Yakuza Kiwami 2 is a wild ride from start to finish! The story is classic Japanese crime drama – betrayal, revenge, the whole shebang. The combat is super satisfying, letting you clobber dudes with bikes and unleash crazy heat moves. Throw in wacky side activities like karaoke, managing a hostess club, and an arcade full of Sega classics, and you've got a game overflowing with stuff to do. It can feel a bit dated in some parts, and the tone swings from serious to goofy in a heartbeat, but if you want over-the-top action and a taste of Japan, Kiwami 2 delivers.
PQP, a historia é de longe meu aspecto favorito desse jogo, a relação da omi com o tojo, goda com o kiryu, ou ate mesmo a famosa cena em sotenbori na chuva, esse jogo é impecavel, porem, o remake de fato peca em mta mta coisa, tiraram uma parte q tinha um mapa novo pq sim, refizeram um personagem, a cena da chuva como disse anteriomente é detestavel no remake por conta da decisão de musica, e tambem o fato de reutilizarem um minigame do yakuza 0, em geral, esse jogo tinha tudo pra ser 5, mas infelizmente com muita decaída ao longa do jogo tive que botar esta nota
Kiwami 2 brings back a lot of what made 0 so special in a lot of ways, which is a major plus. It also has some major downsides.
The good is substories are amazing again. They're funny, out-there, and just a blast to do. No more of Kiwami's dull ones. The business stuff is back, sadly they're just the hostess minigame again and a very poorly designed tower defense game, the spirit is there.
The medium is the story. The peaks are high, but somebody needs to teach the writer's twists are overrated and using several within an hour is not interesting. It actually ruins the peak story moments sometimes.
The real bad is the combat. Kiwami 1 already felt like a downgrade from 0. This feels even worse. Enemies are spam blockers and dodgers, Kiryu does not feel strong unless he's in a power-up mode. It's not THAT bad, but it's not good either.
The good is substories are amazing again. They're funny, out-there, and just a blast to do. No more of Kiwami's dull ones. The business stuff is back, sadly they're just the hostess minigame again and a very poorly designed tower defense game, the spirit is there.
The medium is the story. The peaks are high, but somebody needs to teach the writer's twists are overrated and using several within an hour is not interesting. It actually ruins the peak story moments sometimes.
The real bad is the combat. Kiwami 1 already felt like a downgrade from 0. This feels even worse. Enemies are spam blockers and dodgers, Kiryu does not feel strong unless he's in a power-up mode. It's not THAT bad, but it's not good either.
This review contains spoilers
Okay look, I know this is super low for a YAKUZA game, but I did not enjoy my time with this game. The story was the big thing that I actually did enjoy, but the level-up system and the green filters are atrocious. It is weird, because I actually loved 6 except for the level up system in that game. Dragon engine is fine, just not for an older game like 2. This is one I really want to experience the original of someday. When the game does look pretty, it looks pretty. Ryuji Goda really is in the top tier of Yakuza "villains".
Massive jump in quality between this and K1. Would be on par with 0 for me if it weren't for the issues holding the game back. Even as someone who has never played og 2 I can tell K2 is a bit iffy as a remake in some parts.
Music is a big detractor. Most of the ost is fine but very repetetive and dull and there are two instances where a vocal track heavily detracts from some of the most memorable scenes of the game (if you've played this you know which parts I mean). I don't even dislike SiM, The Rumbling is a banger and the song they did for the credits was pretty cool but those two moments were laughably innapropriate. Also the two side games were wedged in without really fitting the narrative. One ff many examples of the Kiwamis doing something because 0 did it and not because it really makes sense for the game. Cabaret Club is still cool but it already exists in 0 I can just play it there and the way they intigrate Majima construction into the story is so comically unnatural that I could tell within seconds that the game had switched to a K2 exclusive cutscene. Those introductary cutscenes for that mode are genuinely some of the least naturally written scenes I've ever watched. Also some minor gripes while I'm complaining. The green filter that exists basically anywhere that isn't Sotenbori really detracts from the games otherwise solid visuals and every now and then the ps2 caliber animations were a bit distracting,. The Xbox One port could run a lot better too but it's not terrible or anything.
That being said, in spite of some faults, Kiwami 2 is still a great entry. The story really surpirised me with how great it was, even knowing it was somewhat of a fan favourite. It's not as big and chaotic as 0's story but it's got a great mystery/set of mysteries that unfold in ways I never would of expected making for a plot that gradually gets better and better right until it's final moments. Some fantastic characters as well. Ryuji is the best antagonist I've seen so far from the series. Would've been easy to make him one note and have the charisma carry his character there's a good amount to him in spite of how planly villanous his motivations are. Sayama and Kawara were great too.
Thanks to quality of life improvements provided by the Dragon Engine, K2 may be my favourite in the series so far for it's gameplay. This may be contraversial but I really enjoyed the combat for how fluid it was and though it lacks some of the impact of 0's I would probably say I prefer it (0 still has better boss fights tho). Being able to see substories on the map, rather than happening upon them randomly, was an absolute game changer for me and encouraged me to complete more than the amount I did in 0 and K1 combined (56/76). That and a bunch of other little improvements made me want to engage with the content outside of the story more than ever before.
