just as good to the immersion it brings to the game. There’s apparently a song by M.I.A. called Borders but I don’t remember it being in the game much either so if you listen to M.I.A. keep a lookout I suppose.

So how is the voice acting? It’s still pretty solid, with Laura Bailey and Troy Baker returning as Nadine Ross and Samuel “Troy Baker” Drake who do a great job (fantastic with Laura Bailey) returning as their previous character. Claudia Black as Chloe Frazier to me is the best one but that’s because she plays her character so charismatically well that it overshadows everything else EXCEPT Laura Bailey. I enjoyed the banter between Chloe’s more casual personality and the seriousness that Nadine gives off and the performance between Claudia Black and Laura Bailey just excels the fun adventure vibe the game gives off more than the previous game did. The only other voice actor I can recognize is Gideon Emery (who played Gideon in Call of Duty: Advanced Warfare) as Orca the mercenary because he’s been in a couple of other games that I recognize like Wolfenstein: The New Order. Usman Ally plays the main antagonist/terrorist Asav pretty well, with Asav being this more quiet yet still threatening bad guy for the two to face. He was recruited by Shaun Escayg after “meeting with Shaun to discuss the character and our shared experience of living through or having family members who have lived through despotic regimes that had their roots in what was perceived as a noble cause” according to an interview at thekoalition (link below). Otherwise, the voice acting and dialogue per usual is still good and on par with Uncharted 4 so nothing crazy here.

What are my thoughts on this game? Well, it’s a smaller styled expansion pack to Uncharted 4, and as such it’s very much an accessible game. I don’t really feel like I have much to talk about as an overall game as it’s a solid title with a nice adventure with great characters and more importantly, unlimited potential for the future. As I said in my Uncharted 4 review, I feel like Drake's story has come to an end for the most part. IF there’s any hope of continuation, it would be in the form of a new protagonist: I personally wouldn’t want Drake’s daughter to follow along because it wouldn’t personally make sense for me, while Sully can only really go so far due to age and character development himself. That’s why this title feels like the perfect jumping off point for everyone: if you still want a Drake that can update everyone on the family then Sam is here (though I know people are mixed on him) and as a character I believe he can grow to be his own person other than Nathan’s brother. Nadine is pretty cool and grows into a better person here, leaving her life of Shoreline behind and Chloe is honestly the perfect successor to Nathan’s role anyways! Like if Naughty Dog wanted to create more Uncharted that didn’t involve reboots or remakes (which I wouldn’t care for much of a remake except if it’s ported to PC or MAYBE Golden Abyss) then THIS would honestly be the way to do it. I would love to play future installments that involve Chloe, Nadine and Sam as they travel to different locations around the world and perhaps get involved in certain adventures themselves. My guess is that since Uncharted 4 took place 3 years after 3 then this would take place 1 year after 4 so you have a decent amount of years to perhaps create another trilogy IF you wanted to. If not, then that’s perfectly fine too as sometimes things can have a finality to it. Unfortunately for my potential future Uncharted hopes and dreams, the future doesn’t seem to revolve around any future installments with that.

As said in the Uncharted 4 review, the future mostly resides around The Last of Us at the current moment. Between The Last of Us II that would release three years later, a remake of the first one (to PS5 and PC) and then a remaster of Part II (to just PS5 for now) along with HBO adaptations and with a canceled Last of Us multiplayer project. Uncharted 4 and Lost Legacy would later be ported to PS5 and PC as the “Uncharted: Legacy of Thieves Collection”, with an Uncharted movie released in 2022 with Tom Holland and Mark Wahlberg as Nathan and Sully. It was recently confirmed that the script for Uncharted 2 has finally been sent into Marky Marky from the funky bunch so who knows, maybe that’ll be solid? As always I hope they decide to port Uncharted 1-3 and Golden Abyss to PC at some point and who knows, maybe Uncharted will have a revitalization though if the supposed rumors of an Uncharted 1 remake were to come about? Maybe but I doubt it.

