Reviews from

in the past


A princípio, devo dizer que é um jogo extremamente bugado, espero que consertem logo, mas infelizmente temos que julgar o jogo conforme ele foi lançado, então serei crítico. Nesse sentido, grande parte da minha experiência foi arruinada, apesar de alguns momentos engraçados de T-posing.

Quando a história e os personagens, sigo com a mesma crítica de "Joker": if you’ve never swam in the ocean then of course a pool seems deep. Com pequenas exceções, a maioria dos personagens não são explorados além da camada superficial, e a tão acalamada "Nightcity" também, nem minigames a cidade tem. Assim, apesar de viva, a cidade não é muito interativa, deixando MUITO a desejar.

Esperava muito mais pelo tempo de desenvolvimento e pela promessa do jogo que poderia ser - sem falar das inúmeras horas de crunch impostas aos developers. Enfim, Cyberpunk não sobrevive ao hype.

the following is based off my first two hours:

really not impressed with this whatsoever. even the technical bugs like trees popping in sporadically aside, the gameplay is unbelievably clunky and the writing is both bland in concept and bland in delivery. i'm a huge stealth fan and went into this with that in mind, dumping the majority of my points in the sneaky stats. i then sit through what has to be, what, an hour of molasses pacing with nothing really happening? no, really, i picked the corporate tree and here's what your fun, fun first hour consists of:

walk out of bathroom, walk down halls with little of interest, sit in elevator, walk down more halls, talk to my boss for ten minutes, get a fun sounding mission, don't go on the mission yet, sit in helicopter, fly for five minutes, go to bar, walk around bar, sit down, another ten minute conversation with another guy discussing the fun mission, other guys come over, they tell me i don't get to go on fun mission, i frown, my character's friend gets mad and makes it seem like something's about to happen, nothing happens, the guys go away, and then i'm treated to a big montage of my character doing things that i wouldn't want him to do, which is weird because this is an RPG, right?

actually, that's the weirdest thing. why am i not getting any choices? whenever your main character is prompted to say something, the options both seem to offer the same sentiment--that is, if you get any options at all. sometimes, you just get a line that you're forced to say along with the choice to get a bonus throwaway line. still gotta pick the forced dialogue in the end. and this really sucks, because my character keeps saying things that i really don't want him to say. it feels very fallout 4 all over again, and that pisses me off. compare this to deux ex's last two entries where the player is offered multiple dialogue options straight from the start that all have different intentions and, more importantly, give the player a 100% view of what the hell they're going to be saying.

and speaking of which, it's that saying that bothers me. the delivery of the lines are just terrible. your main protagonist, should you choose to be male, sounds like a dumb yokel, and this is particularly funny if you start your background in corporate. he's not hick or anything, but he sounds like he's down a few braincells--there's one line in particular when he mocks his friend for "not being nice" and he sounds like a damn child. there's an encounter with an asian police officer too featuring some real poor English and some even poorer interaction with the player's friend that's just eyerolling. while we're on that topic, there's a part where you get in the car and your friend starts driving, and this... just horrible trap beat starts playing and i could not have frowned harder. i went into the options to see what the radio key was--F, or R, or something--and i mashed the hell out of it. a fruitless endeavor. trapped in the trap.

i said something about the writing, right? it's not really bad or anything--just boring and uninteresting. i won't go into this too much because it's unfair to just say something's bad and not elaborate, and i literally can't remember what any of the dialogue was. nothing memorable. also, any given scene just looks like a generic synthwave album cover. giving credit to deus ex again here, that game's developers saw the writing on the wall and were very forward thinking in their aesthetic compared to this, a vague idea of what cyberpunk looks like.

anyway, i want to end this talking about the gameplay--specifically the stealth, since that's what i cared about going in, what i built my character around, what i brushed up on in the tutorial, and what i set out to do, clearing the entire first mission with no deaths.

it sucks. here, i'm going to describe the process for you. i might mis-remember some exact keystrokes but the sentiment is the same: FIRST, you hit your crouch toggle key. oops, hold on, the crouch toggle key broke, so you have to go into the options, bind the toggle key to the other crouch, and then bind it back (you'll be doing this a lot, so get used to it). okay, what were we doing again? right, stealth. so, you crouch successfully, your first hurdle accomplished, and then you see some enemies. NOW, you have to hit tab and go into batman vision mode. now, you highlight enemies and mark them (with a different key, of course). why are you doing this? why aren't you just going in and sneaking?

