Reviews from

in the past


I won't be the first to praise the Batman Arkham series as the pinnacle of the medium or anything, but there's something to be said about how they do seem to hone in on some specific ideas. I can feel a genuine respect for Batman as a character, attention paid to how his gadgets work, interesting scenarios with his enemies and at least very competent combat.

I say all this to say that Spider-Man doesn't really have this feeling at all. I don't mean to say that it's the worst game ever, but it also feels like Insomniac lacked any spark of creativity or even the will to at least make something thrilling and fun. Not every part is bad, but the sheer amount of parts of this game that feel mediocre reflect the worst aspects of AAA development.

I haven't played one of these big budget Sony games in a while, so I was immediately taken aback by the frustrating handholding and lack of trust in the player to do anything on their own. Once I pushed past all of the obnoxious tutorializing, I did make a genuine effort to dig into the gameplay, yet I still find it pretty unrewarding. Spider-Man's combat is just plain uninteresting most of the time. His basic 4 hit combo feeling gross on it's own is one thing, so it's clear the gadgets are the emphasis, right? It seems like Insomniac thought that this was their way to add depth, but it also fails. The gadgets are all very similar to each other, some felt like they should only be used on a whim like the drone or tripwire ones which still end up being used identically to the other ones. More enemy varieties that need different gadgets to be taken down would help, but this won't mesh with the progression system (I'll get back to this). The funniest part is how missions will just tell you to use a certain gadget to fulfill a condition as if just bothering to dust off the drones for once is some kind of challenge run lmao.

Even past all of this, some of it just doesn't function very well. The dodge system isn't broken, but it also isn't polished at all. Enemy wind-ups are made fairly obvious, but the weird timing particularly on melee attacks makes just spamming dodge the ideal option. Melee enemies will often change speeds between their wind-up and attack, which can be pretty confusing and defeats the point of Spidey's agility and senses.

This emphasis on breadth of mechanics rather than depth of mechanics rears its head even more in other ways. The aforementioned progression reeks of AAA broad-appeal approach. "We can't design enemies around gadgets, because players may not care to get those gadgets. But we also want people who do want them to get them, so put activities that give you crafting points everywhere. But we also still want everyone to be able to just run into them so make it really easy to just naturally get the materials to get upgrades."

A few conflicts of interest there huh?

Getting a bit all over the place here but the point is that these activities are simultaneously unrewarding while also hurting other parts of the game. There's 30 different varieties of open world check box things to do, yet they rarely feel unique from one another. Either chase a thing or fight some guys or both, usually in the same arena every time for the same rewards. The backpacks are the closest to providing some real value, which is probably why I got all of them while also Petering out after my 5th fight with convicts or demons or sable or whatever. Credit where credit is due, the swinging makes these more fun than they should be. It was probably the area of the game with the most focus, and while it probably isn't the best Spider-Man traversal it does make taking detours something that feels quite natural and enjoyable. I also appreciate how many of the combat encounters are just naturally in the open world even though they don't make for the best arenas.

The mostly decent plot is decent but can't escape from the AAA "overload of things" in a few ways. I appreciate a lot of aspects of it, Martin Li is an interesting character and Peter's relationship with Doc Ock works quite well. Obviously the May scene at the end is great. Yet the AAA rushjob yet again permeates throughout with how choppy the pacing is. So much time is spent on Mister Negative and the demons, but it leads to a weak twist and weak conclusion as he ends up getting backseated for Doc Ock. Otto forming the Sinister 6 feels like something that happens on a whim more than anything, with like one scene before this happens. It feels like Insomniac figured we already know these characters are villains and didn't bother to explore the setup as much as they should. It ends up feeling pretty disjointed. I don't think it helps that the spectacle itself is a lot weaker than I expected. Getting back to gameplay here but the same spam web shots then press square loop for every boss feels like it undermines their uniqueness, and the flat boring arenas don't help either.

