Reviews from

in the past


Fuck this game and its shitty fucking attitude. Like a smug gifted artist who just happens to be the worst person you know, and the fact that he’s actually good at painting makes it all the more infuriating.

Loved the island exploration and the clever envorimental puzzles, hated most of the logic, non enviromental puzzles, they were just tiresome for a person with limited extra time. Still, absolutely gorgeous game, had a fantastic time being a virtual tourist.

cera's review DIRECTOR'S CUT:

this is one of the most beautiful games i've ever played, not just in aesthetics but in what it teaches the player. don't get me wrong, there are things that i actively hate about this game, as well as some of the outside factors surrounding it (if you know you know). but the truth of this is that the game is still so good that it blows past all of that and makes it seem like trash littered around the most gorgeous hike you've ever taken: the bad things are mere footnotes in comparison to what you can see.

people will tell you the witness is a game about puzzles. it's not. it's about linguistics and semiotics and meditation. it's about observing.

all of the best art in the world is art that acts as a mirror for us to see parts of ourselves in. sometimes good, sometimes the things we fear, but the most powerful thing is when it allows us to see things about ourselves that we didn't understand in the first place, the things we couldn't put into words but knew were true.

the answers you needed were always right in front of us, you just didn't know it. we were just looking at the wrong things, at what people told us were important. stop looking. stop.

Went in expecting Myst, was sorely disappointed. It gets at some interesting mechanics when things click, but the framing device of the island feels like more and more of a missed opportunity the longer you play. The ending's interesting, and I gotta give Blow credit for the puzzles he did design, but I stuck with this game and beat it more as a mental challenge to myself than out of curiosity.

You will never play another game exactly like the Witness and that's either fine by you or the most heartbreaking tragedy for you. For me it's a tragedy. The raw feelings of discovery and learning the game's internal logic has been impossible to replicate. A true classic. The perfect puzzle game.


Jonathan Blow can Jonathan blow me

he made a pretty alright puzzle game though

Never, ever , have I played a game so pathetically designed, with such dumb featured that add nothing to the experience, all attempting to behave as a wise puzzle game that knows what its doing.

It does not.

Clearly, the developers have never heard of the trial and error or reward mechanics in challenging games, as they make you face a puzzle, "connect the dots according to the pattern" style, while making you walk in a weird, empty, but at least well designed world.
If you do a puzzle correctly, you have to figure out what to do with it and where to go next - a puzzle by itself. if you have not, the game will remain silent and tell you absolutely nothing about it - either having you breaking your ind through it, or lose your patience and fun while trying.

I have played and am playing some hard games, like Dark Souls and Wargroove, but none of them have made me so frustrated and angry that I almost broke the console I was playing due to lack of patience.

Never play this game

Jonathan Blow is a trash man with garbage opinions, but this game is a good puzzle game.

An impressive collection of puzzles in a wonderful, gorgeous world. Some puzzles can become a bit repetitive, though.

This is the absolute best work of art I ever experienced. When we encounter a great game, we rush to compare it to the great classics of the medium, like Ocarina of Time, Half-Life, Mario Galaxy, etc. I'm the same, I'm like that. But when I finished The Witness and dove deep into what it was that it was trying to do, I wanted to compare it to bigger things in the art world. I wanted to compare it the Mona Lisa, to the Statue of St. Sebastiano, to the entire Beatles' discography. If there is justice in this world, The Witness will be studied and dissected not only in game design courses, but also in art history courses.

Though it may be occasionally bloated and low on display options to stop me from getting sick when i play it, the puzzles and inviting nature of the game keep me coming back albeit in short spurts.

Wonderful puzzles, environment and progression. Insufferably pretentious "story".

Jonathan Blow's shitty attitude towards women is outweighed only by his shitty pretentiousness.

jonathan blow has never jacked off and THAT'S why the witness is a perfect game #nonutforever #tarkovskyboyz

honestly if the puzzles were just on my phone i'd like it a whole lot better. i think the myst/framing narrative only make things worse

i don't play a lot of games that i don't like at all (because i can usually tell in advance). but this was the exception.

A series of thankless puzzle where although they have their moments of genius, are in fact grading and feature some of the worst concepts to come out of video game design elitism.

Full Review: https://youtu.be/HGzPFUo-PR0

i can't listen to In The Hall of the Mountain King without having an anxiety attack anymore

Watch some really good movies in the film room, solve some brilliant puzzles

Puzzles bem desafiadores e interessantes. Não cheguei até o final do game pq por ser em terceira pessoa me deu muito enjoou, outra critica é que os puzzles claramente tem mais de uma forma de serem resolvidos mas o jogo só aceita uma forma.

I love how so much of this game is less about solving the individual puzzles and more about trying to learn the language of the puzzles, and what perspective they want you to approach with. I'm not the biggest fan of puzzle games, and this approach appeals to me so much more than the conventional approach.

The world of The Witness is also just endlessly fascinating to explore, both from an aesthetic perspective and because of the environmental puzzles.

no se como mierda se les ocurrieron tantas cosas con la perspectiva

The Witness is way too smart for me. Extremely beautiful though


the best way to get confused

It's pretty, it taught me enough iteration to last me a lifetime, and most of the puzzles are fantastically designed. However, there's something a little... vapid, for lack of a better term, about the whole thing. The audiovisual side content is uninteresting at best and actively irritating at worst, and this means that there isn't much to enjoy except for the puzzles (which are great, to be clear), which means the game doesn't make much of a lasting impact.

jonathan blow knows so much less about art than he thinks he does

played this for a few hours in a parsec call with someone. it made me angry but i liked it. maybe i'll play it myself sometime