Reviews from

in the past


Okay, Demon's Souls on PS5? Holy crap, it's gorgeous and the challenge is just as brutal as I remember. They did an awesome job bringing this classic back to life – it feels super polished, the world is crazy atmospheric, and yeah, dying over and over again is still part of the experience. Maybe not for everyone if you hate super tough games, but if you want that old-school Souls flavor with next-gen visuals, it's a must-play.

Imagine remaking a game and making it look so fucking good that people say it looks bad.

Okay, so I have been thinking about it a bit and.....Yeah, this game just keeps looking worse the more I look back on it, especially when compared to what came after.
As I said before, the bosses are way too easy, I don't know whether that's because I have experience with the Souls franchise or not, but apart from Maneater, I didn't really find any of these bosses hard.
Sure, I died to some of them, but those were all faults on my part with dodge timing and not knowing how the fuck Dragon God worked.
The bosses are well designed, apart from Maneater, and I did like fighting False King Allant, it felt really good dodging his attacks and knocking him out of his explosion attack, but man, I wish they were a bit more challenging.
And this remake is 100% faithful to the original, that's a good thing and a bad thing, a good thing because it shows how much they respect the original game, a bad thing, because they really could've improved upon some of the game's shortcomings, like again, the bosses.
And item capacity, I'm glad this never came back in the other games, because having to deposit all of your smithing materials just so you can hold more healing items is really annoying, and not being able to carry a shitton of healing items on you at all times because you need room for other shit, too is really annoying.
Another thing, not having a poison meter to let you know how close you are to being poisoned and how long you have before your poison meter runs out in case you don't have anything to cure it, like imagine that you didn't know that that swamp was poisonous, so you thought it was safe to walk through it, but then, you're hit with !POISONED!, wouldn't you think that's kinda bullshit? If you say "no", you're lying.
Speaking of, people say that Blighttown is bad? I'd like to introduce you to the Swamp of Sorrows! Where the enemies can move normally through the swamp, but you are stuck walking and not being able to roll, needless to say it's the worst poison swamp area in my eyes.
I also didn't find a lot of the NPCs that interesting, apart from maybe Patches, but you can never do him wrong, unless you make him a spider, seriously, why did Bloodborne do that?
And I still love the Maiden In Black, definitely one of my favorite level up girls.
And I still like the atmosphere and the graphics of this game, but that's not enough to save it for me.
Sad thing is, this might be the only Souls game that I won't ever play again as sad as that sounds, I just can't find it in me to return to it.

I finally locked in and finished a Souls game and holy shit. This was peak. Don’t care for the whole dying and losing half your health thing though, I hope that doesn’t stick around

Fantastic game, it's refreshing to play a souls game that's level based


Enjoyment - 8/10
Difficulty - 6/10

While I am a bit of a late bloomer when it comes to the Souls games, Demon's Souls tells me that it is perfectly normal for a boy my age to feel like this.

I can respect what Demon's Souls was going for. Without a doubt a more linear experience, but that doesn't deter me from recommending it in the slightest. Cool level locales, interesting enemy designs and a weighty combat system kept me hooked. The only slight I can muster against the game is the World Tendency feature. Intriguing concept, but practically it makes fully completing the game cumbersome.

A fitting game to start my PS5 gaming experience. I thoroughly enjoyed my stay at the Demon's Souls Inn.
🏆

Originally i was just gonna say "Demon's souls but bad" and that's it but it honestly is a bit too harsh. first of all its built on the bones of a decade and half old game and somehow managing to be worst than it's predecessor
a 1:1 copy but still called a remake and also feels way worse in most areas. enemy placement, feel & vibe, just not faithful to the og whatsoever it feels completely different and not a souls game. Bluepoint did a great with the graphics and incredible sound design to be fair
some amazing attention to detail and hidden additions and QOL stuff made me appreciate it it wasn't done lazily (for the most part) it just wasn't done right imo, it is more practical to play this rather than og because its more accessible but if you can go for the og all the way

first real souls game, and i really really enjoyed it. didn't always love the lack of checkpoints and grind to upgrade gear, but i think because i haven't experienced otherwise it made it a lot more bearable.

really beginner-unfriendly, a guide is pretty much required. but once you get the hang of things it becomes extremely addictive to try and make your way through each level. the bosses were never absurdly hard (other than the tower knight, my inexperience got me), especially after settling into my build. first-trying the final 3-4 bosses really was a nice power-trip, especially with the boss soul weapons i had.

really curious and excited to try more of these, and will definitely revisit this at some point to try a different build and round up the trophies.

9/10