Yakuza Kiwami 2 is a wild ride from start to finish! The story is classic Japanese crime drama – betrayal, revenge, the whole shebang. The combat is super satisfying, letting you clobber dudes with bikes and unleash crazy heat moves. Throw in wacky side activities like karaoke, managing a hostess club, and an arcade full of Sega classics, and you've got a game overflowing with stuff to do. It can feel a bit dated in some parts, and the tone swings from serious to goofy in a heartbeat, but if you want over-the-top action and a taste of Japan, Kiwami 2 delivers.
PQP, a historia é de longe meu aspecto favorito desse jogo, a relação da omi com o tojo, goda com o kiryu, ou ate mesmo a famosa cena em sotenbori na chuva, esse jogo é impecavel, porem, o remake de fato peca em mta mta coisa, tiraram uma parte q tinha um mapa novo pq sim, refizeram um personagem, a cena da chuva como disse anteriomente é detestavel no remake por conta da decisão de musica, e tambem o fato de reutilizarem um minigame do yakuza 0, em geral, esse jogo tinha tudo pra ser 5, mas infelizmente com muita decaída ao longa do jogo tive que botar esta nota
Kiwami 2 brings back a lot of what made 0 so special in a lot of ways, which is a major plus. It also has some major downsides.
The good is substories are amazing again. They're funny, out-there, and just a blast to do. No more of Kiwami's dull ones. The business stuff is back, sadly they're just the hostess minigame again and a very poorly designed tower defense game, the spirit is there.
The medium is the story. The peaks are high, but somebody needs to teach the writer's twists are overrated and using several within an hour is not interesting. It actually ruins the peak story moments sometimes.
The real bad is the combat. Kiwami 1 already felt like a downgrade from 0. This feels even worse. Enemies are spam blockers and dodgers, Kiryu does not feel strong unless he's in a power-up mode. It's not THAT bad, but it's not good either.
The good is substories are amazing again. They're funny, out-there, and just a blast to do. No more of Kiwami's dull ones. The business stuff is back, sadly they're just the hostess minigame again and a very poorly designed tower defense game, the spirit is there.
The medium is the story. The peaks are high, but somebody needs to teach the writer's twists are overrated and using several within an hour is not interesting. It actually ruins the peak story moments sometimes.
The real bad is the combat. Kiwami 1 already felt like a downgrade from 0. This feels even worse. Enemies are spam blockers and dodgers, Kiryu does not feel strong unless he's in a power-up mode. It's not THAT bad, but it's not good either.
I really liked this game. In many ways, it felt like a follow-up of 0 and an improvement in nearly everything but story. The combat and gameplay was my favorite so far. It had great side-content besides the mediocre Majima Construction game. I did start burning out on the series a little after a marathon of 0, Kiwami 1, and this game. I enjoyed the story overall, even though it was far from perfect. Some of the twists were kind of silly and Sayama and Kiryu's relationship was just okay but was made better by them both being attractive. I even liked the ending a lot despite it being pretty dumb. Also I liked the Majima side story because you see a certain important character from Yakuza 0 again.