A more ideal remake could've been made this game truly fantastic but as is this was still a great game that I enjoyed letting consume my life over the last few days. Even after well over 50 hours between this and K1 over the last two weeks, I can't wait for the next chance to continue with this series.
Music is a big detractor. Most of the ost is fine but very repetetive and dull and there are two instances where a vocal track heavily detracts from some of the most memorable scenes of the game (if you've played this you know which parts I mean). I don't even dislike SiM, The Rumbling is a banger and the song they did for the credits was pretty cool but those two moments were laughably innapropriate. Also the two side games were wedged in without really fitting the narrative. One ff many examples of the Kiwamis doing something because 0 did it and not because it really makes sense for the game. Cabaret Club is still cool but it already exists in 0 I can just play it there and the way they intigrate Majima construction into the story is so comically unnatural that I could tell within seconds that the game had switched to a K2 exclusive cutscene. Those introductary cutscenes for that mode are genuinely some of the least naturally written scenes I've ever watched. Also some minor gripes while I'm complaining. The green filter that exists basically anywhere that isn't Sotenbori really detracts from the games otherwise solid visuals and every now and then the ps2 caliber animations were a bit distracting,. The Xbox One port could run a lot better too but it's not terrible or anything.
That being said, in spite of some faults, Kiwami 2 is still a great entry. The story really surpirised me with how great it was, even knowing it was somewhat of a fan favourite. It's not as big and chaotic as 0's story but it's got a great mystery/set of mysteries that unfold in ways I never would of expected making for a plot that gradually gets better and better right until it's final moments. Some fantastic characters as well. Ryuji is the best antagonist I've seen so far from the series. Would've been easy to make him one note and have the charisma carry his character there's a good amount to him in spite of how planly villanous his motivations are. Sayama and Kawara were great too.
Thanks to quality of life improvements provided by the Dragon Engine, K2 may be my favourite in the series so far for it's gameplay. This may be contraversial but I really enjoyed the combat for how fluid it was and though it lacks some of the impact of 0's I would probably say I prefer it (0 still has better boss fights tho). Being able to see substories on the map, rather than happening upon them randomly, was an absolute game changer for me and encouraged me to complete more than the amount I did in 0 and K1 combined (56/76). That and a bunch of other little improvements made me want to engage with the content outside of the story more than ever before.
A more ideal remake could've been made this game truly fantastic but as is this was still a great game that I enjoyed letting consume my life over the last few days. Even after well over 50 hours between this and K1 over the last two weeks, I can't wait for the next chance to continue with this series.
I really liked this game. In many ways, it felt like a follow-up of 0 and an improvement in nearly everything but story. The combat and gameplay was my favorite so far. It had great side-content besides the mediocre Majima Construction game. I did start burning out on the series a little after a marathon of 0, Kiwami 1, and this game. I enjoyed the story overall, even though it was far from perfect. Some of the twists were kind of silly and Sayama and Kiryu's relationship was just okay but was made better by them both being attractive. I even liked the ending a lot despite it being pretty dumb. Also I liked the Majima side story because you see a certain important character from Yakuza 0 again.
In my opinion one of the weaker entries in the RGG franchise, but I still enjoyed it. A very good antagonist and a couple interesting side characters didn’t stop the plot from, well… falling short. It has its good parts and I enjoyed my time with the game but many plot points are kinda stupid… but wait didn’t that guy say a real man oughta be a little stupid? (Incredible line by the way thank you rgg) oh and also the ending is really bad I’m not gonna defend it it just kinda sucks
Confesso que eu estava esperando esse jogo ser bem mais ou menos, só que minhas expectativas simplesmente mudaram ao decorrer que fui jogando. Podemos dizer que dos Yakuza que joguei até agora, só perde para 0.
A história desse jogo é muito foda ta, é plot atrás de plot, eu senti muita falta de lutas marcantes que tem nos outros que joguei, e uma coisa que notei dos outros e que me fez abaixar um pouco a nota é que sistema de combate apesar de não ter tanta mudança nos outros eu achei aquela tela de tu fica colocando os ponto bem chatinha, prefiro o modo antigo. Mano, os mini games de tu administrar cabarés são muito foda kkkkkkk eu passo horas nisso.
Resumindo, apenas joguem essa belezura.
A história desse jogo é muito foda ta, é plot atrás de plot, eu senti muita falta de lutas marcantes que tem nos outros que joguei, e uma coisa que notei dos outros e que me fez abaixar um pouco a nota é que sistema de combate apesar de não ter tanta mudança nos outros eu achei aquela tela de tu fica colocando os ponto bem chatinha, prefiro o modo antigo. Mano, os mini games de tu administrar cabarés são muito foda kkkkkkk eu passo horas nisso.
Resumindo, apenas joguem essa belezura.