Reviews from

in the past


Top notch art and OST, frustrating combat system

I thought the game looked so very cool, which made it even sadder that I simply could not deal with the combat mechanics
Got stuck on the first boss and never picked it back up again

The first game I have ever played made by Supergiant Games. At the time I tried it I didn't heard of this studio and the future reputation they will later get thanks mostly to Hades.

And I got really surprised. This is a really great hidden gem, with an incredibl presentation and a cure for details that is common from the works of these developers.

It presents an incredible futuritic world, which is a joy for both the eyes and ears thanks to the featured designs, a soundtrack that you want to always sing along (also covered in multiple instances by our main protagonist Red) and a grimmer story narrated indirectly via news articles, journals and via interactiosn between Red and her incredibly written sword ally.

The gameplay is also really interesting: it takes the combat of Bastion and twists it to create what could be considered a puzzle-like combat system, where you gotta plan out your resources and your ability of time manipulation to strategically overplay the menacing enemies you find on your way. It is really creative and even leads to an incredible amount of customization.

My main nitpick with the title is.... the overall lenght. I get that the studio was rather small at the time, but I feels like the adventure turns out to be too short, with a lack of more interesting set pieces and a story that in my opinion could have been expanded way more.

And speaking honestly, I kinda got mixed feelings towards the ending. WHen I forst got it it left a kind of bitter taste in my mouth, and I was kinda disagreeing with the direction the characters presented went for. It is withot a doubt memorable though, and Paper Boats is an amazing song to close up the already incredible OST of this title.

But that is probably just a bad take of mine: Transistor is an objectiely amazing title. Something that fans of indies and Supergiant's other projects will be able to enjoy without a doubt. A short, but incredible experience that I highly recommend despite my nitpicks.

supergiant mãe demais né, não tem jeito

I am so saddened about this one. I couldn't finish it. The primary culprit was the combat system, which I just did not enjoy. I tried to power through it and gave it a few good hours, but it didn't get any better.

The combat system was slow, awkward, and didn't flow very well. The primary stopping-of-time system was a neat idea, but every time you used it you were punished by not being able to attack for a few seconds (which is a long time in a game that wants to be fast paced) and it didn't sit well with me that the defining system in the game punished you for using it. Mixing the abilities to alter what they do was kinda cool, I guess, but they all felt incredibly underpowered so I found myself just spamming the same attack over and over to kill enemies optimally and that just wasn't fun.

It wasn't completely without merit, though. As always with SueprGiant games, Darren Korb delivered a fantastic score with a few tracks I will be saving down. It also had appealing visuals throughout, another thing SuperGiant excels at. The story had some intrigue, but my god the Transistors voice was so dry it was putting me to sleep and he never shut up. Like literally he felt the need to comment on every little thing I was doing. The narrator in Bastion was much better.

Ahh well. I'm still glad I gave it a shot. This doesn't make me lose any respect for SuperGiant and I'm still excited to give Pyre a shot.

With the hype for Hades II, I felt like revisiting this jewel of a game from Supergiant.

I’m a fan of the battle system; the planning mode is a great mechanic!

This time I also appreciated how the game forces you to try new builds by temporarily removing abilities when your health goes to zero.

A short, tight experience wrapped in amazing music by Darren Korb (Paper Boats is a favourite of mine!).

Um mundo atípico em um romance igualmente atípico para um jogo completamente atípico. Original, marcante, envolvente e muito sensível. Desde sua mecânica de turnos em tempo real até sua trama e personagens envolventes, Super Giant e Amir nos entregam mais um contexto apocalíptico. Novamente vemos nossa realidade ser tomada por um tipo de praga, mas diferente de Bastion, esta é uma história de Romance.

E que belo romance. Aqui já vemos a sutileza com que a Super Giant desenvolve seus personagens, um carisma que cresce à medida que você joga e, ao final das 4 horinhas, nos apegamos muito a uma cantora sem voz e seu cavaleiro sem corpo.

O mais incrível neste jogo é sua metalinguagem sutil, que me fez sentir parte da aventura. Ver a realidade do jogo se deteriorando é entender que no fim de tudo, talvez não haja escapatória da realidade que eles estão vivendo. A luta então é encontrar essa alternativa, essa solução, mas o jogo e os personagens entendendo sua realidade, tomam suas decisões finais, o que é um belo desfecho romântico para um casal lindo. Me fez nunca mais querer abrir esse jogo, não quero que passem por tudo de novo.

Transistor é paixão em um mundo apocalíptico, traduzindo-se em um combate envolvente e um mundo incrível, visto por pequenas janelas que nos fazem pensar "o que há além?" Felizmente, o pouco que eu vi do além foi uma imagem final que me deixou, para além da curiosidade, lágrimas nos olhos.

Excelente.