because there's no. fucking. leaning. in a game. with fucking. stealth.

why is leaning important? because it allows you to take cover behind objects and peek to see where hostiles are and what they're doing. what's the alternative? you literally have no idea what direction someone's facing so you just bumble out from behind cover and get immediately spotted. therefore, your only solution is to have to highlight enemies so that doesn't happen. but then, this means you're having to spend the damn game constantly with these glow-in-the-dark villains, something that's a powerup or unlockable in games like dishonored or, again, deus ex. anyway, i'm getting off track, let's continue with the stealth process.

so now you've successfully highlighted them, and now you're ready to hunt. you sneak up from behind someone and press F. now you have them in a vague chokehold? it doesn't really... look right. anyway, now you have to decide if you want to kill them or knock them out, so you press F again or whatever the key is. a weird animation plays where your character looks like he's grasping at air, and then, congrats, he's on the ground. NOW, you have to look at the body and hold R to carry it. okay, now we've got to bring it somewhere. you go to a hiding spot and you press--what? what do you press? oh. oh you know. E. and congrats, you've finally achieved your first stealth takedown. now, just to sum it up, let's go through all the steps one more time.

you hit control, then you hit tab, then you hit your second mouse button, then you unhit tab, then you walk forward, then you press f, then you press f again, then you hold r, then you walk, then you press e.

i want you to imagine an exasperated AVGN face right now because WHAT WERE THEY THINKING?

i keep bringing up deus ex but holy fuck, in that game you just hold q, they're automatically being dragged, and then you let go and continue on. no need to highlight enemies either because the game goes in third person when you take cover. or hell, if you don't want that, dishonored lets you, in first person, you guessed it: LEAN. YOU CAN LEAN.

i don't really know where the story goes from here, and i don't know how the other backgrounds start, and i don't know how much more fun it is to play the game like an action hero--but i don't care. this was enough. now, i'll probably be back after a year or two of patches and updates, but for sixty dollars? you could do a lot, lot, lot better.

[EDIT: apparently you can lean! you have to specifically have a weapon out and then attempt to aim it while at a corner. seeing as i was playing as a stealth pacifist, i saw no reason to have a gun out at all. that's a good thing! there is definitely still way too many buttons for what should be a simple action. but this definitely makes this more playable, now. i'll update these first impressions with a fuller look if i continue on]

[EDIT 2: yeah it still sucks. play deus ex]

NOTE: This is based on my new playthrough after the 1.5 Patch that was released not too long ago

I originally gave this game 2 stars out of 5 due to its technical problems. However, after the next-gen patch, the game has improved greatly.

Looking behind the fixed bugs and glitches, the game itself is fine for what it is. My rating might change the more I play the game, but it's a lot better than when it first came out a couple of years ago.

Me 2 months ago: Let's fucking go!! Futuristic Skyrim! I don't care how many times this gets delayed, as long as it comes out half as good as they say it's gonna be. I'm gonna play all three lifepaths and get immersed in the world and do everything, it's gonna be dope!!

Me a day and a half after launch: Yeaaaahhh, I think I'm gonna go back to grinding out challenges on Hitman 2.

Well, I did it; finished the game. Thanks for NVIDIA's GeForce Now service, I could play my copy of the game without having to suffer through the low-end hardware experience.

I'll detail more thoughts later on, but for now, the game is pretty good. Still lurking within a cesspool of bugs, glitches, crashes, and other technical issues, but it's good. There are certainly many issues involving story, gameplay, aesthetics, worldbuilding, and so forth, but Cyberpunk 2077 is still a game worth playing... after it's fixed, that is.


One of those games where it hurts to collapse everything to a single rating. I couldn't possibly properly review this game without a wall of text. For gameplay alone, 3 stars. Hopefully they polish it up, but the bugs didn't diminish the experience too much (ymmv).
As a narrative game experience (a la Mass Effect etc.), 4 stars, and that's what I'll remember this game for. The crazy high AAA production value really pays off here. The plot, while convoluted and having its ups and downs, gives a good amount to chew on. But most importantly, 2077 carries the cyberpunk ethos: the tech is great, yet everything is terrible. Seeing the experiences V and other excellently performed characters go through in Night City really brings that stark feeling to life, and makes what humanity they are able to display that much more treasured. Miss some of those characters already.

