Reviews from

in the past


único defeito é que é curto extremamente divertido e atmosférico

Una historia muy buena e interesante, un diseño de audio muy bueno, aunque la duración podría ser mejor

Obra maestra entre obras maestras


Mitologia nódica sempre foi um tema/assunto que me conquista muito, e essa história conseguiu construir uma narrativa super interessante que me prendeu muito.
A gameplay em si é baseada em puzzles com uma premissa interessante que se variam aos poucos de momento para momento junto de um combate MUITO satisfatório
A direção de arte e level desogn também é algo de se tirar o chapéu, toda a estética de como a Era Viking e a mitologia nórdica foi retratada como também as alucinações de Senua tornaram a gameplay muito mais imersiva e intrigante.

Apesar de pequenas coisas como a repetição de alguns elementos em partes do jogo, mas ainda sim no geral foi um ótimo jogo.

This game had been on my wishlist ever since it was released, and I only just got around to playing it within the past few days. I knew it was supposed to be good, but...I'm shocked at just how much I enjoyed this.

Set your expectations accordingly - it's basically a movie with the odd bit of combat here and there, as well as some walking sim sections that rely on solving basic puzzles. The gameplay isn't anything outstanding, but the storytelling definitely is. The sound design and visual presentation of this game are genuinely incredible. I was absolutely blown away at many points throughout the game, often just having to sit back for a bit after a cutscene ended to collect my thoughts and say "...that was so good." The ending is also very powerful. It isn't a perfect story, but it's phenomenal at depicting a deeply troubled person's introspective journey and for that reason I was easily able to overlook the flaws. Also, there's the fact that there are so many aspects to this experience that were downright necessary to get correct such as the sound design, the main character's performance, the visuals, and the informed/careful examination of what it's like to have psychosis. Simply put: I believe Ninja Theory nailed all of those things.

Overall, it's easy to tell that the devs put all of their creative energy and imagination into this. I almost wish it were a movie so that certain friends and family members of mine who don't play games would be able to experience it. It's definitely not for everyone, but it deserves a chance in my opinion. Go into it as blind as you can, sit back, and enjoy the experience.

This one will stick with me for a long time.

A great game that makes you unsettled with its eeriness and atmosphere. Sad emotional story with some bland combat but it isn't the main focus.

Conceito muito interessante porém falta um pouco de batalha, mas é um jogo bem fora da curva e interessante.

Nome: Hellblade Senua's Sacriface
Plataforma: Xbox
Data: 26 Março 2024
Horas Aproximadas: 13 Horas
Dificuldade: ☑ Muito Fácil | ☐ Fácil | ☐ Normal | ☐ Difícil | ☐ Muito Difícil

I missed the buzz around this game when it first came out, but when I saw that the sequel was going to be released this year, I figured now was the best time to finally check this game out. And I'm glad I did, in some ways.

First off, let's talk about the story because, honestly, this is the reason why people have praised this game so much. It is very impressive what Ninja Theory was able to pull off here. After watching the Hellblade Feature in game, I was able to respect even more all of the different aspects of psychosis that they were able to incorporate into the game's story and environment. I love the backdrop of Norse mythology that the story takes place in and the visuals in this game are incredible. As far as the story goes, I will say that I didn't really start to truly care for our main character, Senua, until the last third or so of the game, once all of the major story beats were revealed and started to wrap up together very nicely. Definitely go into this game blind if you can, as the story is by far the best aspect of this game.

Now we get to the actual gameplay, in this VIDEO GAME! And it is not that great to be honest. The combat is actually pretty decent in this game I thought, but it's very basic with only a handful of enemy types and very simple button ology. The puzzles are very basic as well and get pretty tedious as the game goes on. There are also quite a few walking simulator-esqe points throughout the game, which tended to kill the pacing for me. I hope that in the sequel they are able to add more variety and complexity to the fighting and puzzle mechanics to make the gameplay actually fun. If you're playing this game and expect great gameplay, then you are going to be very disappointed.

Overall, I feel like everyone should experience this story told here, as this is by far the best aspect of this game. That being said, maybe this would have worked better as a film, because the gameplay definitely drags the overall experience down quite a bit, which prevents me from fully loving this game. I wouldn't say this game is absolutely fantastic, as other popular reviewers have stated, as I still prefer having great gameplay over a great story in my games. I would recommend this game, but just know what you're getting into as far as the actual gameplay to story balance in quality is.

7/10

tive que parar de jogar pq tava começando a ouvir coisas fora do jogo

Os temas nórdicos me cativaram muito, adorei o modo como eles implementam isso na história. Sua jogabilidade de combate pode ser até simples, mas vale a pena pela experiência.

esse me causou muitas emoções, o clima está sempre muito pesado e realmente deixa tudo muito imersivo, fazendo vc se sentir realmente na pele da Senua

nunca vi um personagem sofrer tanto, gritar tanto de agonia, e isso infelizmente é um ponto positivo kkkk

a gameplay é muito simples e existem alguns puzzles para prosseguir nos cenários. os mapas são muito bem feitos e a temática nórdica é muito bem representada aqui.

recomendo
setembro amarelo

The sound design and often the art direction are incredible, this seems like a great and respectful depiction of schizophrenia and psychosis, but its gameplay is extremely uninteresting and barebones. All of it 'works' but it never gets either interesting or engaging. One puzzle section was impressive from its execution, one fight section was cool (mostly carried by the atmosphere) and one boss had a cool concept. That's where the praise for the gameplay stops.
Barebones repetetive combat, barebones puzzles, and otherwise tortured third person over the shoulder walking. Scattered "audio logs" that tell you some nordic lore to break up the monotony are thrown in aswell.
It just seems sad because not only could this have better gameplay, but something that works more hand in hand with the themes and main aspects.
The boldest thing it does is have limited lives. Which I would find cool, but is completely misplaced in this type of game. Potentially forcing you to replay those long stretches of uninteresting and boring gameplay would probably just push me into giving up and watching the rest of someone else's playthrough. Luckily, this did not happen.

I would wish to be excited for the sequel, but I'm afraid it will be more the same - now with Microsoft budget. But I am also welcome to be wrong here!

eu sem entender porra nenhuma: 🖐️🥺🤚