Reviews from

in the past


We adore grappling hooks in this house

Arkham's creed: Peacky Blinders

well it was mediocre but fun to play

Pros
+Outfits are pretty COOL
+i love both jacop and evie
+london designed pretty
+you can kill brits
+you can also kill woman soldiers
+ww1 missions makes me excite bout ww1 ac which won't release(i wish they were not so repetitive)
+jack the ripper dlc was one of the best ac content
+ combat finisher animations are also cool like in the AC III


Cons
-evie dating with henry greene
-jacop is bi
-eventhough graphics are almost same with unity, it has high system requirements...(also there are frame rate issues in some places)
- it is sooo repetitive(especially side quests)
- it doesn't add anything new to the series, it's just assassin's creed (everything added in this game is a different skin of the tools we used in the previous games)
- story is not so interesting

I am not a hater by design, and have liked Assassin’s Creed games in the past. III was fun and IV is damn close to Pirate Red Dead Redemption (I stayed up till 5am beating it one morning). I have the capacity to love these games for sure, and I want to play the original AC, the IIs and Rogue someday. But Syndicate ain’t it man.

Syndicate is the video game equivalent of eating packing peanuts. The whole game boils down to using L3 to scan the environment, tag everything, gain altitude, pick guys off two at a time, and repeat. I hit a wall where it wanted me to be Level 6 or something and I was Level 4 so I went from enemies going down easily to getting my ass handed to me in two hits. All the new (at least post-Unity) AC games have this thing where instead of having a gradual leveling curve, it just spikes and forces you to either grind out repetitive side content for a number of hours or pay for microtransactions. I got this game for $6, just let me play 7-8 hours of story missions and uninstall it.

I wouldn’t mind the bizarre level spikes (lord knows Yakuza 7, the goat, has one), but the story here is likewise basically nothing. Cutscenes and story are rushed in a matter of seconds such that by the time you’re locked in and focused the scene has already ended. I also, and forgive me for this, hate the present day baggage. I love all three Watch Dogs games to varying degrees because it bails on all the baggage from the AC series and just gives you cool fun stuff to do (even Legion I thought was great).

As for the story I did stick around for, it’s fine? It’s dumb and barely there, and feels like it was written by 1,000 different people. It feels stale in the way Ubisoft games have a tendency to sometimes. I think I would be more interested in the Assassin’s Templar stuff if it didn’t feel so simple and dull. I feel like I remember ACIII/IV doing the history stuff AND conspiring stuff way better.

But all in all, this game feels like eating air. I could go back due to the 45GB commitment on my Steam Deck but I might not.

Infelizmente joguei este jogo muitos e muitos anos depois do lançamento, AC está morto e essa fórmula antiga da Ubisoft envelheceu que nem leite. Impossível aguentar mais do que 1h de gameplay sem gorfar com a quantidade de coisa num mapa ou sistema muito antigo de se jogar.

Felizmente, o gancho até que diverte e a ambientação na revolução industrial é interessante.

underrated as fuck, jacob and evie are amazing (but I'm biased cause I'm a twin) london is beautiful, having your hideout in a moving train is so fucking fun?? love it


Assassin’s Creed Syndicate is the most fun I’ve had with an Assassin’s game since Black Flag. In fact, I liked it more. Apart from its ill-fitting conclusion, it never takes itself too seriously and delights in the rich possibilities of its Victorian setting and great new grapple gun. As you explore its contrasting boroughs, you glean some sense of what powered this great city in the 19th century. The story missions capitalise on this by exploring different spheres of influence, which when combined with elements like mass transit, heavy industry, and law enforcement, make this feel like a different type of city than has been featured in the series to date. Best of all, Syndicate asks you to take London back in a way puts the last few games to shame.