This is a great open word action game but just an average RPG. Overall i was really engaged throughout my playthrough but there are clearly some deep problems with the game. Many of the RPG systems are bad or just underdeveloped and the general progression and levelling up is not great. Most skills are simply small percentage boosts and the looter shooter style of item acquisition is sucky and doesn’t really fit with the game in my view. The optional implants you can get at ripper docs are cool tho. You can give yourself a double jump, gorilla arms or mantis blades which are very cool. The gunplay itself is average but guns look and sound incredible. Melee combat is fine but has been done better in other first person games like dishonoured, its not quite as satisfying as you would expect but its serviceable. The driving is fine but a little bit too floaty, driving through the city with the radio on is very enjoyable tho and the city looks beautiful (most of the time) the general art designs and the look of the world and the fashion is all really cool and the general atmosphere the game gives off is perhaps its greatest strength along with its music which is one of the best osts of all time and its writing which is exceptional in both side missions and main missions. There are some really great characters that you can befriend. The overall impact of your choices and the ending are similar to how choices worked in the witcher 3, which means there really isnt a great deal of consequence for your actions, the 3 beginning backstories are really unimportant to the overall plot. The endings are fine, often bein very miserable. They dont beat the ME2 suicide mission but its still decent. The bosses are very few and far in between and they arent really too great. Now for the technical issues, oh boy. There are some horrendous issues that need to be solved here. My game crashed about 10 times in my playthrough and there are some other terrible game breaking bugs. If they fix these bugs and the game starts to look great on console i will up my score to 4.5/5

Under the lack of polish, you can tell you're playing the game of the generation. The story, characters, and world are great and the gameplay is solid. It's more Mass Effect or The Witcher 3 than it is GTA.

If you can play it as intended (currently that requires a high-end PC or a next-gen console), then play it. Or just give it a few months.

what a ubisoft's masterpiece

Bugs... lots of bugs
A few other minor complaints like stealth. I just felt the stealth was kind useless and annoying.
Other than that this game is fuckin amazing. If u got a pc or next gen console ofc lmao.

Upon witnessing the shit show that is public discourse, I thought to look at whatever this game was for myself. I already know I wasn't its demographic, not behind CD Projekt Red, or shooters, or the tabletop game, or even as a fan of the Witcher. It was less about the gameplay and wanted to judge if its quality of writing was worth experience if fun factor didn't matter. However I also knew that was gonna be shoddy with the status of the Voodoo Boys where it went from white dudes with cultural appropriation to another scene of Haitians are in fact the voodoo fellas even when most of the population is Christian. Sure, whatever. So in my bug filled mess and slight exposure to not already giving me great impressions.

So in my 2 hours of reaching the Act 1 title card: Everyone's kind of shit, even V. Jackie was fine but that was at the tail end of what I played. Why did the car control like that? It (along with everything else I've seen) oozed more of a "hey we said the thing, isn't it cool!" which didn't have any charm especially when its all coming from essentially unlikable people.

It's a shame the game kinda doesn't work most of the time since I would've like to, y'know, see if it got any better or fun but I lost my arms at one point and head at another the amid cool "You and Jackie Did Cool Shit!" montage so I'm unsure if I can take more of this.

So, what youre telling me, even after the unnaceptable crunch, we wont even be able to play this game at 60 fps until graphics cards from 5 years into the future?
You've changed, CD Project Red.

used my imagination to play this, pretty good

I can't begin to say how disappointed I am by this game. I will admit that a large share of the issues I have with it come from the performance drop of playing on a base PlayStation 4, but I don't think that should take away from the fact that I DID have these issues.

This game is functionally BORKED on PS4. Texture pop in, impossibly low resolution, visual tears, freezes, crashes, the works. I fortunately haven't had visual bugs with characters and such, but the performance of the game is legitimately worse than honestly any other AAA game I've played, it really isn't even close. When exploring Night City (which is my favorite part of an open world game), I had to avoid combat and areas with lots of NPCs if I wanted the game to run at a reasonable framerate. This is a HUUUUGE issue, because Night City is filled with people chilling and gang members who want your ass beat.

These visual and performance issues take away from the strongest aspect of the game, the world design and fluidity of the experience. Night City is probably the most intricately designed open world I've explored before, with many layers, tunnels and pathways for you to dig through- just in the first area! But unfortunately when the visuals of the world are filtered through a low framerate and sub 720p, it becomes incredibly difficult to enjoy them.

But honestly, low resolution or unstable framerate aside, I'm not sure how much I would like this game. I don't really think the story (what I played of it) is well paced- they throw an absolutely ludicrous number of new characters at you in the first hours of this game that it was impossible for me to feel any genuine connection to them, save for Jackie.

