Reviews from

in the past


Combat is poor but that's not why you play this game, the freedom to make your own route through the level design and move set is fantastic. Even tho it's linear it feels open in a unique way, definitely one to play to attempt to complete in as fast time as possible!!

This game is so insanely fun and challenging at the same time.

Mirror's Edge is one of the smoothest games I've played. Each section of parkour is satisfying and gives you a feeling of bliss. the game also just generally looks good and holds up well with the minimalistic art style and cell-shaded textures. The game is also very open when it comes to decision-making and how you approach each playground of obstacles, with multiple paths and techniques you can use to succeed. Eventually, you just get to a point where everything starts to click and you understand what makes this game so special. The only slight issue with the main story is that it's a little flat, but it gives much-needed room to the atmosphere and worldbuilding which makes this game so memorable and a worthwhile experience.

Mirror's Edge is such a unique and stylish game! It's all about first-person parkour, so you're running across rooftops, jumping between buildings, and finding the perfect flow. The visuals are clean, the soundtrack is pumping, and when you nail a crazy jump it feels incredible. But man, the combat sucks, the story's barely there, and if you mess up your timing once, you're just awkwardly flailing around.


Mirror's Edge is the game I always come back to every few months and beat it from start to finish (it helps that it can be beaten in a session or two). The core gameplay is momentum-filled first-person parkour that still to this day stands out, and is surprisingly easy to learn. For the most part, the levels compliment this with the player having to improvise their own path through city rooftops whilst almost always being pursued by the police. The levels are not just great for containing the gameplay, but also the fact that you are interacting with a space that diegetically was not made for you yet you make it your own anyway. Areas like the mall are a prime example of this, and the beautiful design of the monochrome city also helps. However, there are definitely level design aspects that get in the way of what makes the game fun. Escaping and dodging enemies is fun, but actually having to engage them in combat slows the pace down drastically and is not fun. 90% of the time you can figure out the correct way through the levels by the environmental design, but there are times I have to turn on the runner vision guide to show me the way. The boat level is claustrophobic small which limits your momentum. I do understand why they are in the game, and aspects like this should be refined if another sequel happens, rather than cutting them out. The game is short, but I do believe it gets everything it could have out from the core gameplay and it is hard to imagine what a longer campaign would have been like. None of these ruin my experience, and I believe the core gameplay and aesthetics are so strong that I am always drawn to come back to it. And the story? I have no idea

The combat is bad, there are many times where you can get lost while traveling through the levels, the story feels like it had a lot of cuts, leaving major loose ends unresolved even by the end, and what the story itself is trying to tell nothing to write home about.

And yet, when everything works—when you're jumping through these perfectly clean rooftops while avoiding gunfire and admiring the color palette of the city—there's no game quite like it. Since this game released there may be better alternatives in regards to the parkour, maybe with all the problems I listed at the beginning solved, but there's no game that feels so liberating to play, yet so soothing to just stop and contemplate the world around you, while listening to the OST that fits the atmosphere perfectly.
There's only one series that can make me feel what i felt playing Mirror's Edge, which is... Mirror's Edge. Just for the experience it's already worth playing, because there's nothing quite like it.

This is the best bad game. At times it's frustratingly janky, with bad levels, unreliable controls and forced terrible combat, but when it clicks, and you're running along the rooftops of this starking utopia, with the soundtrack blasting and the camera perfectly capturing the weight and feel of your actions, it turns into an unforgettable game that is worth experiencing.

Para a época que esse jogo lançou é uma obra de arte.
Os visuais com cores vibrantes no meio da vastidão de branco dos prédios, arranha-céus e da cidade num geral ficou LINDO, as animações das cutscenes com um estilo visual bem diferente além da gameplay insanamente inovadora e até que complexa são seus pontos fortes. Mas me frustrei um pouco com a movimentação e level design, às vezes eu empacava numa parte sem saber aonde ir ou por eu não acertar algum movimento múltiplas vezes, mas deve ser skill issue meu mesmo e pelo pouco que joguei do Catalyst esses meus problemas foram consertados.
A história é previsível, mas ao mesmo tempo gosto dos personagens e me importo com a Faifh e Merc.

ficou cansativo depois de poucas horas de gameplay, esperava mais

this game has two types of cutscenes: esurance commercial and skyrim mod. what more do you need

Cool world, core gameplay is sweet. The story is fine, and the devs know that combat isn't what people come for, so they don't put too much of that in there. I'm in no way good at speedily getting accross a level, but it's still super fun, and no other game has achieved this implementation of freerunning.