Reviews from

in the past


In theory, this game is doing a lot of really cool stuff. The art direction is phenomenal, I love the atmosphere and the little quirks, but it never takes any of its individual components far enough to really feel good to play. If it had leaned just slightly harder into being a roguelike imsim, if it had made the runs feel even slightly more varied, I think it would've doubled my interest. As it is, it's worth trying for sure, but literally three runs in it starts to feel repetitive as you realize you're just doing the same thing but with new equipment that makes it slightly easier to run through a room opening all the drawers and then running back to your ship.

FANTASTIC roguelike game with a BANGING art style. It's got terrific music and an AMAZING atmosphere that literally cannot be beat. I still haven't made it to the end, but one day I will pick it up and make it to the very end of the galaxy, I KNOW I will. Every time I've played it I've enjoyed my time so much. A true blast of a game. Also, the computer guy is the Stanley Parable narrator's voice actor! Love that guy :)

Kind of a silly comic book roguelike with some interesting loops at play, with a space capitalist dystopian premise that's pretty fun. It does feel a bit uneven at times, but its brutality is softened by some helpful progression mechanics that aren't too unforgiving.

Buen juego y buena idea pero demasiado repetitivo, se hace largo y aburrido


The loop felt a bit repetitive after 10-ish hours, so I felt a bit refrained trying the dlc, but otherwise it was a nice experience.

Lo e estado jugando un buen rato y me parece muy adictivo, es repetitivo pero me gusta mucho el entrar y salir con mucho loot.
Tambien su apartado de comic me parece muy característico.

Void Bastards, a game that even transcends Smartypants' trans sonic stabbings to deliver an unparalleled masterpiece. This is not just a game; it's a life-changing experience that deserves nothing less than a perfect 10. The cosmic wasteland becomes a canvas for innovative gameplay, strategic decision-making, and unexpected challenges that keep the thrill alive.

Void Bastards isn't just a game; it's a work of art in the gaming world. Every element, from the captivating artistry to the immersive narrative, contributes to an experience that goes beyond ordinary gaming. This is a testament to the pinnacle of game design and storytelling.

Score: 10/10

A fun first person-shooter roguelike, Void Bastards is a very silly tongue-in-cheek game where you play multiple "Clients" (Prisoners) who are on a ship that can't be moved due to administrative hell. To get the ship moving, you're required to scavenge nearby ships in an FTL-like grid to find items needed to try and rebuild the systems.

The combat is solid, but some later weapons and gadgets aren't nearly as useful as earlier equipment. The game also becomes a bit long in the tooth towards the end of a campaign, as you become familiar with the specific layouts and hazards.

All in all, it's a really fun experience, and the writing is top notch. I'm definitely looking forward to the spiritual successor "Wild Bastards" that's currently in development.

A fun action roguelike, with a smart amount of strategy that involves moving from ship to ship in search of what you need most at the time. All pulled together with a neon-punky British sci-fi aesthetic that wouldn't look out of place on British snacks from the 80s and 90s.

A variety of hazards and character quirks inject some much-needed variety into the stages. A dash through oil spills to make it to a healing machine can be equal parts hilarious and frustrating, and it was fun to dash to the exit with bullets trailing after me.

It's deeply saturated with anti-corporate humour. Anti-climatic conclusions serve as both the punchline but also an unsatisfying ending to many things. Don't expect dramatic boss fights or plot twists.

Wholly recommended to sci-fi fans and those looking for a quirky FPS rogue-like that relies more on motion than stats.

Rad style and fun gameplay, just wished it was longer and had a little bit more content.

This was a really fun experience! The art style and world building is pretty incredible. The weaponry and combos you could make were enjoyable to find.

Not sure how I'd like it on a second play through, but for one it was outstanding

amazing and unique artstyle, not so amazing gameplay

I think the ultimate problem with Void Bastards is that while it has tons of options, only a select few of those options are actually worthwhile. There are at least 5 options for every slot you could possibly use a weapon or tool in, but out of all of them, only about 1 or 2 each were worthwhile.

The design of incentivizing you to spend as little time as possible and waste as little resources as possible because you're supposed to just find parts and leave means that guns that just let you avoid combat altogether are objectively the most powerful ones. Sure, you could upgrade your pistol to max and be able to one shot maybe 60% of the enemies, wasting tons of bullets and time and risking your own health; but you could also just explore around a bit and make a gun that allows you to lock them in rooms they can't get out of which doesn't even let them respawn so you could explore in peace.