This also feeds into the pacing of the gameplay, which once it leaves the linear opening, is incredibly overwhelming. Gone are the open world design philosophies of games like Red Dead Redemption, Far Cry 3 or even Marvel's Spider-Man, where new side-quest and collectible types are doled out through the main campaign so you are given time to adapt to each one and familiarize yourself with what everything means. You jump into the Watson area of Night City and are instantly bombarded with dozens of map icons, none of which are introduced organically through the story.

I also just think that this game doesn't do anything special as an open world western RPG that hasn't been done before or better in its contemporaries. Painting everything in a slick coat of Cyberpunk-styled paint is all well and good, but if the gameplay feels formulaic there's very little to set it apart as the next evolution in open-world gaming that we were essentially promised through the years of marketing. Unfortunately, Cyberpunk is base level when it comes to its RPG gameplay. It has mediocre gun combat and even worse melee combat, decent driving, shoe-horned in stealth, shallow hacking, okay side-quest formats, and poorly laid out, not very impactful upgrades.

As I was walking around Night City taking in what I could of the world, characters and lore, it just made me want to hop back into other open world RPGs. It doesn't quite have the flexibility of Skyrim, the zaniness of GTA, FarCry or Just Cause or the creativity of Fallout, but falls in an okay middle ground that just comes off as samey.

This game should either A) have not released on the base last gen consoles or B) had another year of development, because there's just blatant levels of polish that aren't applied here, and I have no clue how some of these issues made it past QA testing.

I'm not completely regretting my purchase, because I got to be in the ground floor for the game and its discussion, and I split the price with a friend, making it not a huge financial blow for such an underwhelming product. If you don't have access to a good PC or an Xbox Series X, wait on this game. There are major technical issues on the Series S and PS5 versions as well, though the game looks far better. Price drops, patches, updates and DLC are innevitable, and I hope CDPR can turn this game around in the next few years, but as is this is genuinely not a game worth spending your money on.

“Truth is… the game was rigged from the start.”

Cyberpunk 2077 is as wide as an ocean, but as deep as a puddle. Except this puddle isn’t only shallow; it’s corroded, maligned and anatomically faulty.

After 16 hours of play and 17 crashes later on my PlayStation 5, I simply cannot put up with the current state of the game. When paying $60 for a game, the bare minimum I expect is for the product to run on a system it’s been marketed on. The game is unfinished, only holding itself together off of the backs of CD Projekt Red’s overworked staff.

It’s impossible to talk about Cyberpunk 2077 without addressing its marketing hype. Since April, I couldn’t go a single commercial break without seeing Keanu Reeves ask one question, “In 2077, what makes someone a criminal?” It’s a slick piece of marketing. Brilliantly lit shots of the player character racking up some mayhem are interlaced with shots of Keanu Reeves hopping into a sports car. It looks cool, it looks fun, it looks like something you need to have.

Re-watching the ad after playing the game, I found that only three shots are actual gameplay footage. The rest of the CGI is what I hoped I’d be able to do, but can’t. Unlike what’s featured in the ad, you can’t swiftly slide on the roof of a car into cover. Damaging limbs with your katana doesn’t phase the enemy. You can’t even shoot a gun when you’re driving.

Comparing the E3 footage of a product to the product on release is nothing out of the ordinary. Sometimes the comparison is straight up laughable, i.e. a Watch Dogs, Anthem or The Division. Sometimes it’s laughable that people are mad in the first place, like Spider-Man’s “puddlegate.” Cyberpunk 2077 falls in line with the former. Bustling streets are devoid of pedestrians, and when there are pedestrians they’re likely glitched halfway into the ground or t-posing in an adjacent corner. There are barely any vehicles about, the lighting is reminiscent of a PS3 port of a PS4 game and the texture quality leaves a lot to be desired.

Why this game is as graphically demanding as it is ponders me. I played Red Dead Redemption 2 on a DVR Xbox One and I never experienced a crash. I played The Last of Us Part 2 on the original fat PS4 and it ran swimmingly. Cyberpunk 2077 does not look any better than these games, yet it chugs along like an out-of-his-prime athlete who’s trying to prove he’s still got it.

On the PS5, Cyberpunk 2077 hits 60 fps in most areas. However, the game doesn’t seem to be able to handle the ability to sprint. Sprinting from one block to another would either make the game crash or load in PS2-quality textures for several seconds before the up-ressed textures are plopped in.

