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A história do City é bem melhor, mas o Knight é melhor em alguns aspectos, como por exemplo a gameplay, que é a melhor da trilogia e as missões secundárias, que são incríveis e conseguem te prender de uma forma que a maioria dos outros jogos não conseguem (ou pelo menos não conseguiram me prender tanto assim), porque não é aquela coisa repetitiva, como em Marvel's Spider-Man, e acho que o fator de apoio disso é que no Knight parece que toda missão secundária é única da sua maneira, fazendo com que elas não fiquem maçantes pro jogador. Um exemplo que posso citar é o de combater um foco de bandidos, seja no chão ou em cima de prédios, que a princípio pode parecer repetitivo, como é no Spider-Man, mas que na realidade é bem divertido, porque cada uma dessas missões possui um prédio diferente, que possui uma área do topo totalmente diferente dos outros, com lugares para colocar armadilhas diferentes, inimigos diferentes em quantidades diferentes, possibilitando a criação de várias estratégias para se enfrentar cada situação. Isso que eu acabei de citar pode parecer que é o mínimo que um jogo bom deveria ter, mas a realidade é que a maioria não tem e trata as missões secundárias como algo que só serve pra aumentar as horas de jogo e pronto. No Arkham Knight (não sei como é nos outros da trilogia, pois não fiz a maioria das secundárias dos outros) parece que os desenvolvedores deram atenção a cada missãozinha secundária, mexendo em uma coisa ou outra pra não tornar ela repetitiva pro jogador.

A OST é incrível e o Batmóvel é uma faca de dois gumes aqui, pois por mais que ele seja interessante, principalmente em missões secundárias, nas missões principais ele fica mais como um recurso que é usado em trechos errados em que seriam muito melhores se o jogador fizesse a pé. E mesmo ficando interessante nas secundárias, ainda assim tem a do Deathstroke [SPOILER], que você vai lá todo esperançoso que vai enfrentar o Deathstroke numa porradaria franca mano a mano sem conversa e na realidade só vira uma briga de tanque de guerra e o Batmóvel, que é quase um tanque de guerra também, e isso me deu uma desanimada legal quando eu vi que eu tinha feito tantas missões secundárias pra ter uma briga de tanque no final, mas acontece.[FIM DO SPOILER] Acho que o ponto alto do jogo é sair voando rapidão por Gotham, vendo aquela paisagem linda, atrás de alguma missão pra fazer.

Outra coisa que decepciona é a falta de boss fights boas. Aqui, infelizmente, só tivemos umas boss fights meia bocas e acho que esse é o único aspecto em que eu prefiro o Asylum em relação aos outros da trilogia, porque as boss fights do Asylum são realmente muito boas e únicas, enquanto que as do Knight são sem graça e o Batmóvel mais atrapalha a experiência do que ajuda.

Mas, fora esses problemas que muitas vezes dá pra esquecer enquanto joga, Batman: Arkham Knight é um jogaço até hoje, que peca em alguns muitos detalhes se for para pra analisar mais cuidadosamente.

ok this one might be the best one, the graphics are insane, the gameplay is really fun, the soundtrack is great, and the characters are great too! so much to like about the game! would recommend!

Para mim o melhor batman de todos, excelente jogo.

Nome: Batman Arkham Knight
Plataforma: Steam - PC
Data: 22 Março 2024
Horas Aproximadas: 100h+
Dificuldade: ☐ Muito Fácil | ☐ Fácil | ☐ Normal | ☑ Difícil | ☐ Muito Difícil


Jogabilidade muito divertida, historia principal podia ser melhor, gráficos incriveis.

"𝘐 𝘢𝘮 𝘷𝘦𝘯𝘨𝘦𝘢𝘯𝘤𝘦. 𝘐 𝘢𝘮 𝘵𝘩𝘦 𝘯𝘪𝘨𝘩𝘵. 𝘐 𝘢𝘮 𝘉𝘢𝘵𝘮𝘢𝘯!"

Os melhores gráficos da franquia, combate mais dinâmico e possivelmente a melhor Gotham, mas perde para os outros na campanha. O final do jogo salva o enredo, é inesperado, muito criativo e me surpreendeu de maneira positiva.

Um ponto que incomoda é o uso excessivo do Batmóvel, acho que poderia ter mais combate corpo a corpo. Vilões importantes são meio escanteados em sidequests por causa do foco da história, prefiro o estilo dos três primeiros jogos, que é como um sistema de bosses. Tive alguns problemas de performance na primeira gameplay em 2019, mas hoje consegui resolver e desfrutar do jogo.

Enfim, é um jogo decente, muito bom final para essa franquia, uma saga bem sólida.


Tempo de jogo: ~15 Hours

This review contains spoilers

All right. I've finished the main story and most side missions with only Riddler's, Ra's Al Ghul's, Mr. Freeze's, and Killer Croc's. Now I DO HAVE a lot of thoughts on this story.

