This game just feels so good to play. Everything is fast and fluid. What it lacks in story (and I'd say a game like this would be bogged down by one), the characters make up for in quips and personality as you play.
One of my biggest gripes comes from the maps. I had forgotten just how bland and lacking in personality most of them are. You could basically mix and match any of the 5 stages from each campaign and it wouldn't feel that out of place. There are obvious exceptions, but just in general I feel like 80% of maps are just generic buildings, streets and dirt roads in woods. I guess it makes sense that before I replayed this my first thoughts when the game came up were the cornfield and hospital levels.
And I know it's a primarily co-op game, but it punishes players way too harshly if they want to play solo. Ai is just so bad, and they don't even use pipe bombs or Molotov's. And on top of that, the game acts as if you're the only player when it comes to being killed, as opposed to playing with others where you have a chance to be revived from a closet. Couldn't they have just had the Ai carry on without you for a while and potentially rescue you? Or have you get an "extra life" and assume control of another player if you die, since that'd still be harder than just playing with at least 1 other person anyway.
But yeah, it's just a fun zombie killing game. It just so happens to be outclassed entirely by the second game in every aspect, so there's absolutely zero reason to play this one these days unless you're the kind of person who wants to have a fresh playthrough to log on Backloggd, like I am...
One of my biggest gripes comes from the maps. I had forgotten just how bland and lacking in personality most of them are. You could basically mix and match any of the 5 stages from each campaign and it wouldn't feel that out of place. There are obvious exceptions, but just in general I feel like 80% of maps are just generic buildings, streets and dirt roads in woods. I guess it makes sense that before I replayed this my first thoughts when the game came up were the cornfield and hospital levels.
And I know it's a primarily co-op game, but it punishes players way too harshly if they want to play solo. Ai is just so bad, and they don't even use pipe bombs or Molotov's. And on top of that, the game acts as if you're the only player when it comes to being killed, as opposed to playing with others where you have a chance to be revived from a closet. Couldn't they have just had the Ai carry on without you for a while and potentially rescue you? Or have you get an "extra life" and assume control of another player if you die, since that'd still be harder than just playing with at least 1 other person anyway.
But yeah, it's just a fun zombie killing game. It just so happens to be outclassed entirely by the second game in every aspect, so there's absolutely zero reason to play this one these days unless you're the kind of person who wants to have a fresh playthrough to log on Backloggd, like I am...
Adictivo como pocos, y su hermano mayor ya es la perfección completa, lo que demerita está versión del juego.
Si nunca has jugado Left 4 Dead, recomendaría que jugaras la segunda parte. Solamente si tienes curiosidad por ver cómo se sentía y jugaba está primer parte, adelante, pero en opinión personal, no vale la pena gastar dinero en éste.
Si nunca has jugado Left 4 Dead, recomendaría que jugaras la segunda parte. Solamente si tienes curiosidad por ver cómo se sentía y jugaba está primer parte, adelante, pero en opinión personal, no vale la pena gastar dinero en éste.
The first iteration of an amazing concept that was bettered in every way by its sequel. In retrospect, it was honestly a bit scummy for Valve to ask for $20 each (as I recall, might have been more) from you and your friends when L4D2 was just a year away, but it's still a great game regardless. However, there is literally no point in playing it these days (unless you're a speedrunner or something, I guess), since L4D2 has all of L4D1's content.