Reviews from

in the past


Itchy Balls Kasuga has schizophrenia

Very good game, I think people need to calm down on the gameplay change. I personally think that it needed it. I know they somewhat changed it in Yakuza 6 but it still feels like a copy and paste.

This gameplay kinda saved it for me and I love ichibans perspective on enemies and combat (Luffy inspired character btw, love that too)

The story and bosses were fun and the stuff on the side of course, they should always have that 6+ hour side story they also have in Yakuza 0,its incredibly fun.

I don't got anything else to say really but if you like the yakuza series you might or might not like this game. (Kinda sucks you gotta pay for karaoke songs)

this is my new favorite visual novel

I mean I personally don't like it but u might. Not my cup of tea.


oh wow this game is mm yes yakuza like a dragon more like yakuza? i like this dragon quest inspired game wow that sucked anyway erm it’s peak and I love it and I love ichiban so so so so so much he’s like the best guy ever top 1 guys and he’s peak and the party members are peak and the story is peak and the peak is peak and it’s peak it’s a good videogame. Also turn based combat is fun and anyone who dismisses this game as bad because of the combat is boring idc

Yakuza 7 is a wild ride. The gameplay, whilst ambitious in its job-hopping feature, is certainly flawed to an extent: its ridiculously spongey late-game enemies, awkward combat layout which makes targeting enemies needlessly difficult, and level spikes frustated me almost to the same degree as I enjoyed the combat system overall.

However, where this game shines is through both its storyline, with its rich characters and ever-changing political dynamic, and the 'balls-to-the-wall' philosophy it was obviously made with. Zany subplots, various minigames and hilariously over the top fanservice moments bring a level of charm to Like a Dragon you don't find in many other JRPGs. As a big Persona fan, I actually found Like a Dragon's characters to be far more relatable and interesting than your to be expected high school cast; and those fanservice moments are admittably awesome.

Story and characters are probably both 10/10s, whereas the gameplay is something more akin to a 7/10. Excited to play more of the series now.

Yakuza: Like A Dragon established one of my favorite characters from any piece of media. Yakuza: Like A Dragon has gameplay that I oftentimes straight-up didn’t like. Yakuza: Like A Dragon made me yelp in hype at least a dozen times at cutscenes of men in suits talking to each other. Yakuza: Like A Dragon is a messy spaghetti of oddball takes on traditional systems. Yakuza: Like A Dragon is eating an entire 50oz bag of skittles as you binge a soap opera.

I decided to dip into the Yakuza pool around the middle of last year and was astonished at how in my first 4 hours of playtime, I had done only about a half dozen battles. It was cutscene overload. This was a big adjustment in getting used to the Yakuza formula. As I keep pushing onward, I found myself not just accepting the onslaught of cutscenes, but craving them. If you can get over the initial hump, the plot’s hook is super strong. As much as it is a story highlighted by big, bombastic moments, the societal themes at play here are the most interesting to me.

Yakuza: Like A Dragon is a turn-based RPG and a pretty safe one at that. It’s got all the staples of your favorite old-school Dragon Quest or Final Fantasy but not as much moment-to-moment depth as I would have liked. A lot of the time I felt like battles in the early to mid game were too heavily influenced by how the enemies position themselves as everyone paces around waiting for you to input an action. There’s this mushy-ness to battles that runs against the strategic elements of classic JRPGs. As you progress, random encounters start to sometimes contain a sizable mob of enemies that slows battles to a crawl as you have to watch each grunt take their action every turn. Usually fights boil down to using either your best AoE or single-target move over and over again as you grind through a half-dozen monsters. The job system also disincentives you from changing the class of your characters because each job requires leveling up or else the character is borderline useless in combat. Around 30 hours in, I got to the point where I just wanted to steamroll everything so I looked up a build guide for the best team comp and just spammed a handful of OP moves. Nonetheless, Like A Dragon’s combat model is still able to generate tense moments every now and then, especially during boss fights. Be warned, I ran up against 3 pretty large difficulty spikes which each required a few hours of dedicated grinding. I was completing all the optional content I could so it’s not like I was mainlining or skipping random encounters or anything to put me behind the level curve. The spikes felt very deliberate.

Where Yakuza excels is in its all-you-can-eat buffet of wacky content. Every substory is a true delight with a great mix of comedic and heartful storylines. These always come with their own voice acting and crude cutscenes so each feels like an actual quest rather than a checklist-style activity that I’ve grown so tired of in recent open-world titles. The crazy cast of characters you learn about in the substories are just more odd than you can possibly imagine but I always ended up loving them by the end. The dialogue between Ichiban and these freaks is just soaked in empathy and understanding. They’re just so adorable. Of course there’s the minigames which are neat distractions from the main story but weren’t something I found myself sinking a lot of time into. The exception being the business sim minigame where I fell into a deep rabbithole of hiring children and animals and robots to run my empire of quirky businesses. You can tell the team had a blast making this content and that energy is incredibly infectious.