The only element holding the allure of Night City together is the art direction and sound design. This soundtrack is absolutely killer. From thumping and throttling bass to pristine electro-pop, Cyberpunk 2077 has it all. It’s insane to think about the amount of big name artists providing new songs to the game. A$AP Rocky, Run The Jewels, Grimes and more. These songs keep the spirit of Night City alive, so it’s a real shame that you’ll never know who is performing each track. Cyberpunk 2077 does not showcase the names of any song during gameplay. When changing radio stations, you will have no clue what artist is performing each song and you won’t even know the song title. The only way to figure it out is to either scavenge YouTube or Spotify. GTA did this in the 90s, why can’t Cyberpunk 2077 do it in 2020?

UI decisions only get progressively more confusing. Even after attaining the cybernetic upgrade allowing you to see your ammo count (which is a really odd thing you have to earn), I had numerous glitches which didn’t allow me to see what ammo I had in my holster. When walking along the streets of Night City, subtitles for NPCs are unreadable. Changing the subtitle scaling does nothing to suffice this. I experienced another glitch where my health would not appear until a complete game restart.

These terrible UI decisions rear their ugly head in inventory management. While you are able to sort between long range and melee weapons, you are unable to sort between the various classifications of these weapons. What if I only wanted to see the pistols in my inventory? Tough luck. Want to lock a favorite item? Can’t. Want to sort armor value? Can’t. What about a warning when you’re storing an equipped item? Na-da. What about bulk marking items for sale? Prepare to press that triangle button because you can’t. You can’t even turn off the “compare weapons” function.

Figuring out what any of these items do is a problem in its own right. Cyberpunk 2077 introduces itself terribly. No matter what life path you choose at the beginning, you will always do the same opening mission. In fact, through my 16 hours of play, the life choice has not affected anything other than flavor text and romance options. For a game promising endless possibilities, it’s a real low blow to those wishing to partake in additional replays.

The first six hours of Cyberpunk 2077 are convoluted and overwhelming. When you exit from your apartment and step foot in Night City, your senses are immediately flooded with map markers. Exclamation points, vehicles, crimes, you name it. While you are intended to pursue the main story missions until you explore these parts, the game doesn’t stop you from getting lost inside the mess of markers. Cyberpunk 2077 takes the Ubisoft approach to open world design, pounding the player with goals and tasks to accomplish in order to try to attain a feedback loop of quest-kill-reward. While games like Red Dead Redemption 2, Spider-Man, Horizon: Zero Dawn and hell even GTA 5 have moved beyond flooding the senses, Cyberpunk 2077 takes a massive step back.

The means through progressing Night City are also a mess. Driving is terrible. Each vehicle feels like you are driving on ice, slipping and sliding and making imprecise turns until you reach your destination. I feel as if I have no control. Braking is also a lost cause, as slamming the breaks will still cause your car to slide plenty of meters before a full stop. Calling your car to your location is also hit or miss. Sometimes the vehicle arrives without an issue in five seconds. Sometimes it gets stuck on the bridge above you. Sometimes your vehicle phases other cars out of existence in order to reach you. Sometimes it bursts under a car, sending the other vehicle flying to hyperspace.

When you arrive at your destination and proceed with combat, it’s an overall mediocre experience. Enemy AI is completely brain dead with Skyrim bandit level of awareness if you choose to sneak. Enemies are also bullet spongey as hell, sometimes standing out in the open while you nail shot after shot at their unprotected head. Shooting doesn’t feel like it has weight and neither does melee combat. Melee combat is a particularly awkward experience as it’s hard to tell at what range I am hitting the enemy. Sometimes I feel like I’m a proper distance away and the enemy lands a punching blow, other times it’s vice versa. Combat works and isn’t necessarily broken, but there is little to no skill involved. It is simply a duel over who has the higher DPS.

The loot system is also complete shite. You are given way too many things that don’t matter. What’s the purpose of collecting junk? Why can’t I use any of it? Why can I collect vinyls but not get new music tracks from them? You can never get attached to your weapon or clothes choices since DPS reigns supreme.

The skill trees are also largely irrelevant, as the only thing that matters in combat is DPS. The only benefits of skill trees seem to be more dialogue options (which still are essentially flavor text), unlocking doors and breaking into cars. Perk points essentially only give marginal percentage boosts. Weapon mods are also largely irrelevant as suppressors seem to do nothing and changing your sight only brings marginal benefits.

