Reviews from

in the past


único jogo de rpg maker bom (trilha sonora foda)

I thoroughly enjoyed the time I put into Undertale, though the second half of the game was huge drag. I wouldn’t say that people should ignore the game based off of it though. I had quite a few nitpicks that I couldn’t throw in organically. Undertale is a game that I feel takes a lot of fire from every direction. Be it praise, or hatred, a lot is fueled by personal bias.

One of my most replayed games despite the game trying to make me not do that...

The fandom turned me into a monster, 10/10


They weren't lying, this game is really good. At first I wasn't sure but by the end of the pacifist route I understood. Special is the best word to describe the experience. If you haven't played it you have to

A historia e muito boa e deixa muitas pontas soltas pro futuro (deltarune).
Cairia muito bem um remastered. A arte do frisk e horrível fora algumas outras melhorias na gameplay que seriam bem vindas
Sobre a trilha sonora e impecável da pra ver que fizeram com carinho.

(Fiz as 3 rotas)

UNDERTALE, o jogo que marcou a minha vida

Eu acho que eu não vou conseguir expressar o quanto esse jogo é especial pra mim e o quanto ele me marcou, eu consigo dizer com segurança que ele é meu jogo favorito de todos os tempos e sempre será, a sua historia seus personagens a sua mecânica sua trilha sonora TUDO é muito bom, Se você nunca jogou UNDERTALE por favor jogue sem saber de ABSOLUTAMENTE nada, eu tenho certeza absoluta que esse jogo vai te surpreender de diversas maneiras.

Simplesmente a MASTERPIECE dos Jogos RPG

the people who compare this mindless dribble to earthbound havent actually played earthbound

I played this fully on PC, then tried the Xbox Port when it came out on Game Pass.

I may have a gambling addiction now

Maneiro pra caralho, eu gostei

This review contains spoilers

Played on Switch, cleared the True Pacifist route. Started the Genocide route, but had second thoughts by the time I reached Undyne. Unsure if I will continue it, but would be down to replay the True Pacifist route in the future.

Herkesin bayıldığı güzel bir oyunun beni bu kadar sarmaması üzücü açıkçası. Canım sağ olsun. Elbet bir gün.

this game is probably the reason i am who i am today

i was 10 when i discovered it yet i listen to the soundtrack again and again without getting bored, i still cry watching playthroughs, and i go back and watch the stronger than you trio version more than i want to admit.

This review contains spoilers

I’ve made no secret in the past about my disdain for Undertale. I’ve mentioned it in various reviews, and even written two full-length essays detailing my problems with the game. But just like George Lucas before me, I realize I may have gone too far in some places.

Back in 2019 or so, I became aware of the JRPG genre at large. I’d played a couple Mario RPGs before and I knew about Pokémon, but this was an entirely new world for me. There were so many brilliant stories, beautiful worlds, and complex systems to explore, and I loved every bit of them. Since I also had an interest in game design, I decided I wanted to make a JRPG of my own one day, a goal that I still hope to eventually achieve.

However, I was stuck on how to make my game stand out, so I turned to JRPG forums for some helpful advice. This, of course, was a major mistake on my part, as I soon encountered all forms of libel against my favorite games, as well as other ones I thought looked cool. I wasn’t entirely sure what to make of it, or what information I should and shouldn’t believe, and became insecure about my tastes as a result.

Around the same time, I finally got around to playing the beloved indie darling Undertale. It was fine, but I didn’t care for it as much as most people did. There was one line that stuck with me from the end of the genocide run, though: “HP. ATK. DEF. GOLD. EXP. LV. Every time a number increases, that feeling... That's me.” The more I thought about that line, the more the thought occurred to me: this was a game made to deliberately mock the genre I loved, for the people who mocked that genre. It made too much sense. Why else would the gameplay be seemingly made for people who hated turn-based RPGs? Surely that line couldn’t be an accident, right?

Apparently, I was the only one who thought so, because everywhere I looked there was nothing but unending praise for Undertale. It was profound, it was original, it was a work of art and if you disagreed then clearly you were the problem. And as someone who disagreed, I took the only natural course of action and decided to be a problem. I insulted people who enjoyed the game, dismissed anything it might have done well, and blamed any problems with the JRPG genre on the fact that “clearly, indie developers aren’t making anything better because they’re too busy trying to copy Undertale”. Yes, it made no sense, but I didn’t care. I thought I was in the right. I thought I was justified.

But now that I’ve had the chance to talk to some people, I realize how dumb and selfish I’ve sounded. Even if Undertale didn’t work for me, there are tons of people out there it clearly did work for, and that’s great. Plus, a lot of those people still love other JRPGs, so maybe Undertale wasn’t made specifically for people who hate the genre. Maybe that line was just an accident; After all, game development is a tough process, and everyone’s bound to make mistakes. But that doesn’t matter. What does matter is that I used my own insecurities as an excuse to hurt other people, and that’s never okay. So to anyone out there reading this that I hurt with what I did or said: I’m sorry. I don’t need any kind of forgiveness for my actions. The only person who has to forgive me is myself, because there’s nothing wrong with me enjoying the games I love.

