Reviews from

in the past


I'd be lying if I said I wasn't a little disappointed - if only because I had such high expectations for this game. Coming from Off-Peak I knew I loved the Cosmo D vibe, and this game delivers on that... But the gameplay loop doesn't make me want to play it more than the few runs I have.

You walk around and do skill checks in conversations with people, Yahtzee-ing your skill dice to get better results and using the money you win from the checks to upgrade your dice. Problem is, the actual act of doing the skill checks takes up so much of your time in this game and they are truly not interesting at all.

Your choice of which skills to upgrade could be one potential source of decision-making , but the way upgrades are priced, you're really incentivized to go for a generic build every time. Maybe the interesting decisions are supposed to be from the order in which you do things? But even then, I don't find it that fun to walk back and forth and see where I have a chance at a better than average skill check.

Really, this game makes me want to play Cosmo D's adventure titles - I appreciate the attempt at a sort of strategic CRPG inspired roguelike, but the mechanics needed more compelling decision points to be worth replaying more.