Reviews from

in the past


Es bastante tosco de jugar hoy en día y hay veces que se hace bastante complicado, pero bueno algún día lo terminaré que tampoco estaba tan mal

Superb games with great story and characters.

A nostalgic classic. A classic I frankly would not enjoy as much without that nostalgia, truth be told.

There's a lot good with it, and a lot bad. Juhani's entire plot is immensely rushed and she feels more like a character I added through a fan-made restoration mod than one from a finished product. The cruelty of the council gaslighting her could have been spotlighted more to set up the later twist, but no, that depth isn't really there. It feels very first draft and then they had to ship it.

As an role-playing game, the dialogue fluctuates between giving you plenty of character building options that express multiple viewpoints and feelings, to being stuck in a binary between "The council is great and could never do wrong" and "I love killing orphans and eating puppies." It's a bit disappointing if you want to be a tad more jaded than full-on Jedi superfan, but without having to be Space Hitler.

And gameplay wise as an RPG, it's wretched. It really is. The character building is nonexistent. Blasters not scaling with dexterity but melee scaling with strength completely negates the other half of the combat tree. Blasters are good if you want to self-impose a difficult challenge on yourself, a turn-based version of a no-hit run. But as an actual character choice that won't have you pulling out your hair as the stronger melee enemies completely mop you up as you deal the same amount of damage you did on Taris? Oh, oh god. A Teras Kesai run would be easier. I truly believe Bioware giving Canderous and Zaalbar strength stats but ranged signature weapons was to trick people into handicapping themselves, as a 3-melee party makes the game difficulty insignificant at any point.

It is funny to play this and be like, "Oh, this is the start of the Bioware formula." Every post-KOTOR Bioware game is reskinned KOTOR, even moreso than BG2's influence on Bioware's future games. The non-linear 4 points to get the macguffin, the post 3rd macguffin story event, talking to party members on the ship after every planet, it all started here.

But I have to be honest with myself: How much of the game do I really like? Kashyyyk is a horrible auditory nightmare. Manaan has THREE goddamn court case quests, and eye-searing scenery. Taris has a dedicated sewer level. Tatooine is basically just a hallway city and then a desert. The companions are bare bones and one dimensional outside of a few. Zaalbar says nothing. Mission may as well have died on Taris for how much she contributes afterwards. Juhani, lol. T3 doesn't exist after seducing the door to the sith base. Carth is memetically hated on, but hey, he actually talks throughout the entire game and has an arc.

But I love the game regardless. Even on PC, where it is the worst port I have ever played. Thanks for the two decades of memories, KOTOR. I hope that remake never comes out.

Knights of the Old Republic is an outstanding Star Wars game that succeeds in capturing the feel of the original movies while presenting an entirely new and compelling story set 4,000 years before the events of the films. Despite the ancient timeline, all of what I love about the Star Wars universe is present. Jedi vs Sith, politics, alien races, and multiple storylines. As you play, your choices push you towards the light or dark side of the Force and alter how the branching storyline unfolds. This game was far ahead of it's time in the RPG department. Every single interactable character (there are a lot of them) was voiced!

The gameplay blends storytelling through the extensive dialogue choices along with a unique RTS system that allows you to queue up moves in advance. Albeit this system revisited in my later years has not held up to time, but for it's own time was a step ahead. You recruit a diverse crew of many memorable characters each with their own individual skill trees, personalities and side quests. The gameplay is streamlined with QOL (quality of life) features like instant travel between locations. The music and stellar voice acting with all the familiar tunes and sounds further enhances the Star Wars authenticity.

Visually, the character models and animations stand out, as do the meticulously rendered environments that make each planet feel distinct. From the dunes of Tatooine to the forests of Kashyyyk, KOTOR nails the iconic Star Wars aesthetic, albeit with some minor graphical imperfections. Overall, KOTOR is an unmissable role playing game that I cannot recommend experiencing once in your lifetime. You will be in awe of the power the Jedi and Sith were capable of in the Old Republic era, it put the movies to shame.

I promise you that after playing this, you will be invested in the Old Republic lore and be left wanting more. I highly recommend playing KOTOR 2 and The MMO Old Republic for the Sith Inquisitor/Jedi storylines which tie in very well with these games.

This is the closest you're gonna get to accurately roleplaying Star Wars without dealing with mustard gas levels of BO.

My childood game! All the stories in it slap ass (my ass). I remember it way better than it actually probably is, but it's the best RPG i've ever played anyways. The possibilities, enormous wolrd, stories to be told on every corner and all of them changing under your choices. Fun cast of characters, first lesbian of star wars, challenging fights and lots of funzies. Oh, and the first lesbian in all of star wars. Simply a classic. Graphics aged up badly, but who cares. It's one of those that made me love games. All of those modern open world games wish they could be this one.