Reviews from

in the past


I mean it’s not usually a game for me but I really liked this, once I stuck with it and kept it going for a while I really got into this and really liked the variation you have. Because I feel the worst thing you can do with these type of games is just limit your options but I felt overwhelmed in a good way by how much I could do.

One of the big things with this is story felt very blank and dull, and the biggest thing is every character felt exactly the same I mean not everyone is kind hearted right but it just feels like every character is just the same basic personality just doing a different occupation and giving you a different task. And there’s just not that much dialogue to really branch out with who you want your character to be.

But the atmosphere is fantastic, I mean you’re just looking at a screen but still I feeling like I’m involved in every aspect of this spaceship and what it has, and the tasks are good for a space ship it really feels like you’re doing something futuristic, and the look is down perfectly.

Overall a great intro into these type of games and I hope to play more of them soon need to look into ones that are similar to this, did it in about 70+ cycles could go back to it and probably will eventually.

Played this a lot when I first got it. Since there isn't a lot of depth to the gameplay it got very stale the longer it went on. By far the best part was the characters. Their designs were pretty much all great. And all the different stories they all had were nice to explore.

"To be human and to be humane are two very different things."-Some 15 year old on Tiktok, probably.

Before I start this review, I'd like to give a massive thanks to @duhnuhnuh for gifting me a copy of this game. They have a steam giveaway list on their profile, so check that out!

Citizen sleeper is a game about obsolescence. This is made clear when you start the game, your robotic body already failing due to built in corporate dependency, washed up on an old space station that frankly, kinda sucks. A story about people who've either achieved their goals or become complacent. It's a cyberpunk setting, so implants, corrupt mercs, and lower city crime gangs abound here, but all with such stellar execution.
Once you finish the tutorial, you're pretty much free to explore the city at your leisure. You talk to people and take on odd jobs to get by and expand your scope of the city, in a day to day system similar to something like Animal Crossing and Stardew Valley, only your body can shut down if you don't take enough drugs. Standard stuff.
But the sandbox element is a great draw. It's not super limiting and anything that does have a deadline is pretty generous, the only limit is needing a specific dice which rng could just not give you (Feng bro I'm so sorry) The implant system is generally a genius mechanic, beautifully blending gameplay and narrative together. Do you use another for more desperate attempts at the dice, or do you wait until your robotic body is barely functional? Choice is yours.

But above all that, Citizen sleeper is a game about people. People stuck in the same situation as you just trying to get by. People like Tala and Emphis just trying to make the best of their situation, people like Sabine and Feng trying to change the system entirely, and people like Lem just working for themselves. I straight up cannot think of a bad character in this game.

The next thing I gotta praise is the atmosphere in general. Even at the start when you're trying to get your bearings, the world's beautiful setting and sound design keep you invested, as well as the general mystery of what's the next thing out there. If I fill this meter, what do I get? What, or who, is there for me? I gotta buy access to the next part of the ship? Sure thing, who's there? It's just such a brilliant setting.

If there's one thing I think should be looked into for the next game, I think more variance in sprites should be nice. Character sprites only change after a dramatic turning point in their plotlines, so just a few different emotion sprites would add greatly to the immersion.

So overall, it's just a masterpiece of an experience that left me engaged throughout, and a game you just need to play. I only got one of eight possible endings, so I'll definitely be returning at some point.