Reviews from

in the past


Dark Souls 3 holds a special place in my heart, transcending mere gaming to become a pivotal experience in my life. I discovered it during one of the darkest periods I've ever faced, grappling with severe depression. In those moments, the game became my lifeline, a refuge where I could immerse myself and face challenges head-on.

Every defeat in Dark Souls 3 felt like a reflection of my struggles in real life. But unlike reality, I refused to give up. I persisted, facing adversity again and again until, eventually, I emerged victorious. The taste of victory after countless defeats is indescribable, a triumph that resonated deeply within me.

Dark Souls 3 taught me a valuable lesson: to persevere, even in the face of seemingly insurmountable odds. It showed me that failure is not the end, but rather a stepping stone on the path to success. And while the journey may be arduous and filled with setbacks, each victory becomes all the more meaningful because of the struggles endured along the way.

Played the pre-order early release and it's still an amazing experience. Reached NG+4 before putting it down.

This game is a MASTERPIECE !
(but why did you make an achievement about rings Miyazaki...)

The only game to rekindle my Legend of Zelda nostalgia

damn mate Miyazaki contact me i ll slash your cock


It Wasn't as charming as the first one but the upgrades it got and the consistency of bossfights whilst having really good DLC bosses. It just jumps to a really high spot on my fromsoft game tierlist.

i fucking hate the areas in this game

amo cada pequeno detalhe dessa obra prima e simplesmente não consigo descrever o quanto esse jogo me deixou apaixonado em jogar jogos novamente

PLIN PLIN PLON PLIN PLON PLIN PLIN PLON

continua sendo bom mas n me prendeu mt comparado aos outros (não joguei as dlc ainda) porem é o dark souls mais estiloso

Dark souls 3 is an insane game although it lacks something to be on the same tier of other peak FromSoft games it still is a blast to playthrough, also the DLC's are incredible(in FromSoft fashion).
Shoutout to all the pvp arena tournament goats back in the day.

Pretty good start, seems exciting.

meu dark souls favorito, me fez amar todos os jogos da from, o meu favorito

It's an okay game, I might say this is a downgrade from previous titles.
The game is way too linear and doesn't provide that sense of exploration. I love the game but I found myself playing DS1, DS2 over this most of the times and it's all because of the simple linear and boring map design,

As for the bosses, well I don't really care that much about them. for me and some people, Souls games has never been about the bosses, I enjoy the world, exploration, build variations and weapons more than bosses. and DS3 does not have those unfortunately.

Logging as a stand-in for whenever IGDB stops bouncing on their thumbs and puts up an entry for Dark Souls: Archthrones, of which there was a recently-released demo. A blindingly ambitious fanmade campaign using DS3 as a base, but also picks apart countless assets and animations from the whole Souls repertoire.

It doesn't do a whole lot to really deal with my foundational qualms with Late Souls entries;- where I think the incoming damage is tuned way too fucking high. Necessitating the need to turn off the part of my brain that is capable of enjoying the cool fantasy adventure and instead allocate more power to memorising excruciating enemy movesets, and resisting the urge to fucking kill myself while looking at a blacksmith menu.

What's here is incredibly cool though, there's some serious nerve to calling what is essentially a fanmade standalone Souls game a """demo""" that is currently, playably, almost as content-rich as Demon's Souls. It leaning into the linear Archstone level structure from Demon's is such a salve to me, it's like being given five different adventure novels and being tasked to push your bookmark as far as u can thru them. Each of the worlds call to prior Souls entries to varying levels of explicitness, from a remux of Heide's Tower of Flame to an entirely new desert biome that is abso gorgeous. These locales not needing to necessarily feel beholden to eachother to have that interlinked coherence is just such a buzz of variety I love it.

In complete honesty i didn't play Bloodborne Souls 2 or 3 any more than the once (sorry sory) so my memory of the minutia of their locations and enemies are incredibly hazy. Even then, it's pretty clear at times when the mod runs a boss through something akin to the Pokemon Fusion website, Frankensteining together a funny little Radagon of the Boreal Valley or whatever.

Ultimately I'm just spellbound by the ambition here, what the mod desperately needs is some rebalancing to stop the enemies from being insanely damage spongy. I don't care how gud i need to git as much as I care about wasting my time doing 50 damage per hit on an regular mob enemy that has 10,00000,0000000 hp & will give a pittance of souls on defeat.

Big 'your mileage may vary' thing here but it's free and has a great installer so it's an easy recc. If this project sees fruition I can imagine it'd be special to the point of legal action being considered or something. Saria is a my queen etc.

This review contains spoilers

One of the greatest video games a person can experience from the beautiful world to the extremely beautiful boss fights, both final bosses (Slave Knight Gael and Soul of Cinder) are beautiful and cathartic fights that feel like they give a proper and satisfying conclusion to the series overall.

Still maybe the best roster of bosses in any souls game. Gael 🔛🔝

it's a bit visually boring, but it does pay off in the end pretty nicely with that one boss fight. this is almost onpar with the original, fromsoft knocked it out of the park

Played this right after Bloodborne. Got the hang of dark souls combat pretty quickly but quite different from what I was used to. Great bosses great DLC

Dark Souls III is going to age really well in terms of broader cultural perception because, for one, a lot of the early criticisms bemoaning the reuse of proper nouns and whatnot read like advertisements now, given the explicit text of the game and some of the most heavy handed visual metaphors of all time. Premature scrambles to rob things with the Bandai Namco logo of their authorial intention (understandable) is less interesting and less important to me though than the strangely under-discussed topic of the game’s… design. I’ll put Cathedral of the Deep against literally any level design ever. This is the only video game ever made where you get to fight Sister Friede, Twin Princes, Dancer, Nameless King, etc. Granted, a big part of the reason bespoke design elements go unexplored in reviews is their pure density. So many of these levels and bosses would take so long to break down, and It's not like I’m contributing here either, I just listed some examples I liked. That being said, it can’t be overstated that these games, as games, are really good! Uniquely good, I think. Good in a way that should generate more trust-capital in terms of From’s competence as artists and designers more generally.

This all being said, there are still plenty of reasons to hate DS3, many of which I am sympathetic to. I’m not going to list them out (a lot of them have to do with color and lighting), but I’ll at least mention that I think modern From games are pretty clearly less mysterious and “interesting” than when Demon’s Souls was a game you maybe heard about, or the first time you stumbled into The Great Hollow. But man, they hit the transition to “more linear, more big, more fast” with the gas pedal all the way down to the fucking floor. Dark Souls III is genuinely one of the most frenetic and energized games I’ve ever played, and yet still staggeringly tight and well crafted. Bloodborne and Dark Souls III mark the beginning of a stretch of Three-Dimensional Action Role Playing Game Design so ahead of what else is out there that I’m starting to wonder just how long it will be until anything else scratches that itch. I personally didn’t find Lies of P, Nioh, or any of the other games I’ve played in this loosely defined genre nearly as promising in this regard as others have, but time will tell. Or give me recs! I’d be happy to be wrong.

Peak gaming
dancer of boreal valley underated

My first souls game, I remember grabbing this game so cheap, a wonderful experience in college


simplesmente, a vida de um jovem adolescente de 16 anos de idade.
(terminei o jogo-base — sem as duas dlcs —no mês de fevereiro)

sigue siendo igual de bueno