Reviews from

in the past


game sucks apart from the part where you kill like 500 monkeys for "monkey booze" I like that part the game

PERQUE COLLONS EM VAIG RENDIR AMB L’ÚLTIM BOSS.

If I could give this game 6 stars I would. It was super cool to see Fromsoft create a world based on their own culture, given most of their well known titles are more European in basis. The combat in this game is absolutely crazy and while it’s probably the most difficult game they’ve made, once the combat clicks it’s a great feeling.

Meu segundo jogo favorito cada segundo desse jogo é perfeito cada luta se superando em questões de dificuldade dos chefes ou a beleza do cenario em minha opinião o melhor soulslike


despite the meme-posting & all of that, Sekiro does feel like a rhythm game 95% of the time, in a good way becoz I really don't like rhythm games
Game's length is just perfect, short to medium length, straighforward & to the point, a welcoming change of pace from their usual Soulsborne formula which started all the way back with Demon Souls

Pros:-
>goes without saying, art design & sound effects are top notch
>Voice acting is also top notch (JP dub, the only one which matters)
>main story boss fights, personal favorites are Shinobi Owl & Father Owl, Isshin Ashina & Sword Saint, Lady Butterfly, True Monk & Demon of Hatred
>story & characters
>gameplay loop, just never gets old imo. Plain old test of skills
>peak endings

Mixed thoughts:-
>mini-bosses/optional: I get it that it's a short length game with considerably shorter developmental cycle but they should kept the "repetitive" nature of the mini-bosses short
only memorable (and fun to some extent) ones are O'Rin of Water, Juuzou the Drunkard of Hirata Estate (1st variant), Long Arm Centipede bosses & Sakura Bull of the Palace
>Great Serpent(s) should've been a bossfight instead of QTE & gimmicks imho
>Demon of Hatred should've been a mandatory bossfight & not an optional one becoz its one of the crucial part of the game's story but I can understand why it's optional becoz of it's difficulty

Cons:-
>no sequel game or story DLC, why even live
>Blazing Bull, absolute trash gimmick mandatory miniboss, even more than Headless, becoz you can at least skip all of the headlesses in any playthrough, not this stupid bitch
>music: this might be controversial, but I actually do not remember more than 90% of Sekiro's OST becoz they are so forgettable, which was unexpected from FromSoft

final review: Overall I very much enjoyed it & will return to do Gauntlets of Strength someday
8/10

Melhor combate dos souls, bosses incriveis e memoraveis, direçao de arte linda, Miyazaki é genio

Primer juego de fromsoftware que realmente me enganchó. De las mecánicas de combate más satisfactorias que he probado. Muy exigente pero merece la pena cada try. Las peleas son de lo más épico que he visto.