I’ve gone this far without even mentioning the story, which is just OK. The big draw to the game is obviously Keanu, but his performance is fairly lackluster. Reeves’ strength as an actor comes from his stunt-work and monotone voice which works for characters like Neo and John Wick. However, Johnny Silverhand is supposed to be this bodacious and otherworldly presence with endless charisma. Reeves’ doesn’t deliver that. He’s far more “aging rocker” than he is “uncanned ball of chaos,” which I believe CD Projekt Red was shooting for.

While the story has many interesting beats to follow and intrigue abound, it simply shoves too much information at one time. It’s hard to get attached to a character when in the same scene, the game tries to introduce another. After 16 hours, I feel like I’ve progressed nowhere.

Everything just feels wrong. Driving feels wrong, combat feels wrong, exploration feels wrong, mission structure feels wrong, looting feels wrong, it graphically looks unfinished, characters don’t move correctly which creates an “uncanny valley” effect.

The game advertised everything you could do, but in reality your options are cut woefully short. Why can’t I customize V’s appearance after character creation? Why is there no body slider for V? Why can’t I smoke and get plastered? Why can’t I see my character outside of mirrors and third person driving? Why do the police teleport to me when I tap a person with my car when driving? Why am I able to rob people without them caring? Why are there no trains? Why do crowds not react when I’m standing butt naked in downtown Night City? Why are there no garages to store my vehicles? Why can’t I customize my apartment? What’s the point of the apartment? Why can’t I access braindance for anything other than story missions? Why, no matter what I choose, is V the same character from when I started to when I finished?

And holy shit the bugs. V has been completely naked for most of my playthrough on my end. Even when she’s not in the nude, her breasts pop through her clothes. Most recently, she has lost her hair. My first minute of the game I had a t-posing citizen. During the first car chase, my camera bugged so I could see my headless malformed character shooting down enemies with no arms and a slug-like body. At random moments the game will not have NPCs move their mouths for dialogue. Every major story mission cutscene I’ve had a visual bug which takes me out of the experience. Keanu has swapped poses mid sentence and in the most emotional scene with Jackie, his model got swapped for an assault rifle. For an hour of playtime, my character was completely invulnerable. Even after the 1.04 hotfix, nothing regarding performance has fundamentally changed. I am crashing just as often and experiencing just as many bugs as when I began.

So after 16 hours, I am done. The game is too unstable to play in sessions longer than an hour, visual bugs have ruined my experience, the mission structure is outdated, gunplay is weak and melee is weaker, there is too much happening in the story to get me invested, none of my choices matter leaving me not attached to my own character, AI is brain dead and I am not having fun.

Cyberpunk 2077 was marketed to be everything that it’s not. It is not the evolution of GTA open world structure, it is an Ubisoft-esque experience with light RPG elements. At its best, Cyberpunk 2077 is average, but is that an experience you’ve been waiting nine years for?

Wait until it is patched, if it ever is.

the city feels rigid or just flatout dead at times, also the ui is honestly one of my least favorites ive seen in awhile christ i cannot stand it. the story of this game is okay at its best moments and just so fucking boring the rest of the time.
also the gameplay could be from literally any triple a videogame with shit driving light stealth christ why didnt this game get cancelled years ago.

i downloaded this game day 1 and did not have it update past the day 1 patch and it ran pretty stable outside laughable popin (i dont have an ssd) and some mostly minor bugs, really just disappointed that my experience wasnt more unplayable.

A complicated mess that requires a more complicated assessment than my tiny brain can offer. It is VERY clearly unfinished, you can practically feel the lingering absence of certain mechanics - almost as if the game is riddled with holes from when they were ripped out during the crunch phase. What awful turbulent development did this game go through for it to take 7~8 years to make what is essentially just Rage 2. It's neither a pointed immersive sim or a sprawling interactive open world.

There's stuff to like here, I'm immensely endeared to the sheer level of detail in Night City's design. It's not often an open world lends itself to a sense of verticality with wonderfully designed multi-level roads and walkways that bob and weave haphazardly through the skyline, entirely different styles of colour scheme and architecture when you across districts. Walk from one end of a street to another and be greeted with a new vista. It's genuinely gorgeo. Keanu gives his best performance since Bill & Ted and I'm not even kidding.

I just hate Borderlands DPS-FPS design so much. A litter tray of skill tree perks that make invisible percentile changes and shooting guys just to watch numbers pop out of their heads until they die. It’s never been satisfying, I never win an encounter with a sense of accomplishment, just that I had a gun powerful enough for the task at hand. Why have we done nothing but regress from what FEAR 1 accomplished?

