"Simplicity is the ultimate sophistication", in which Devil Daggers excels. What seems like a game that could have been made in a week, yet captured an audience far beyond what the developer probably expected. This is one of those games made by conceptual geniuses, who don't excel in the technicality but rather in untamed territories; Breakout, Robotron 2084, or Dance Dance Revolution. Simple concepts which aim to revolutionize and inspire, are simplistic. True "idea guys", likes of Eugene Jarvis.
Devil Daggers gameplay can last anywhere from a minute to hours, it's a simple plug-and-play, fast shooter putting you in a hellish arena of Lovecraftian proportions, or rather disproportion. There is little design beyond what is presented in front of you. Controls are rather simple and can be understood within a matter of seconds; yet - take forever to master, as the game pits you immediately against impossible odds. Devil Daggers is instant gratification and action no matter your skill level. There is no beating the game, just lasting over a minute is enough for a satisfying session, with a simple goal: survive.
Devil Daggers gameplay can last anywhere from a minute to hours, it's a simple plug-and-play, fast shooter putting you in a hellish arena of Lovecraftian proportions, or rather disproportion. There is little design beyond what is presented in front of you. Controls are rather simple and can be understood within a matter of seconds; yet - take forever to master, as the game pits you immediately against impossible odds. Devil Daggers is instant gratification and action no matter your skill level. There is no beating the game, just lasting over a minute is enough for a satisfying session, with a simple goal: survive.
If the two things I like the most in shooters are "trying to ride a wave of intensifying chaos before it drowns me" and "straightforward and predictable systems that easily indicate what I can improve", this is logically the perfect shooter. The presentation is also badass and genuinely horrifying. The last moments of a new high-score when it feels like the world is tearing itself apart around you are pretty magical.
I pick it up once every few months and creep a bit closer to the elusive Devil Dagger. 450 now? Only a few more sprints and surely I'll get it...
I pick it up once every few months and creep a bit closer to the elusive Devil Dagger. 450 now? Only a few more sprints and surely I'll get it...
This game is so fucking intelligent but I hate playing it.
Welcome to hell featuring:
-your mistakes constantly adding up quick and presented to you in crystal detail
-where as you get better the downtime increases and you relive small annoyances
-surviving tooth and nail for seconds at a time while you fight with your nerves and maybe a panic attack or two (it gets fucking ridiculous)
Not for the faint of heart because it will compound into you. Devilishly addicting game, avoid at all costs, holy fuck how did i spend several hours already.
(Managed to time 231 seconds, #10 of my friends. That's the best I can do atm)
Welcome to hell featuring:
-your mistakes constantly adding up quick and presented to you in crystal detail
-where as you get better the downtime increases and you relive small annoyances
-surviving tooth and nail for seconds at a time while you fight with your nerves and maybe a panic attack or two (it gets fucking ridiculous)
Not for the faint of heart because it will compound into you. Devilishly addicting game, avoid at all costs, holy fuck how did i spend several hours already.
(Managed to time 231 seconds, #10 of my friends. That's the best I can do atm)
I like minimalism. I like arena first-person shooters. I even like when video games are intentionally obtuse (Getting Over It) or challenging (Sekiro, competitive Smash Bros).
My excuse then, is that I only play PC games on my steam deck and it's too hard on handheld! It would be better if it came with an easy mode -- just like Dark Souls.
My excuse then, is that I only play PC games on my steam deck and it's too hard on handheld! It would be better if it came with an easy mode -- just like Dark Souls.
feels a little wrong to review this immediately after playing it for only about an hour but i kind of don't want to put myself through a whole lot more of this. the atmosphere is fantastic, it's fun to control, the visuals are tailor-made for me but i really do kinda feel like this just isn't the right genre to do a no-hit game. maybe it's a skill issue (it's almost definitely a skill issue) but this sort of just feels like moving around for a while until something that you couldn't see touches you from behind and you die. i really feel like a game like this would work so much better if it actually had room for error, even though that essentially goes against the game's primary design aspect. maybe if one day i end up getting good and capable of stringing together multiple minutes of gameplay like all those top players i kept seeing my opinion would change, but as it stands its just so much more fun watching someone else play this than playing it myself.