Reviews from

in the past


Steel Assault is a short and sweet platformer with honestly some of the best sprite work and music I've experience in an indie title.
Instead of a sword or a gun Taro wields a goddamn electric whip and its just the one button and that's it.
Really had me feeling like the games i grew up with, super simple but extremely hard to master.
You can't really hold right and attack and run you gotta learn enemy patterns and spawns tons of trial and error ESPECIALLY the bosses.
Other than tight controls and a double jump what sets this apart is the inclusion of a zip line you can deploy whenever you want in any direction as long as the two ends latch on to a surface. Felt like Bionic Commando + Contra in all the good ways possible. Lots of death pits and stage hazards that force you to start thinking how to approach situations while using the zip line, its a ton of fun really makes the platforming challenging.
If there's any issues i have with it, other than feeling a little -too- short, the second level is a painful difficulty spike. Feels like something that should have been saved for stage 4 or 5.
What makes it all the more painful is the two hardest achievements involve beating each stage with no checkpoints - and the whole game on a single life. If the second stage wasn't such a massive pain in the ass id try for these more but the memorization on the little enemies on this stage really don't compare to anything else. Maybe if i feel like hurting ill try them some more but for now ill be happy with having everything but those lmao.