I still want to finish my game one day, but I can’t do it out of spite. I have to do it out of passion, like I’m sure Toby Fox did when he made Undertale. So, thanks, Toby. You helped me find a better route through life. Here’s hoping you live yours in the best way possible, and good luck with Deltarune.

This review contains spoilers

Appreciating Undertale is appreciating its commitment to encouraging empathy from the player at every step of the experience. Think back to your first run through the game. Did you actually spare or kill every enemy? Your answer is almost certainly no, and if you did accomplish that, then you went out of your way to achieve it. On a casual run, the Neutral path is what most players will follow because on top of the Pacifist and Genocide routes requiring you to go out of your way to trigger them, a player will try sparing enemies the way the game promised they could instead of killing them. Learning what makes each monster happy requires engaging with them, but it’s not so much about the difficulty of reaching their good side as it is about showing empathy to characters that you would typically have no reason to care about. You can end a battle like any other RPG, and you probably did at some point that first playthrough. It’s convenient, it’s familiar, and it just works.

It’s a proven fact humans instinctively show empathy towards others, especially those we consider our equals, but that all seems to change when we play choice-driven games. In a game with multiple endings, for example, we know the story changes for whichever path we take. We also take for granted that none of our actions will carry over into subsequent playthroughs.

If we are unconcerned with the possible consequences of choosing a darker path in games where we could easily avoid them, then perhaps we haven’t been given a reason to treat the game’s world as if it’s alive. In reality, we all do our best to live a moral life since we understand the positive effects of such choices. We learned that because we were surrounded by positive influences. That is why Flowey is the only “evil” character in Undertale. Asriel lost his empathy after being turned away by the humans in his world, and he had no one to remind him why “KILL OR BE KILLED” is a false narrative until Frisk entered the picture.

Giving the player consequences for their actions that last beyond one playthrough is intriguing, but there’s a reason games often avoid it. Sans notes the player’s determination to see everything the game has to offer “not out of any desire for good and evil, but just because you think you can, and because you ‘can’, you ‘have to.’” In other words, a completionist attitude clashes with the nature of permanent consequences in a game. That’s not to say completionists are wrong for looking at games as vessels for interesting content. Some games that offer different choices, like Fallout 3 or Skyrim, arguably learn more towards discovery and rewarding curiousity. If the player’s choices locked off content forever, then curious players may stop playing the game altogether. That’s why starting fresh on subsequent playthroughs is the norm, because the developers often want players to see everything they created. Plenty of great games were made with that mindset, so it’s a totally valid approach, but I hope Undertale encourages other developers to focus on removing that gap between the player and the game.

The empathy I cultivated for the monsters made the Genocide route incredibly difficult to stomach. I went down that rabbit hole because of that completionist instinct, meaning I treated Undertale as a game instead of a living world. The resulting experience shook me to my core not just because of what I did, but the consequences that accompanied it. The world itself is erased because there’s nothing else to do. Was it time for me to move on? Not just yet. I decided to restore the world by selling Frisk’s soul, forever tainting future Pacifist runs.

I was already impressed with Undertale’s dynamic narrative after my first Pacifist run, but the Genocide ending cemented Toby Fox’s debut as an all-time favorite. A game that responds to player choices long after you expect it to. It comments on the consumerist heart in completing games and how that can affect our perception of the product. But most of all, it is brimming with faith, hope, and love for humanity, asking us to express more empathy and optimism in our personal lives. As such, I think it’s only fair to end this by asking any readers to consider one thing you’re struggling with. Whatever it is, I know you can turn it around. I have faith in you and I hope that by hearing this, you are filled with DETERMINATION.

depois de tanto tempo finalmente criei a vergonha na cara de jogar Undertale depois de apenas ter assistido a série do alanzoka em 2015, o jogo é realmente uma masterpeça, personagens incríveis, gameplay criativa, história incrível, mundo interessante, sem contar a ost que deve ser uma das melhores na história dos video games, esse é um daqueles jogos que você fica surpreso como algo tão incrível pode existir, toby fox gênio

Talvez uma das melhores histórias que eu já pude experienciar. O quanto eu explorei esse jogo, cada detalhezinho dele, não está escrito. Me apaixonei pelos personagens, pelos ambientes, pelas piadinhas... Por tudo, simplesmente. Uma experiência que recomendo a todos

Story and gameplay come together to create an incredible experience that makes you feel every spectrum of emotion. There are so many paths you can take your character and they are all fleshed out in their own way.

A masterclass in RPG games

Every time I go through this game again to try and do a genocide route I can't help but doing pacifist again.

DAMN YOU TOBY FOX FOR MAKING THESE CHARACTERS SO LIKEABLE!


This is a lifechanging experience that was intentionally designed to look like shit sometimes becauss the creator thought it was fun. And you know what, I respect that

This review contains spoilers

:)

Honestly, I have no problem with this game. Great story, great music, great characters, but held back by honestly repetitive and boring gameplay.