Reviews from

in the past


This review contains spoilers

Alright, I finished playing Silent hill 1 and I have to say this game is something else for a ps1 game. I did emulate this on DuckStation. You play as Harry Mason who is looking for his daughter Cheryl, and as you progress through the game you learn more about the town of silent hill and the cult following and how Cheryl is connected to all of it.
There are things you will have to get used to such as using tank controls and fixed camera angles, as well as the combat but you can run away or doge most monsters. There are different puzzle difficulties and I chose the normal difficulty. Figuring out the puzzles I did have trouble on and I did look them up when I was stuck in certain areas. This game does reward you as you explore with healing items and ammo for your weapons that you get. There are many endings in the game and I got the good ending but there is a good+ ending and a joke ending where you get abducted by aliens.

muito bonito e óbvio um classico

Very creepy for its time, but only good because it was first.

"It's being invaded by the Otherworld. By a world of someone's nightmarish delusions come to life..."

I think this dialogue describes perfectly what Silent Hill as a whole is all about. A delusion birthed from trauma, pain, and fear, and in this case, the delusions of Alessa Gillespie, a poor girl that only wanted to live a normal life and be loved by her mother, only to go through a destiny worse than death thanks to her actions and seek of power.

Every location, note, and monster are related to Alessa, from the start you have to seek these objects that have relations to her, like the three keys that you need to open the door, once you reach the school you realize those are the keys of the people that cared about her, like the teacher that knew Alessa was being abused by her mother and worried about her.

Every location is important for her in some way, some bad, some good. Places full of trauma like Midwich Elementary School, a place where she was bullied because of her powers and being part of a cult, this was too much for a child, to the point that now, in this nightmarish delusion, those kids that hurted her are represented as these little monsters with knifes, with her only safe place being a room full of machinery.

All these monsters are representations of her mind as a whole, things that bothered her like kids, the fear of suffering for seven years through the nurses and doctors, her fascination for insects, etc. During the whole game we are going through her trauma, and even after all she went through she still had a good heart in her, enduring those seven years of torture, not only to prevent the devil of being unborn, but also so the other half of her soul, Cheryl, can live a normal life. Even after all that she wanted to prevent even worse things to happen, her plan was to commit suicide after her soul was completed, preventing the birth of the devil.

This is what Silent Hill is all about. Delusion, love, fear, and confronting them. The town is just the excuse for it, the mirror that reflects the wounds inside the human mind, and we, the player, are passengers through this delusion, and just like the characters, we have been brought here for a reason.

What can I say? M A S T E R P I E C E.

The game came out decades ago and the atmosphere is still one of the best I've seen in any video game, the music is just incredible, while in SH 2 it was more atmospheric, over here it feels like it follows you and accommodates to every single moment, every step, making your tension rise as you feel danger coming up, only for it to not appear. Visually is outstanding.

With Silent Hill 1 and 2 you have a dilemma, let's call it a two sided coin, on one side you have a game that is all about exploration, music and enemies with variations depending on what you explore, that being shown through these dried and rotten walls, while on the other you have a more linear and calm game where you go through your own personal hell, where music is there for you but never intrusive. Either way, the coin has to fall on any side, and when it does. it works flawlessly.

The only grip I have with this game is that you can softlock yourself in various parts of the game, but that's about it.

yeah I loved the game, and its funny that Toyama left Team Silent after this game because he thought he busted it, and joined Japan Studios to re-learn how to make a videogame... you cooked with this game LMAO


Demasiado bueno para ser de PS1. Fue bastante confuso encontrar la forma de avanzar muchas veces y me perdía. Odié con todo mi ser el boss final y lo imposible que era esquivar sus ataques.

emulated and sadly unplayable due to the controls. i like him better than james

The saving of the emulator didn't work

This game does some insane cinematic camera work that just isn’t done in games anymore and it adds to the unsettling, otherworldly vibe of it all and that’s what video games are all about, baby.