First of all, let's go with the main villains and their relationship with Batman:

Scarecrow

The main villain of the game, the one Arkham City had been foreshadowing in the backstage. I fucking LOVE his design in this game and it's my favorite iteration of the character, period. But... I feel a bit unsatisfied about him. He once again wants to flood Gotham with fear toxin like in a lot of his stories. Of course, he also wants to make Batman suffer... Whatever that means since it feels so superficial in general.

I recently saw a video essay by Pastra (I really recommend his channel), where he explains that the majority of Scarecrow stories use him more as a channel for Batman's inner conflict rather than a main villain. And I think Arkham Knight tries to break that curse and exploit Scarecrow's potential in a more effective way, but that fails. Joker is back thanks to Scarecrow, making him once again a plot point rather than a character.

A lot of stuff that happens because of him makes Scarecrow feel like a background character, and I'm not a fan of it. The Militia, the fear toxin Joker, Gordon and Oracle take so much of your attention! And they make you think about those plot points more than the fucking MAIN VILLAIN. Lost potential definitely.

The Arkham Knight

The worst of the three main villains imo. To be honest, I do love the idea of Jason Todd being a villain with another name and look before becoming Red Hood, it's cooler! But... This was poorly executed.

I remember when I first played this game, it was before playing Asylum and City. I remember thinking the Arkham Knight was a genius character! And I was excited to play the first games to see all the foreshadowing with Jason Todd (as they did with Scarecrow and Arkham City), but... There's nothing! Not even Red Hood's bio on Asylum and god does that game have bios of characters who appeared as new menaces in the next game (Hush, Hugo Strange). Where did the idea come from??? It's just bad storytelling. Dini's absence feels a lot in here. It feels like the writers just wanted something that looked cool, but what the fuck is this???

In my opinion, there were a lot of characters with better potential than Jason Todd to be the Arkham Knight:
-Bane
-Azrael
-Any character from the Al Ghul family or the League of Shadows
-Damian Wayne (kind of)
-Fucking Killer Moth (that would've been so funny)

Honestly, I do love the idea of a story coming back to Origins about Bane coming back to Santa Prisca, getting clean of the Venom and Titan, and remembering what happened in Origins, creating the militia (even Oracle mentions the Militia came from Venezuela), and coming back to Gotham with Scarecrow and the Arkham Knight title.

Worst villain of the game. And it had so much potential even if his name sounded like Rocksteady getting out of ideas about a new place to call Arkham something.

The Joker

Sadly, he comes back yet again, and worst of it all, he's the best of the three main villains!!! He didn't have the right (also, god bless Mark Hamill).

His arc is amazing and I didn't remember it to be so fucking great. He doesn't feel like a hallucination of the fear toxin, he feels like the actual Joker showing up inside Batman's head! Announcing his comeback, and that he'll take over the mantle to become a really dark Dark Knight.

He fills Batman with dread of becoming the Joker. Pushing him into selflishness, hiding it under the idea of not wanting to lose his allies anymore. It's a horrible idea, to be taken over by your greatest enemy, to become the antithesis of who you are, it's a fear we've all have, and the Joker here embodies that.

The end is actually pretty great, actually. With the Joker actually taking over Batman's body, and comfronting his greatest fears once Scarecrow (being a means to an end yet again) fills him with fear toxin: his fear of being forgotten, of the vengeance, the night, the Batman. It's actually genius.

But you know what? It's still lost potential, because the other pilars of the story are so flawed. Scarecrow is left behind and the Arkham Knight... Well, he's the Arkham Knight... The story loses impact because of that, and just feels like an attempt of doing something great.

I still have more to say, but I'll do it in another time, talking about the side missions once I'm finished with them. All I can say about them is this: they are implemented better in this game and the Riddler trophies aren't excessive like in Arkham City; but god does the storytelling feels so much worse in them. Hush's, Azrael's, and Two-Face's missions are more examples of bad use of foreshadowing and lost potential.

P.S.: Too Much Batmobile OMG

Best fighting in the series - yes
Best traversal " " " - yes
Best graphics " " " - yes
Best story - no
Best missions - no

best batman game. people hate this one because of the car sections but theyre good imo.

I love how many times this game just gives you control and goes "Figure it out, stupid."

This game—to this day—is plagued by a bad PC launch that forever biased players against it, and people not being cool enough to like driving. Jokes on them 'cause this is the best shit.

My favorite game in the series. The gameplay is refined, the story is refined, and the for the time, the graphics are second to none.