Much has been made of this game's worship of the NYPD. I don't really have anything interesting to add, but I will say that it was more eye-rolling to me than a dealbreaker. It's bad but at the same time it's nothing out of the ordinary for comics. However the odiously liberal worldview does make Spider-Man a lot less likable in that regard too. He feels less like a "neighborhood" hero than ever, just like another Batman type who flies around beating up criminals except with epic funny quips about how they should try getting real jobs. Like everything you do in this game is dealing with some sort of criminal attack and not the fun everyday stuff that comes with a more grounded hero like Spider-Man. JJJ and Silver Sable are also examples of why this portrayal is so annoying. JJJ is supposed to be some sort of right-wing crank podcast host, and Sable runs an authoritarian militia, but the game kinda operates that these people are only bad once they start hating on Spider-Man and what they do is pretty much okay otherwise. It's a shame because I really think Yuri Lowenthal's performance would've fit a more fun and grounded Spider-Man a lot more but he's constantly forced to just tell criminals that they should love jail and hate drugs. I'm not saying he hasn't been portrayed like that plenty of times but I still feel like this game chose the wrong direction.

I've written a more rambling negative review than I intended for a game I described to people as the "textbook definition of mid" but I've also expunged all of my thoughts about why this game makes me kinda sad now. I quite like Spider-Man and yet this just completely lacked his appeal for me for the most part. I really question if Insomniac ever will understand that, and even if they did, would the suits even let it happen?

The Arkham games are alright I guess.

Juegazo que flipas, soy literalmente Spiderman

Thanks for the storyline, but no thanks for the open world with the same activities.

Best superhero game ever made, the web swinging is mastered in this game compared to other Spider-Man games

So fun! The swinging at the time of this was so good. The combat was great too and there was a handful of stuff to do (some tedious though) even though the story was a bit short. It was just a lot of fun to feel like a superhero and my favorite one at that. I liked the attention to detail of New York. I didn't like Mary Janes part like a lot of other people though.


the embodiment of what a spider-man game should be.

I've played a lot of Spiderman games growing up. This one hit the mark on every category imaginable. The swinging is the best, right above spiderman 2 for the PS2

Um dos melhores exclusivos da sony, lembro que ganhei de natal e joguei demais, revolucionário pra sua época e que faz jus perfeito ao tamanho do cabeça-de-teia.

This review contains spoilers

THAT ENDING SCENE WITH HARRY AYO ?????

One of the best spider-man stories ever. so easy to 100% too.

super great main story, definitely the best Spiderman game out there. but the side content is like actually terrible

Mi juego favorito de super heroes jaja

jogo do homem aranha preciso falar mais

Incrível, sensacional. O primeiro contato com esse jogo é mágico, tudo é muito bem feito. O combate acaba se tornando repetitivo ao longo do jogo, tanto que os crimes simples nas ruas se tornam chatos, porém, o web swinging nunca enjoa. Abrir o jogo numa madrugada e ficar pulando se agarrando pra lá e pra cá sem fazer nada não tem preço, super imersivo e divertido.

The story is super enjoyable to watch and fold and web slinging around the city is incredibly fun. Combat can be a little tedious to go through but overall is fun

Ok, eu amo esse jogo. Terminei ele pela quarta vez e ainda continua sendo uma das melhores histórias do teioso. É tudo perfeito, desde o web swing ao combate. Jogão.

The main thing that kinda pulls me in to fully completing these open world massive games is the fluidity of the gameplay, I mean a game wirh clunky game play I’ll finish the story but with the Spider-Man everything works so well that I will happily do it over and over again.

It’s massively accessible too, for a game that’s main aim was to pull in as many people on PlayStation as possible it does it perfectly the missions are relatively easy and the things to
Collect and easy to find.

It does new things with superhero missions that I’ve never really seen before, combining really all aspects of single player games trying to create as different an experience that can be had exact time.

And it did have a big impact on gaming really by being an exclusive that people bought the console to play, and although it’s taken me this long to finish it I can still remember the hype surrounding the game and how much it was talked out, had a great time with this.

Este juego me marco, lo amo, es una carta de amor al personaje, la historia, la jugabilidad, el escenario y todo lo que te rodeaba durante mi aventura me lleno y me dejo con ganas de mas, te amo spidey

De grands pouvoirs impliquent de grandes responsabilités (et beaucoup trop de pigeons à attraper, saletés de pigeons)

The only game Ive ever gone out of my way to 100%. Love the story, the combat, the movement, the graphics. The DLC stories were a bit bland, and the non-Spiderman segments with MJ could use some work, but overall those criticisms are insignificant when compared to the actual bulk of the game.


I love this game to death. I've done like 100 replays of the main story and somehow still always find a way to go back and play it again. Amazing.

really makes you feel like spiderman