The most flavorful color of skittle here is the characters. In AAA games, I typically find it awfully hard to care about the characters. I think it comes down to writing. Yakuza’s characters don’t have crazy iconic looks or incredibly compelling acting but what they do have is genuine dialogue and captivating backstories. I don’t want to go too much into the details because I really think this lovable crew is worth experiencing on your own. Instead I want to talk about how they made me feel. Since moving across the country for work, I’ve really struggled with loneliness. Throughout my time in college, I grew close with a group of amazing folks that I hope are in my life forever in some way. Naturally, I miss them and think about them often. While Discord lets me stay connected, there’s just nothing compared to in-person interactions. The party in Yakuza: Like A Dragon truly felt like these types of friends. When I finished the game, there was a real sense of sadness as I had as I was saying goodbye to these characters. It was at that point I realized why I had latched onto them so deeply. In a way they had acted as my comfy, cozy, supportive friend group during a time when I needed that the most. Obviously these are just 3D models rendered to pixels on a screen so they aren’t a replacement for real human connections by any means but they still were able to provide a safe space for me to go to when I was really feeling low. The Survive Bar was my own virtual 3rd place to spend my time in whenever I felt like I needed some emulated friendship. It sounds sad but it’s the truth!

Yakuza: Like A Dragon is such a mixed bag but there’s a lot of good in that bag. It’s a rare case of a game with an absurd amount of content but it never feels bloated or “checklisty”. Every system and piece of content is here for a reason even if I didn’t click with some of it. For RGG’s first time making a JRPG, I think this is a ridiculously strong foundation for future titles and I’m so excited to experience Infinite Wealth when I get that Yakuza craving. If they make some key small corrections in their combat and progressions, I think we could be in for a refreshingly new tentpole series in the JRPG genre.

I did not like the turn based combat, I did get used to it but I felt it really slowed the fights down and just made them a chore to get thru. This game overall felt like a breath of fresh air after playing Y6. Ichiban is likable I can’t help but want to root for him. Arakawa was also so cool and the emotional moments always hit hard.

tengo muchas ganas de jugarme la saga entera de yakuza

E' un problema mio...ma perché vi piace?!?!?!

The game that threw that Yakuza formula on its head. I would say I found the turn based combat threw me off to the point where I finally got used to it halfway through because I’m so used to Yakuza being a beat em up. It’s not terrible, but it definitely feels stiff and restrictive when you compare it to Infinite Wealth. Also the dungeons weren’t as good as the newer game either. I would say the amount of activities and side content along with the story is amazing and they nailed it. The MC is also extremely likeable which is what I find important in Yakuza games as well.

Definitely a good switch up on the Yakuza formula, but it’s very rough compared to playing something like Like a Dragon: Infinite Wealth

an amazing story and an amazing game trapped behind many VERY thick layers of jank and clunk. still totally worth it. really hope ryuu ga gotoku 8 irons out the newfound RPG part of this RPG series.

Primeiro jogo da franquia que eu peguei pra valer pra zerar
INCRIVEL

mt doido qualquer dia eu volto

Solid game but was a slog in some areas.

Good game with engaging turn based battles (more of a flashy type of engagement). The story strucutre follows similar beats to the previous games, which were way shorter, leading to periods that are a slog to get through.

This review contains spoilers

My favourite point in the game was when Itchybum said, "This Kiryu guy really is like a dragon."
Yakuza 7 was very good but had some really strange things about that made its gameplay and narritive frustrating at times.
I thought, for example, that Kume was going to be a one off minor starting antagonist, but then he heavily overstays his welcome until the very end, in which he does very little in the story but everything he does do is annoying. There were also parts were if felt like the story was getting sidetracked and there was a lot of nothings in the first few chapters.
The change with the combat was fun but horribly balanced. The fight with Majima and Saejima was a big difficulty spike for no reason with little signs of any huge spike beforehand. (Enemies suddenly going from late 30s in levels to level 50+) This then lead to random points of grinding before later game boss fights.
The story overall throughout is very, however, and the ending is amazing.(Bar Kume killing Aoki randomly for his stupid reasons) I really loved Ichiban and all of the new characters that came along with him.

Um dos melhores JRPGS da ultima década.
Revoluciona uma franquia clássica mantendo a essência da mesma mas sem deixar de introduzir novos elementos e mecânicas.
Ichiban é top 10 protagonistas da história dos games.

Ichiban Kasuga is the GOAT. Using the frame of dragon quest and Ichiban’s wild imagination to suspend all reality, this game is able to tell a complex story while still feeling like a game that’s not taking itself too seriously. The side quests (called “substories”) were short and felt easily accomplishable, making it easy to detour into a math test or spend way too much time in a business simulator.

nowhere close to beating it but this game has changed my brain chemistry and I WILL be platinuming it


Не смотря на то, что мне понравилась история, продираться сквозь геймплей было выше моих сил. На мой взгляд он просто не работает и тратит тонну твоего времени из-за сомнительных решений, которые добавили просто потому, что это есть в других jrpg. Проблема лишь в том, что такие решения реализованы в разы удобнее и компетентнее в других крупных jrpg. Боёвке не хватает полировки, чтобы она приносила хоть какое-то удовольствие, помимо смешных анимаций и даже в сиквеле эту часть не смогли заставить работать как положено.

Игру вывозят клёвые персонажи, весёлые мини игры, всё тот же театр абсурда, история, главный герой, в общем всё то веселье, что творится на экране и за которое я и полюбил серию в целом. Это действительно весёлая игра, которая дарит удовольствие. И именно поэтому мне хотелось продираться сквозь тошнотворные драки дальше.

Но не случилось. Честно говоря, после выполнения большей части сайд активностей, я закончил сюжетную часть на ютубе, иначе бы оценка была явно ниже.

a departure from the series beat ‘em up formula, an excellent JRPG chock full of mini games and classic Japanese melodrama. a good starting point for newcomers to the series (speaking from personal experience)

al final lo más poderoso es el poder de la amistad y el hanyungi spameando la primera habilidad