Ecoutez moi je m'étais bien amusé donc bon

This review contains spoilers

Story and Characters
-Evie and Jacob Frye are the two main characters of the game and they are decent enough protagonists although they are both fairly one note. Evie is focused on getting the Isu artifact to stop the Templars and Jacob wants to grow his gang and fight the Templars more directly. They are both decent characters, but neither of them really stand out as being particularly interesting. They have some decent banter between the two of them, but they are separated for most of the game and rarely do missions together so we don’t get to see them interact enough.
-The story is quite basic and really just consists of the standard Assassin’s Creed format. There are Templars who are bad and they need to be taken care of which will inevitably lead to a lot of assassinations and a couple betrayals here and there. For the most part, it works fine and allows for the fun gameplay to shine, especially in the assassination missions, but the story never does anything particularly exciting or memorable. Most of the side characters who you meet throughout the game are rather basic as well and while it is fun to interact with some real historical figures, the villains and your allies are all kind of bland.
-The main villain in the game, a Templar named Crawford Starrick, is rarely in the game and just pops up at the end of each sequence to say something that is supposed to sound insightful or shoot one of his own men for interrupting his piano playing. By the time you get to the final battle, it doesn’t feel particularly earned because we have really never seen the protagonists interact with the main villain of the story. His motivations are also very unclear and he seems like he is bad just for the sake of being bad.

Gameplay
-The gameplay is the biggest strength of AC Syndicate as the stealth gameplay feels very good and works well and the combat is also fast paced and enjoyable. The addition of the grapple makes traversal even more enjoyable and also allows you to perform stealth takedowns from the air which is cool. The stealth is really helped also by the tools you have. Smoke bombs and knives were my favorites and I also really appreciated that when you get spotted by a guard, not everyone instantly knows where you are, which is a pet peeve of mine in some games.
-The assassination missions are definitely a highlight here and it seems they took the formula from Unity and improved upon it. The missions have several different ways to approach them and the locations are all very fun and different from one another. You go to an asylum, a train station, the Tower of London and a high-class theater and they were all a lot of fun.
-They added the ability to dodge when someone is about to shoot at you which is something I really appreciated as the lack of that was an issue I had with Unity.
-The parkour still feels really good and while I used the grapple a lot to get around, climbing was still a viable option. The addition of carriages was also another fun way to navigate the city as London is very large and it is nice to have more options for traveling the map. The carriages were also fun to use in missions as you could fight on top of them or ram enemy carriages to take out people who were chasing you.
-The game also has a very good skill tree that allows you to upgrade both Jacob and Evie separately. It works well because you feel like you are getting stronger as you play and it is fun to use the new skills as you unlock them.

Side Content
-The side content in this game is actually pretty good for the most part, if a little repetitive in certain areas. There are a lot of side quests you can do for your different companions in the city and they all have different types of missions. My favorites were doing missions with Charles Dickens that usually involved tracking down some sort of supposed supernatural phenomenon.
-There are also many map clearing objectives to help take control of the city from the enemy gang and these consist of missions where you assassinate a target, free children from factories and kidnap targets from enemy territory. They are all pretty fun and while they are very similar, I enjoyed clearing the map and doing the side content.
-There are also a lot of little collectibles like beer bottles and animus anomalies and I am less of a fan of those as they don’t really give any rewards besides some XP and maybe something if you collect all of them.

World/Level Design
-London is a really well designed city and a good size for an Assassin’s Creed game. The Victorian setting works very well and gives the game a unique feel from all of the previous titles. The landmarks in the game are recreated very well and were fun to explore. The Thames River was also a fun addition as a minor complaint I had with Unity was that the Seine River was very empty and lacked any boats sailing around. Syndicate definitely rectifies that by having the Thames loaded with boat traffic that was fun to navigate.
-A minor complaint as it fits the setting and the carriages, but London itself feels a bit less dense and lively than Unity’s Paris. That isn’t to say the game is empty as there are plenty of people traveling around the city and the parks have a lot of people engaged in a large variety of activities, but the city just doesn’t feel as cramped as Paris did. Part of this may also be that it feels there are less interiors to go inside of in this game. Not a large complaint, but I do feel like something about London is less enticing to explore than Unity’s Paris, but that is largely just personal preference.