Biggest complaint is some of the bossfights (deathstroke)

Comparado aos lançamentos da warner hoje em dia isso aqui é relíquia

This is probably my favorite Arkham game. It looks a lot better and runs really smoothly on PC for the most part. Combat feels even more streamlined. Wasn't super into the story, but it's neat seeing so many characters from the Batman universe in one game. The heavy emphasis on the Batmobile takes some getting used to, but it's fun once you do. My biggest complaint is probably the collectibles. The Riddler challenges are super tedious because of the sheer volume, the minimal reward, and the fact that you are locked out until you make story progress or get a certain item. I'm glad I didn't pay for the DLC because they don't really add a new experience gameplay-wise and their plots are too short to really get engrossed in them.

One of my fav games. After this I spiraled into a batman and dc obsession 😭 but anyways combat was amazing traversal was easy and the story was AMAZINNGGGGGG idk how this doesn't have only 5 star reviews I loved it sm.

This review contains spoilers

Well, side missions are totally better than in Arkham City. While I really love some of them, I hate others, and specially yet, I've got found feelings about others.

Deacon Blackfire's mission is quite fun! But my issue with it is its lack of background and preparation. It's just a one-mission story, with a bit of background if you ever get to go inside Jack Ryder's office at GCPD and listen to the tapes (which I did for the first time ever during this playthrough). Ryder's an interesting character by himself since he's such a punchable guy; and I would've loved some more obligatory preparation so the climax feels like a climax.

Firefly's mission is fun, just that... Which I kinda hate, I wanted more story there, but the mission has always been fine for me forever, and this time it wasn't the case, so not that bad.

Penguin's mission is also fun, and I love the dynamic that the... well, the DYNAMIC duo has in it. One of my favs, actually. I'm proud of you, Dick.

Riddler's mission is SUCH an improvement in terms of collectibles coming from Arkham City's. I loved to see so much less of the locations screaming RIDDLER every time I looked around. Although, his challenges were cooler back in AC, it's still a fun mission to go through though; and I loved the stories more this time.

The Militia's bombs are actually pretty fun once you fully upgrade the Batmobile. My hot take, really! Although, yeah, this mission is trash if you haven't got those upgrades. Deathstroke's boss fight is really disappointing tho.

The watchtowers were my favorites during my first playthrough, they are just so... Addictive! I LOVE the satisfying feeling of just seeing the city getting less red all over and that dominating feeling it gives you. Fun as hell.

Professor Pyg's mission is a masterpiece to me, specially remembering the first time through. Seeing those bodies, the opera music, and the final battle... GOSH I love it!!! Pyg became one of my favorite villains ever since.

Hush's mission is TRASH. Nothing more to say there, aside from telling the writers this: What the fuck?

Azrael's mission is fun, yeah, but just that again, quite a constant issue in this game really. But I do like it tho.

The car chases are really fun and I loved them! More points since you get to play them with other batmobiles.

The Fire Fighters are really fun too and kinda feel like the direct improvement of the political prisoners in AC. Still, I hate how difficult it is sometimes to find them.

Two-face's mission could've been way greater. I could complain about how much he feels like a cartoon in this game, but he has been one since AC. It's worse here tho. Also, fun gameplay.

Man-Bat!!!!! Holy shit is he so much fun! My only issue with this mission is that you can beat it in a really short time.

The Militia Checkpoints feel just the same for me as the watchtowers, lovely!

And that's it! Hope you liked this small review. :)

Greatest gameplay in the series dull story telling unfortunately

Jogão, porém o jogo forçou muito o batmóvel, como por exemplo a boss fight do exterminador que tinha potencial pra ser a melhor boss fight da saga inteira e não fizeram isso pra fazer uma batalha de carro nada a ver, e não digo só nessa parte mas sim na maioria da campanha deixaram de fazer algo bom pra fazer isso.

Melhor jogo de heroi, uma historia mt boa, gameplay otima, viloes fodas, junto com algumas boas missoes secundarias, ponto negativo e apenas o excesso de missoes para fazer o verdadeiro final

Best Batman Game I have ever played

can't give a proper review on this one because we've been playing the series backwards (lol) but i was sooo hooked at the entire soap opera that is batman's found family and i honestly loved how the game handled its climactic moments with the main villain. it's not afraid in changing things up, keeping you on edge at the many ways it can trip you up, may it be in its mechanics, narrative, and direction.


driving around in the batmobile like a lunatic is so freeing.

This review contains spoilers

Eu sempre fiquei impressionado com os jogos da série Arkham, como a história era desenvolvida e principalmente as mecânicas de combate e de stealth, e nesse aqui não podia ser diferente. Para mim, teve uma melhora em praticamente tudo, mas o principal foi na história. A cada reviravolta que tinha, eu ficava mais e mais surpreso, e por não conhecer muito do universo do Batman, acabei ficando muito surpreso quando descobrimos a identidade do Cavaleiro de Arkham. E o que falar do Coringa, simplesmente o melhor coadjuvante que já vi! Sempre ficava torcendo para a próxima vez em que ele ia aparecer.