Reviews from

in the past


greatest fighting game of all time but better

Ya jugué el original en su día y me pareció una maravilla, y su secuela no se queda atrás. Extremadamente divertido, la jugabilidad es una delicia y no se hace tosco en ningún aspecto. Sólo o con amigos, este juego se disfruta sí o sí, y más estando en Gamepass

Sadly dead, but lots of fun with a friend. Hoping someday there will be a 2v2 mode.

I wish frisbees would just bounce off walls like that irl :o

Very similar to the original but you can jump now and there are like 2 new stages. I think it could have done a little more considering that it came out 20+ years after the original. But im just happy that this sequel exists

this game is just really damn fun. it feels really hard to get things consistent, but that kind of just makes me want to play and learn more, like a good game should.


Unlike the more famous fighting games in the industry which include a variety of mechanics that might seem hard to master to a newcomer, Windjammers keeps it simple. Me and my friends love it, we have the time of our lives whenever we play (Irene, Nick if you see this, I beat your ass any day you want! <3)

This game is currently in the Humble Choice for May 2023, this is part of my coverage of the bundle. If you are interested in the game and it's before June 6th, 2022, consider picking up the game as part of the current monthly bundle.

An Arcade Sports game, a sequel to the original.

On Neo-Geo, there was an interesting game called Windjammers where players would fling a disc back and forth to score points. Windjammers 2 came out of nowhere reviving a game that had a cult following. This is like a HD remake of the original, now with online play, and the same arcade mode.

Did you notice I didn’t say they made it better? This feels very much like a remake of the original, and I’m sure fans of both might be able to point to different pieces, such as four new characters and such. However, they also are the target audience. This game doesn’t have a good tutorial, amounting to about 20 static images. The Main game is just a line of battles with three difficulties, where nothing is explained when you reach the bonus games, and online is just play against an opponent and that’s it. The problem is there is enough strategy to the game that it could have used a small tutorial mode, but it’s clear the developer made this a very bare-bones experience, perhaps because if it wasn’t trial and error, it would be even more straightforward.

Pick this up if you want to play a sports game against friends. The computer is way too good at the game, but also, playing through the game against the CPU will only take 30 minutes once you’re good enough. This is meant to be played against other players and online had only 5 players when I started the game. Play this in local mode, or maybe just play something else.

If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/JFv65vCu_dw

Windjammers is pretty much Pong spliced with the DNA of a fighting game. Anything about different movesets, combos, specials, etc you could say about beating up dudes and dudettes in a fighting game you could say about tossing a frisbee in Windjammers. It's certainly more on the accessible side, but considering how, uh, loud it can get as a couch multiplayer game I'm sure it could hold up pretty well in a more competitive setting.

Apparently the game was big in France, and it was a French company that handled the Switch port and the subsequent sequel. The sequel is exactly what you want from any such thing. The basic moveset is unspoiled, and the new moves are integrated in a way that enhances the core. Ditto for the new court gimmicks. And since the company is French they made sure to make the new French character the hottest.

It's Windjammers 2 and it fucking rules.

hace todo lo que hacia el primero pero mejorado, lo que es una pena es que ni piter juega este juego (al menos en europa), pero bueno llevo 2 horas y probablemente le eche un 3 o 4 mas porque al final solo haya jugando 2 personas en el online (maskeria y yo) es un poco mierda

Neat little revival. Not much to say except that it's a fun time with a friend.

It's a fun time but too similar to the original to the point that I get tired of playing it pretty quickly. The new stages are pretty nice though and they did an admirable job with the artstyle to match the feel of the original.

Follows the same line as the original NeoGeo AES release featuring over the top characters and locations, as well as fast paced gameplay. There are nods to not only the original game but the same time era and it's great. Just like the original, it offers fun and short pick-up-and-play sessions that are fun in short bursts.

Dotemu haciendo lo que saben hacer, una secuela/remake/homenaje para uno de los mejores juegos de su generación. Tiene todo el feeling del original pero añade suficientes alicientes para considerarla una secuela de pleno derecho, al mismo tiempo que no torpedea ninguna de las bases ya establecidas.

Al online soy penoso.

this game is as addictive to play as the first one and ive gotten a few friends on board with this game and the first one and now its our go to competitive casual game to play together. for as addictive as the game is though, some of the new additions are just weird to me and im still flip floppy on how i feel about them.

the new characters are all a lot of fun, and the fact that theres a secret character in the game with disc man when you spin the stick in circles on the character select is really cool. some characters have supers that are a little bonkers but eventually you figure them out unless its the polish bodybuilder lady or disc man who i still dont really understand. at the same time some characters have supers that are just way too telegraphed and suck for that exact reason. these telegraphed ones are powerful when youve literally never played the game before, but they dont really ever work when youve played the game for a couple hours. the new mechanics are also a lot of fun too, but theyre also where i feel so conflicted about this game from a design standpoint. while mechanics like being able to strike the disc back before catching it or being able to jump and spike the disc down can feel cool to pull off they can just feel a little useless or way too hard to effectively use and in turn you just end up failing half the time you try incorporating them into your gameplay. not to say these moves have no practical applications at all, far from it, i think you can catch someone off guard with a spike or a well positioned strike every once in a while. the main issue for me is that it feels very easy to forget some of these additional mechanics when you're autopiloting to just using the standard throws and rolls all the time. considering how fast this game moves, when presented with many options it's easy to just default to the ones you know work the best and have been working the entire time, but it just sucks because it feels like due to the situational applications of these moves, it can sometimes feel hard to justify using them in those split second decisions you have to make. also, with the new stages, i think theyre all fine additions, nothing super crazy (except for casino that shits a meme and me and all of my friends hate it), but one thing that will drive me insane for the rest of the time that i play this game is the fact that some stages give 4 points for dropping the disc and some give 2. i get maybe from a competitive standpoint this gives players some options for stage counterpicks and strategy for some stages being more beneficial for certain types of players and matchups, but personally i just wish it was a consistent 2 points for drops on all of the stages with a little bit more variety in the layouts themselves because being able to sometimes get more points for dropping the disc than regularly scoring just feels so lame, especially when its a drop from just accidentally rolling past where the disc is gonna land