Graphics, Music and Glitches
-The graphics still hold up very well for a game that came out in 2015. The environments are very detailed and at night especially, the lighting from the street lamps reflecting off of the puddled streets looks great. The facial animations also hold up very well and the character models all look very good.
-The music in the game, as with almost every Assassin’s Creed game, is phenomenal. The soundtrack really stood out to me in this game because it sounds so different from the other AC titles and they really were able to capture the Victorian era very well. It was cool to hear Christian hymns like “Abide with Me” used as synchronization music as it really suited the period and again, sounds very different from any other AC game. If you hear a track from Syndicate, you will likely be able to pick it out fairly quickly.
-Glitches were a slight negative towards this game as I encountered a few while I played that became rather frustrating. In one glitch, I had failed a mission because a carriage I was tailing got too far away. When I respawned, I was in an area that was surrounded by enemies and for some reason, I would keep instantly failing the mission even if I wasn’t spotted. So I had to restart the mission from the beginning to fix it. Another glitch I had was when I needed to clear a group of enemies to finish a mission, but the enemies didn’t spawn in so I had to restart the mission. So no major bugs, but a couple that were worth mentioning.

Main Positives of the Game
-The gameplay is some of the best in the series and has probably my favorite stealth sections in any AC game pre-Origins. It feels responsive, you have a good amount of tools and the missions are designed very well for stealth to be a lot of fun. The combat also works well and is challenging enough in big groups without becoming too difficult and it still looks quite cinematic. There are some great finishers for both Jacob and Evie and the different weapons that you can use.
-London is a cool setting and the Victorian era works very well for an Assassin’s Creed game. It is much more modern than the other games and honestly, probably as modern as I would want the series to go, but it is still a cool era in history and old enough that the gameplay works well in that world.
-I think the skill tree was a big improvement from Unity and I liked the way the two siblings had different strengths and could be upgraded separately. The gang upgrades were also very nice.
-The train being the hideout was sweet and something that is again very unique from the other AC games.
-Great soundtrack that matched the setting perfectly.
-Probably a hot take, but I much preferred this modern day to many of the other games. It is there enough to remind us that we are playing the game all in a simulation, but it isn’t constantly forcing us to walk around with a tablet or running around some tomb with characters that aren’t that interesting.

Main Negatives of the Game
-The story is rather weak and doesn’t ever do anything particularly surprising or interesting. There are no real surprises and everything plays out exactly as you think it would.
-The characters are fine for the most part, but they don’t really have any depth or any meaningful character arcs. The main villain probably gets the worst of it as he doesn’t even interact with the main characters until basically the last mission of the game. He is very one note and his motivations are kinda unclear.
-London is a cool city, but it feels less dense than Paris did and the districts don’t feel quite as distinct as I would have liked.
-Some minor complaints:
1) There are times when you accept a mission on the train and you then have to travel to where your objective is, which may be on the other side of the city and there is no fast travel.
2) The final boss fight is kinda silly, with Jacob and Evie taking turns being thrown away from the villain so they can crawl back to try and save their sibling.
3) Some bugs that forced me to restart the mission because I couldn't complete the objective.

Overall Score: 8/10

Good AC game except you're forced to be british

As stated in my first review I started playing this game a long while ago as my first entry to the AC universe, but shelved it mid-game - (a) because I felt that the game was getting repetitive and not too much fun anymore and (b) because I felt I understood too little from the background story to really play this game just for its story.

After playing through AC1 - Unity some years later I finally unshelved this one and attempted a replay.

Syndicate is already the ninth entry in this series, and uses the same engine as its predecessor, which makes its gameplay similarly fun - parkour is at its best, the fighting works perfectly as well, and we get a couple of new mechanics.