The narrative design is weak overall, each character archetype being funnelled into the same canned timeskip sequence and starting point is about all you need to know you're not freely role playing at all. I love going to undiscovered side gigs with the flavour text "Who knows what you might find?" only for a phone call to completely spell out the entire mission when I enter its proximity. Really keeps any sense of adventure and wonder intact. The only sidequest I didn't complete was the one that I couldn't get working, which it turns out was about a character voiced by Grimes lol. Fuck outta here. What really takes the cake is that every significant-feeling moral choice I've made has absolutely no payoff ingame, and essentially feel like DLC bait. The game aint fucking done.

Is it the best often-delayed and buggily released open world game where you play as a person with a bunch of tricked-out gadgets who is fighting against time to remove a parasitic person in their head who appears as a snarky vision that leans on walls and makes fun of you, but is actually going to end up replacing you and has a bunch of unnecessary driving segments that nobody really likes I've ever played? No, that's Arkham Knight.

Considering the game is riddled with as many craters as the moon, I'm trying to cut some slack and credit the creators for what they ACTUALLY accomplished in spite of soulcrushing crunch. This is the forty-hour sunk cost fallacy sinking in;-

Being worse off financially for taking moral high roads in missions, cops being so ineffective that they pay you to do their work for them (of course the wanted system is shit, they can't chase you if they wanted to). Living ethically is a luxury you don't always have a choice to make. You have to shred your humanity to pieces with body augmentations just to stand a chance. When the game isn't trying to be a visual wonder or a David Jaffe-esque piece of tryhard shit, its systems compound into something a little more meaningful than I think I gave it credit for in the beginning. There's stuff here, it's hard to stomach, but I like that they did it.
Cyberpunk speaks clearly against the way society dehumanises us, it points a condemnatory finger to the corrupt systems that nourish it, and does everything in its power to make you feel chained to your complacency. It tells you again and again that the system doesn't work, it shows the people who idolise it dying senselessly and unceremoniously, it's telling you that we should do better - that the monolith of human achievement in the form of 2077's Night City is a smoke and mirrors act that disguises the same problems plaguing our world today. I'm no genre genius, but if this is "Cyberpunk", then go the fuck off. Some of these questlines struck a nerve, genuinely good pieces of writing, they just didn't need to be in a game that is this fucking bloated.

Amazing story, characters and world, but the bugs seriously damage this game enjoyability. If there were only funny ones, no problem, but most of them are game breaking or just takes you out of the experience. Don't buy this game until its issues are fixed, and only on the next console generation and PC, the PS4 and XONE version is absolutely trash and not worth your money, the game will never run well on them

can't bring myself to finish it in this state. what a dreadful game. it's not even the bugs or the performance issues, it's just a poor, poor game - horrendous AI, uninteresting missions, absolutely 0 engaging RPG elements, boring open world. i think i probably have about 5-6 hours left of the main story after around 25 hours of playtime and i just can't do it anymore. had enough.

cyberpunk as a genre should have been gatekept from these freaks

Look, I know this is probably surprising considering how many people (my self included) have been absolutely dunking on this game since the moment it was released. However, my experience with this game ended up being a lot more positive than I was anticipating.

Don’t get me wrong, the bugs in this were really annoying, and I think that this is the most a game has ever crashed on me before (a possible tie being New Vegas). Still though, once I settled into the rhythm of the game and updated it a few times, I started having a much better experience. The writing, voice acting and character animations are all top notch, and the quests related to these characters are easily the strongest aspect of the game.

I know there’s a great game buried underneath the clunky mess we ultimately got after 8 long years of waiting, but it’s still a good game and it’s achievements shouldn’t be discounted. I hope the big updates in January and February make an actual difference, and I really hope that if there’s DLC or even a sequel to this that CDPR learn there lesson about the true effects that crunch can have on their workers and ultimately the final product.


A buggy, unpolished technical disaster hides away incredible narrative, writing and quest design, while a fairly standard combat system just blurs the image further. However, still easily an 8 just for how much I adore the characters, world and lore. I was never bored, be it from bugs or the mildly engaging gameplay. Needed a whole extra year in the oven, but I'm genuinely impressed nonetheless.