That, plus how quickly you snowball into being overpowered, splits the game in half right down the middle from being engaging and tactical to being a boring collect-a-thon where you clean house nearly every time. The style and music is pretty good, though.

Cool presentation, but the gameplay's too same-y. Dropped it after 8 hours.

A bit rigid on how it plays , the comic book art style bring a very unique vibe to this space survival game , the ammount of gear you can develop to create your own strategies is admirable and can lead to some fun gameplan but it doesn't save the game from being a bit repetitive .

Un jeu pas du tout pour moi

Um Roguelike bem legal e com personalidade em seu visual

Imported from my Backloggery:

It's really hard for me to rate this game because I started out enjoying the graphics and presentation, but found the gameplay to just be so-so. I would have seen this game out to completion if it wasn't for the invulnerable enemies that incentivized the entirely unenjoyable stealth. This game also has a really great sense of humor that kept me laughing, but it was ultimately not fun to play, especially as the game got harder.

RATING: Hazy

Desperately needed some more content to keep the experience fresh - the core gameplay is nice, but it gets repetitive quick. It's almost a good game, but frustratingly not quite.

One of the few rogue-likes I truly enjoyed. Excellent systems-driven combat featuring tons of variety, intense exploration, and impactful audio and visual design make this an easy recommendation for Bioshock and System Shock fans.

Full Review: https://neoncloudff.wordpress.com/2021/01/31/now-playing-january-2021-edition/

As sad it as it sounds, the reason I basically adore Void Bastards (besides the killer aesthetic, complex-yet-approachable upgrade system, cutting satire on the prison-industrial complex, etc.) is that it's one of the few Roguelikes with multiple difficulty options. Easy is the perfect option for my backlog-cruising ass; difficult if you slip up (which happened more than once) but doable if you're attentive and well-prepared. Fantastic game.

A pretty fun fps rogue-lite game. Great graphics and fun gameplay. It has an amusing story that's not too terribly long, but the rogue-like elements make everything feel fresh as you go along. Definitely recommend playing, as it is not a long game and very arcade like.

i've had so much fun with this game it's unreal

Love the art style, but it just gets too repetitive rather quickly

Never got too deep into this but what I did play was pretty cool.


Void Bastards advertises itself as a System Shock 2 roguelike but it's more like a first person Rogue Legacy collectathon with guns. You're trapped in a nebula and you go on derelict ships to collect food, fuel, and resources to build things that either upgrade your arsenal or advance the game's plot. Along the way you'll fight enemies that have unique personalities and attack patterns, along with dealing with pirates that will make mincemeat of you if you're not prepared. Rinse and repeat until you build the final plot device.

The roguelike portions come from your characters being generated after your current one dies, and they're all basically prisoners that have been sentenced for humorous crimes. These crimes affect their traits which either help or hamper you, and include various assortment of abilities including being able to pick up loot just by approaching them, being able to move silently while sprinting, or something negative like having PTSD and combat music starts playing when you're not actually aggroing an enemy. You are able to change your traits if you find ships that have a gene therapy kiosk.

The game presents you with a variety of weapons and gadgets to take on the ships, but as you upgrade, you're pretty much going to stick with three weapons - at least I did - which were the staple gun (basically an automatic shotgun), the bushwhacker (a proximity explosive, very useful for the enemies that try to attack you from behind), and the upgraded kitty bot that releases explosives upon exploding, effectively clearing out a room full of enemies. Enemies almost always prioritize attacking the kitty bot over you unless you attack them, so it's almost a no brainer to take with you unless you absolutely can't. The only times I've used other weapons were when I was forced to after dying, as the game randomizes the ammo your character starts out with once they've regenerated.

Graphically the game looks good. It's a comic book styled 3D game with 2D billboards for weapons and enemies, basically a prettier Doom. They all work with the game's artstyle so I'm not at all complaining.

Difficulty scales the deeper you go into the nebula, as such the resource yield also increases. However despite this, the game pretty much remains the same all throughout its session and the only thing that really keeps it afloat is its comedy. Once the novelty of its comedic tone wears off, the game becomes extremely repetitive.

I crapped my pants. Several times.
One of the prettiest and most entertaining roguelikes in a while.
I don't like this genre (roguelikes) a lot but I stuck with this quite a long time, upgrade and crafting system are pretty well thought.

mediano, mas bem feito.

gameplay muito repetitiva.