Reviews from

in the past


Um amante de música tomou muito LSD e fez esse jogo aqui NÃO É POSSÍVEL kkkkkkkk

Que vibe maluca, uma estética meio cartoon, uma história simples mas bem divertida, e as boss fights mais exóticas que eu já vi, realmente um jogo fora da curva!

The way people talked about this game I was half expecting the next Journey!

Yeah... It's not Journey. I know everyone wants the next Edith Finch when it comes to these walking sim style games. This just isn't it. Not for me at least.

You play as a young musician struggling to find his own sound. Buried in the shadow his uncle who was a famous folk artist. At times it feels like the character is finding himself, abandoning expectations, and learning not to care what others think. Unfortunately the majority of the game just feels like nonsense all slapped together as an excuse to show of crazy visuals and wild art. Seriously, don't try to make much sense of what's going on. The art is really good though. It's impossible to play this game without having a "wow look at that" moment along the way.

These style of games aren't really my thing, but I respect it for what it is. I always say these are less games and more experiences. It doesn't overstay it's welcome, which for someone like me is a great thing. I was starting to itch for some gameplay.

I'm the kind of person who, with the right kind of crescendo in instrumental music, will openly weep at its beauty for no comprehensible reason. And I absolutely love space-opera music. Combine that with my own struggles to find my own place in my art, trying to reshape the box everyone expects me to fit into... plus that time of the month fast approaching, and I'm a crying mess ready to join the cult of Simon Says Run & Gun.

I'd have liked it a little more if it weren't so linear (so many stellar environments and no Z-axis ability whatsoever), had a little more room to jam with the open notes (as opposed to holding the one button 90% of the time, with 9% Simon Says, and only 1% open jam), and extended JUST beyond where it ended to talk with people about the last performance. And the drug-trip slingshot from the Cosmic Lung to other areas got a little tedious. Woulda been fun to change it up, even a little, each stage.

But I loved the music, the star-studded cast, the eventual customization of my character, and messages. I know it's not something that's gonna ring with everyone, but this just hit me at the right time.

I’m fine with this type of walking-sim/experiential game, but this did not do it for me. While the visuals are fantastic, the gameplay was virtually nonexistent, the musical was surprisingly unremarkable, and worst of all, the narrative was fairly unremarkable. The themes were overdone and too shallow in general, with a plot line that was pretty predictable — not enough to make up for the other shortcomings.

The game certainly has its moments, and if it looks appealing to you, I wouldn’t advise against trying it. It doesn’t ask much of you in terms of time, skill, or thought, and while that might make it easy to recommend on one level, it also means that it might not be worth the recommendation at all.


Decided to platinum this game as something to do for a couple of hours and expected to be blown away by how much people were hyping it up. Boy was I disappointed.

Artful escape is yet another short but sweet indie game. Its filled with tons of life and personality. The main focus of the game is on music and honestly the music in this game is great. The visuals are also amazing and I really like some of the characters. The gameplay is pretty mid but the game is still pretty good. 7/10

Reviewing every game i've fully completed #17

GREAT game, existencial crysis, space, LSD... ohhh it has some music too

Que joguinho lindo meu amigos, a arte, ambientação e audio desse jogo são uma obra prima. Alguns podem dizer que ele é um jogo curto, porém achei que ele possui a duração perfeita para contar sua história, que é linda e trás uma linda mensagem. Joguem!!

I don't care if it's extremely short, I don't care if, as a game, it's functionally simon says + a walking simulator with some light platforming elements.
The gameplay does not matter in a game like this. Just chill and enjoy the ride. It's more of an "art piece" than a game.

All I'm saying is that this game has SOUL.
This really feels like a passion project made true, with the topics probably being something personal to the creator(s?)

The highlights are the great sound design, fantastic character and world designs, great visual effects, and a story about family, legacy, expectations and finding who you are.
Sure the graphics aren't anything crazy but they are the kind that stands the test of time.
It's stylish and, most importantly, unique, and that is the value of this game. Just like what the main character learns: It's better to be yourself, in all of your creative weirdness and imperfections, than to be a lame copy of another's success.