In the modern day, we are still the same character as the last game - the Assassin's new "Initiate". And again, modern day story is mostly consistent of inbetween cut scenes, containing Shaun, Rebecca and Bishop - and not much more. Our goal is to - once more - locate a powerful piece of Eden, this time by experiencing the memories of the Frye siblings Jacob and Evie who in 1868 recapture London, which by then is totally under Templar control. But though they are twins, they couldn't be any more different: While Evie is interested in gaining knowledge and collecting artifacts and steeling from the Templars what they seek and what they believe makes them powerful, Jacob is more interested in liberating the people to form gangs and actively fight the Templars (and other oppressors) with cheer power while building up a mob-like structure. Thus there is a lot of struggle between those two and some missions will require you to play Evie, while others are only playable by Jacob. Both characters get some unique abilities and both of them are leveled separately and have their own gear and clothing, making this game a two-character assassins game. Outside of missions we are free to choose whom we want to play for all the side missions or just exploring, and can easily switch between the characters. The real fun - however - is when both of them work together, and this is apparent the most in the final mission where we get to switch the roles inbetween the missions back and forth. Here you can see and feel the strength of having two characters with a different set of abilities work together; unfortunately - and this is my biggest downside - its only fully used here. The rest of the game you rather feel forced to use one or the other for the missions; and outside of the missions you probably just pick one of them and play the whole game with that character - here it depends if your playstyle is more sneaky (Evie) or openly aggressive (Jacob).

Story-wise both Characters are fun to play - each has their own character and then have a wonderful chemistry amongst themselves and their team that consists of Henry Green (Head of the London Assassin's) and Agnes MacBean (train conductor), and their associates, that consists of Alaxander Graham Bell, Charles Dickens, Charles Darwin, Karl Marx, Frederick Abberline and even Queen Victoria. The tone of the game contrasts the ear - while everything is poverty struck and people fend for their lives, everything is humorist and and comic. All in all the stories and situations are some of the most fun in the entire series.

Gameplay-wise we get a couple of new mechanics; three of which revolve around movement: There is the rope-launcher which lets us catapult up high buildings and zipline inbetween buildings that gives us a new and really fast way of moving and escaping and therefore makes traditional parkour necessary - you'll rather swing from buildings than try to find the perfect jumping and climbing opportunities. Then there is riding a train. Trains move through London all the time and even your headquarters is an ever circling train. This lets you with your locations in mere seconds and as you need to be on the train to switch characters or accept new (side)missions, you'll often be there and just wait for the perfect stop or location to jump of your train. But you can easily also just use other trains to ride along. And then there is the ability to anywhere just hijack a carriage. There are different carriages around, some more stable (but slow), and some much faster (but also more brittle and prone to fall over if you cut corners too fast). Also a lot of missions revolve around carriages, and there is a whole series of side missions that consist of carriage races. Besides carriage races there is also a side mission series consisting of fight clubs, and one addition to the fighting system is the ability to chain different attacks with each other making them either faster and/or more effective or allow you to include multiple enemies - there are even a lot of achievements for, e.g. for longest chain or including the most enemies in a chain of uninterrupted hits, and these are actually pretty challenging to manage.

The missions again do have opportunities, however they are not as elaborate and freely to chose from as in Unity. In syndicate they feel more streamlined and not as free - but again you are rewarded with additional cut scenes and exceptional kill animations that always are more fun to do than your standard procedure would be.

While we have our main mission and side-missions with different personalities, there is also the territorial battle, and here's where things get rather repetitive and dull:

In order to proceed with a territory, you need to do different tasks in that territory:

- Hunt Templars, by identifying them and killing them
- Liberate children that are forced to work in factories
- Liberate strongholds of the rival gang by killing all the members, burning some flags and/or liberating own captured gang members
- Fullfill some bounty hunts for the police by identifying and following a criminal, incapacitate them and drive them to the police.
Bounties

Once all these are done there is the possibility to kill the Gang Leader of the territory, and after that follows the gang war where you need to kill more enemy gang members than they can kill yours.