Links:

https://uncharted.fandom.com/wiki/Uncharted:_The_Lost_Legacy

https://en.wikipedia.org/wiki/Uncharted:_The_Lost_Legacy

https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/UnchartedTheLostLegacy

https://www.gameinformer.com/b/features/archive/2017/03/27/why-uncharted-the-lost-legacy-became-a-stand-alone-expansion.aspx

https://www.gamespot.com/articles/mark-wahlberg-talks-uncharted-2-movie-and-says-script-is-in/1100-6521292/

https://www.youtube.com/watch?v=QYWpJS6-v8w&ab_channel=Bfr%27sOST

https://thekoalition.com/2017/uncharted-the-lost-legacy-an-interview-with-usman-ally

https://blog.playstation.com/2017/03/20/first-look-at-uncharted-the-lost-legacy/

https://www.engadget.com/2017-06-16-uncharted-the-lost-legacy-e3-interview.html

https://www.imdb.com/title/tt6304452/

Good, not great though. I don't think it was amazing, but I did enjoy it.

No es el mateix, pero es un bon duo. Diguem que es com quan estàs assedegat, veus una font i cau aigua però amb poca intensitat. T’agrada pero agraïries que caigués normal.

Strangely enough it is kinda better than Uncharted 4!
Chloe is stronger and faster than Nate xD

Realmente bueno. El hecho de que no esté Nathan Drake no me parece que se note teniendo estas dos grandes protagonistas. Creo que está muy cerca del nivel de Uncharted 4 y es realmente divertido. Es el único que no me pude pasar en aplastante en mi primera run.

The game is 9 chapters long, and for the first 5, it's just, like, "WHO CARES?! HONESTLY! WHY SHOULD I CARE?" Kind of reminded me of Sleepless starring Jamie Foxx (which I've never seen). Why would you keep a severely important plot-detail, that makes the story more interesting, hidden from the audience for two thirds of the story?!

Chapter 4 is...open world? Sort of...for some reason. And there's a side-mission... Like...but, why?

But the last chapter is one of the absolute best chapters in the series (one of the best missions in video games, full stop) and totally worth the rest of the game.

Not gay enough, though.

The Lost Legacy is essentially just more Uncharted 4, it's something like a stand-alone expansion, and a great one at that.

Honestly, I am surprised, I enjoyed this more than I expected. Even though the gameplay is more of the same, there's less climbing, and the fact that the game is relatively short is mostly a positive.

The game rarely feels repetitive, every puzzle is different from each other, and there is also an open area in the middle of the game where you can explore, which was implemented very well.

As for Chloe and Nadine, they make a pretty nice duo, where's Chloe is likeable and a goofball, Nadine is the opposite, she's aggressive and pretty cool. I liked their chemistry and I think both characters work very well together.

And now for the negatives, the story isn't necessarily bad, it's just very generic and there are no stakes. Also, in my personal opinion, the biggest flaw the game has is that there are barely any highlights in it, almost no action except from the last chapter, which is a complete letdown considering how the action is literally the best part about this series.

Overall it's very solid, and for its size it's definitely worth checking out.

Final Rating: "Good" ~ 7/10.

Um bom jogo com uma das melhores personagens da saga , mais muito curto
Tem mais cara de DLC do que de um jogo

[~2.5hrs in]
Having already played all 4x previous Uncharted titles, it was pretty easy to jump right into this. I did check the trophy guide in advance, and after seeing a trophy tied to difficulty (requiring completing the game on Crushing) I opted to disregard the Platinum and just play through the title without concern for trophies. I had forgotten just how janky movement can be in Uncharted games, changing direction when running for example, or trying to move organically such as traversing with ropes and using the piton. It's not fun falling from great height because the game doesn't register the piton button being pressed. Or getting stuck on a wall for instance when trying to dodge into cover, and standing exposed to gunfire whilst desparately trying to get around a corner where Chloe just won't move properly is frustrating. Being able to loot and switch between weapons without concern for upgrading them makes it less stressful. In a gunfight you can just grab a dead enemies gun and crack on as you were. The graphics are acceptable for the age of the title. Exploration with the jeep is fun and the map feels nicely put together. I really enjoyed the handcrafted environments in the city at the beginning, the desk where you find the Disc especially stands out. Some of the dialogue has been a little cringe, and the relationship between the two protagonists feels a little forced at times, but for what it is, it's not a deal breaker.