Cuando termine la tormenta de mierda y lleguen los parches y futuros DLCs de contenido, este juego seguirá aspirando únicamente a ser notable. Lo más destacable de Cyberpunk 2077 frente a competidores de su mismo género es que hay especial cuidado en las sidequest. Todo lo demás, ya se ha visto y se ha hecho mejor antes y sus mayores problemas van ligados a su propuesta de mundo abierto de forma estructural y eso no hay parche que lo arregle.

Aun así, son 70 horillas entretenidas que echas con una historia simpaticona, pero no esperéis una revolución en ninguna de sus propuestas u os llevaréis un chasco.

night city le queda grande a cyberpunk 2077

crearon una ciudad enorme con un nivel de detalle grafico increible rellena mayormente con quests de "anda a x lugar y mata/roba/hackea tal cosa" no digo que al juego le falte contenido pero es obvio que de las 100 horas que prometieron 50 vas a estar yendo de un marker de mision a otro.
el gameplay es mediocre, prometieron un rpg inmersivo donde podias buscar tu propio estilo de juego y al final la forma menos tediosa de jugarlo es cagar a tiros a todo lo que se te cruce, el combate y la IA parece que los hubieran programado en 2013 cuando arrancaron y este año despues de pajear a keanu reeves y se acordaron que lo tenian que terminar.
manejar es una recontra mierda, en un juego donde masomenos el 30% de las sidequest es ir a comprar un auto no puede ser que los autos de los npc vayan todos en rieles, incluso durante las 4 pesimas misiones de carreras que hay los autos una vez que los pasas estan constantemente teletransportandose atras tuyo.

y llegamos a este punto
"in night city, looks are everything"
pero una de las peores cosas es el creador de personaje, ademas de lo limitado que es, el juego no te da la opcion de cambiarte ni el pelo una vez que hiciste tu personaje, el equipo esta ligado con los stats, por lo que vas a estar constantemente abriendo el inventario para cambiarte al ultimo pantalon horrible que agarraste, que no combina ni en pedo con las botas de nieve y el casco de astronauta que tenes puesto. en cuanto a protesis, en un mundo donde caminas 3 cuadras y ves 10 chabones con la pija cromada lo mas extremo que te podes poner son espadas en los brazos, o brazos cuete o alguna mierda de esas, pero nada mas.

el punto fuerte son los personajes y la historia, la cual encontre muy disfrutable, pero con una empresa que exploto a los empleados por meses y los obligo a sacar como 5 comunicados de disculpas en vez de establecer una fecha realista para la salida de un juego que obviamente, no estaba terminado, se vuelve completamente hipocrita la cantidad de mensajes anti-corporacion que te estan tirando en la cara todo el tiempo.

en fin, si le sacas las promesas no cumplidas, los bugs y los crashes te queda un juego mediocre con un mapa lindo y una historia entretenida.
mi consejo es que no gasten plata en Cyberpunk 2077, si quieren jugarlo p̶i̶r̶a̶t̶e̶e̶n̶l̶o̶ pidanselo prestado a un amigo, recuerden que la pirateria de juegos triple a es t̶o̶t̶a̶l̶m̶e̶n̶t̶e̶ ̶a̶c̶e̶p̶t̶a̶b̶l̶e̶ un crimen muy grave.

y como dijo Focault una paja y quedo knockout

En primer lugar mi análisis es de la versión de PC, no voy a valorar los problemas que puede tener en otras plataformas, obviamente aunque no me es ageno lo consideraría injusto ya que no los e podido jugar, aclarado esto empieza aquí la reseña:

CD Project Red esta vez se arriesgó haciendo algo que nadie había hecho, una ciudad futurista de mundo abierto y de tal calibre tanto gráfico como ambiental,

La historia es bastante buena y te hace sentir cosas muy bonitas en ciertas ocasiones y como olvidarnos de la interpretación de Keanu, recomiendo totalmente hacer todas las secundarias que no tienen desperdicio si no las completas perderás mucho del juego, la banda sonora aunque yo creo que se queda corta no están nada mal, quiero abrir un paréntesis aquí y felicitar al equipo de doblaje de habla Hispana que a sido de lo mejor del juego y transmiten genial cada personaje, Gráficamente es top y eso es evidente poco que decir de este aspecto solo hay que verlo...

Su punto flojo son los Bugs que por lo menos en mi partida a sido casi constantes y eso para mí baja la nota, en general es un muy buen juego que podría a ver sido un 10 y se queda en un 8 es una verdadera lastima.

A veces pienso si esperar 7 años a este título mereció la pena...