on the complete other side of the spectrum in terms of power, and its the one mechanic i have the most gripes with but also kinda like, there's the new super meter in this game that can really save your ass in a tight spot and it definitely adds a new layer to the game, but at the same time can feel stupid. for one, the offensive super is just a powered up version of your super that you can use whenever as long as it's full, even after the game resets when someone scores a point which just feels shitty because most of the time the supers in windjammers feel like they need to be earned and in this game you just have one button that does it for you whenever and better than the standard version. while super meter moves are flashy and cool, and not that hard to counter, it just feels a little unsatisfying at certain times. then, theres the defensive super which is easily the most powerful option in the game and also the most frustrating one for me to come to a conclusion on. while i do love the ability to catch a disc that flies past me by popping it up in the air or saving a disc that nearly dropped on the ground, it just feels like a get out of jail free card that makes the game way way too safe. since the defense super pops the disc up in the air, youre usually guaranteed a standard super, if not at least a return, or just any other option you choose like a jump or strike. the worst part of this super though is when both players have full meter and its just a test to see who uses it first, because if both players just use their defense supers on consecutive volleys, the second player that uses it just has an automatic advantage since the other person already used theirs first. this is one of the biggest headaches about this mechanic that leaves me uncertain on how to feel about the super meter as a whole and kinda makes the game feel a little more lame compared to the first when you think about some of the new additions

overall, even though i ripped into this game and broke apart why i do and dont love some of the aspects of it, its still fuckin windjammers and its a hype ass game. just sitting there with a friend cranking out short ass games that only last like 1-2 minutes each and going again over and over and over for the course of 2 hours is something i havent gotten to really feel with a competitive casual game like this in a while and it makes me happy to share an experience like this with other people. its extremely simple to pick up and getting a hang of the mechanics doesnt take too long so you can introduce this to anyone and theres a good chance youll get them invested in it. the big thing that just brings this game down a little bit is that when you're in the middle of or just finish a session of playing this game for a while you think about the game's balance and why it's maybe not the greatest it makes it hard to put it up there as an utterly perfect competitive game

que jogo dificil e bom ao mesmo tempo
Graficos bonitos, gameplay divertida
Uma pena não ter quase ninguém no online, mas enfrentar a galera no arcade já foi muito divertido e desafiador
baita jogo

Do you like Frisbee? What if it played like pong/tennis and cranked it to 13? You get this game.

The first week when it dropped on game pass was loads of fun; it's Windjammers, one of the best arcade head to head games ever made, but with people actually playing! Unfortunately that dried up really quick, and without that there just isn't much to it

Thought the single-player mode was boring. Probably I didn't play enough, but it seems quite one-dimensional/simple to play. Not very engaging for me Might be fun with friends.

Score: 81/100

Even though it lacks modes and needs a better tutorial, Windjammers 2 is just so much damn fun that those flaws barely bring down the experience.

This is the most fun I've ever had with a frisbee.

a sequel to the greatest fighting game ever made, and it lives up to everything its predecessor was

Putz, que JOGAÇO. Os controles e mecânicas exigem um pouquinho de costume no começo, mas logo desenvolvem em um jogo complexo e cheio de super poderes com um ritmo frenético.

Joguei bastante o modo arcade, espero conseguir jogar o modo online com algum amigo.

Sometimes I won, sometimes I lost. Either way, I had no idea why. Stuff just happens. It's Pong, but irritating.

Solid game, not as good as the OG windjammers. Can see these games being fun to play with a couple of buddies and some drinks. Arcade style disc toss game almost like a fighting game but not quite. They are definitely unique.


Like, it's fucking mad this exists.

My enjoyment simply came down to whether I had people in the room to play against: when I did, it's probably the best thing I'll play this year; in any other setting? It's an exceptional sports arcade title that just lacks enough in its single-player campaign (and I have no time for online play - call me a coward idgaf).

The best thing about WJ2 is how it doesn't fuck around with the formula - if you spent any time with OG WJ you know what you're getting, just with a cleaner presentation, new characters and arenas.

With all this said, I only want to play it when I’ve got an opponent in the room with me - which isn’t all that often.

Trae desde los '90 un juego de mecánicas increíblemente adictivas, vertiginoso y divertido sin renunciar a la sencillez. No lo reinventa, solo lo remoza; pero es que el original sigue funcionando de 10 así que no hacía falta mucho más trabajo.

Windjammer 2 is a game with an absolutely fantastic concept with a fun artstyle and characters bogged down by an absurdly high barrier to entry. Despite being one of the better day one releases on Game Pass this year, it's sad to see this flop all because of its lackluster tutorial and bare bones content. If there had been an easy to get into tutorial, a practice mode, some challenge modes and a sizable online experience I think this game could've done amazing but as it is, it's just going to be a game most people pass on because it felt like the fighting game community would love it by default. Sad to see this spiritual successor to a NeoGeo classic go unloved but that's just what happens when you don't put that passion needed to make a game truly great.

This is probably the best competitive beach frisbee game I have ever played