[7hrs - End]
Finished the playthrough without much fanfare. Frustrated toward the end. Gameplay gets stale and repetitive. Combat is dumb frenetic. Super relieved I was not playing on Crushing as most gunfights descend into an utter shitshow immediately. The moment you fire an unsilenced gunshot, you are peppered from all sides. Enemies all immediately identify your precise position and unload on you, whilst you're trying desperately to line up a clear shot to conserve ammo since you can empty an entire clip and not even kill a single enemy. Nadine's retard AI got me killed on numerous occasions by running in the way as I tried to jump to a ledge causing me to fall to my death... or running toward me during combat and drawing enemies attention to my previously concealed position. Way before the end of the game I got bored of getting stuck on buildings constantly or the janky ass jump mechanic where you stand still jumping vertically on the spot rather than vaulting over minor obstacles. The only saving grace for me were the beautiful environments and the relationship between the protagonists. Would not rush back to replay this title and not bothering to even chase low hanging fruit trophies.

Chloe é a melhor coadjuvante da Saga, personagem com mais camadas do jogo, o que é sempre bem vindo em tudo que tenha um pézinho na espionagem e aventura.
Infelizmente ele fica com aquele espirito de DLC, não de um jogo próprio, até pela sua duração.

uma boa dlc, reclica muita coisa do jogo, porém tem uma boa historia e trás de volta o querido sam drake, que rouba a cena na maior parte das vzs ao menos para mim, não é melhor que o jogo original, pra mim a unica parte realmente meio paia dessa dlc é o capitulo 5, que é so vai pra la e pra ca bem chatao num mapa meio confuso, de resto os outros cap são bons


Sinceramente eu não lembro muito do que acontece mas eu lembro que gostei muito

Achei que pelo menos esse Uncharted ia dar bom, mas também desisti.

I played this back to back with Uncharted 4, which shows just how much I enjoyed that game, and this is in many ways a perfect addition with all the fun of the fair of its bigger brother.

A promising aspect of this tale is that they haven’t simply introduced women characters and made them carbon copies of the more well known men in those roles. A problem that blights a lot of games that do this. The script might not be as rapier wit sharp as Uncharted 4 but it isn’t far off.

The gameplay is rapidly paced and thrilling with an admirable focus on exploration in an intelligent way. I will definitely play this again

Um Uncharted "menor", em todos os sentidos.
Nitidamente um spin-off sem pretensões de ser mais que isso. Um jogo com uma escala menor, com menor tempo de gameplay, com uma história mais corrida, com menos variação de cenários. Mas, ainda sim, um Uncharted.

A sensação de aventura, ação e descoberta, unida com ótimas cenas de ação e puzzle divertidos de resolver, tudo isso está nesse jogo condensado e reduzido. Dependendo do tempo livre, é plenamente possível começar e terminar em um dia jogando pela primeira vez.

A história é o maior ponto fraco, mesmo que o mistério e a descoberta sejam interessante, depois da obra que foi o último game, era muito dificil se manter a altura, e, de fato, não se manteve. Por focar em outra protagonista ao inves do Nate, e devido ao curto tempo de jogo, é complicado desenvolver completamente uma personagem e, pra mim, se provou ineficaz, eu não me conectei tanto com a Chloe como o jogo talvez esperasse, eu estava mais interessado no mistério dessa sociedade antiga do que do passado dela.

Por fim, gostei da escalada final do jogo, o vilão é só ok, a luta dele é legal, mas ele como personagem é fraco e muito pouco presente na narrativa. Os cenários são incríveis e cheios de detalhes, cada locação nova que a gente descobre foi uma obrigação parar e tirar uma foto no Modo Foto do jogo, perdi 1 hora nisso, no mínimo. Um bom jogo da franquia que não bate nenhum de seus antecessores (talvez o mobile, sei la, nunca joguei), mas, ainda assim, faz justo ao seu nome.