Once all this is done, you rinse and repeate with the next territory. And you have to, because to proceed in the main story you need to capture the territories. And there are 18 Bounty Hunts, 11 Child Liberations, 12 Gang Strongholts, 18 Templar Hunts and 7 Gang wars, each with the same cut scenes, etc. This kind of grind is nothing new to Assassin's Creed players, but after coming from Unity it feels like a giant step back. And that is what's the biggest downside for me.

And that's what really bothers me; the world building is beautiful, the connection to history and historic characters is really fun and the twins are wonderful lovable characters. The story is okey, but especially the end was really beautiful and heartwarming; and yet - if you try to get it to 100% you feel like there is a lot of content that feels like doing chores rather than having fun. Which is why I cannot rate it along side games like Unity or Black Flag, who - even though they also had this repetitiveness, felt less annoying over all.

That being said, all in all it is a game that is worth your time and that, story and gameplay wise can easily hold up with the other games in the series that are rated better.

We again get an anomaly that will bring us to one of the World Wars, this time however it's the first one, and we get to play Lydia Frey, granddaughter of Jacob, who works for Churchill and eliminates German spies (that are backed by the Templars) in the heart of London. This also was quite fun to play and I really liked the Lydia character; it's a shame that for this kind of added content the characters stay really shallow.

Then there are also three DLCs which are really fun to play. "The Dreadful Crimes" and "The Last Maharaja" are add-ons to the map and can be played while playing the main story, and where included in the game I bought. "Jack the Ripper" feels to Syndicate as "Liberation" (which wasn't even a DLC) felt to Assasisin's Creed III (plus it wasn't included in the standard editions of Syndicate that I own, so I had to buy it separately and only played it after [Origins], which is why I'll include that one in an separate review.)

PS: And just because I mentioned it in my first attempts review - after playing a bunch of these, AC Syndicate doesn't feel any harder than any other AC game, and actually the entire series is quite accessible, even for casual players.

Assassin's Creed Syndicate introduces players to the Victorian Age and a fascinating and immersive London. The story is engaging, the combat system was good, and the parkour mechanics are a bit clunky. Perhaps a solid Assassin's Creed experience with memorable characters (my favorite is Abberline). The DLC is fantastic and I love the WW1 setting <3

Worst Assassin Creed game I have ever played. The game is buggy and gameplay and story is horrible. Please don't waste your time on this the story is just horrible.

Assassin's Creed Syndicate is a blast if you love the feeling of classic Assassin's Creed adventures. The zipline is SO fun for getting around Victorian London, the twin assassins Evie and Jacob are a cool duo, and fighting on top of moving trains is awesome. There's definitely that Ubisoft open-world formula showing through, and some side activities get kinda boring, but overall, it's a worthy addition to the series!

Se esse jogo tivesse abraçado a luta de classes seria goty

This game isn't a breath-taking romp through London but, it isn't horrible either. I would describe it as fine. Like having beige British cooked oven food for dinner, but, you've used the exciting plates. It still held some charm despite the misgivings I had with it. Enjoyed the idea of twin protagonists, felt like both deserved better development. Milquetoast, lukewarm bathwater being pissed into the Thames. But, it's like one of those long pisses, that feels somewhat good. Lovely jubbly!

Jogo legal e tudo mais, mas acho que ficou cansativo. O assassin's creed 2 pegou tudo o que o primeiro fez, ampliou, melhorou, aprimorou e complementou. O 4 fez a mesma coisa com o 3. O Unity reformulou muito as coisas. Mas este é basicamente um unity 2 sem o memso salto de aprimoramento que os outros títulos faziam.

A história é muito fraca, a química e a dinâmica entre os personagens é deplorável, as missões são basicamente variações de 3 ou 4 arquétipos, e são muitas, mas muitas missões pra pouca variedade. Tem conteúdo até demais pro pouco que é apresentável.

Em específico, veja os desafios opcionais das missões. São legais, coisas que você pode pensar que especificam como aconteceu de verdade, tipo "tal personagem foi morto", e o desafio secundário da 100% de sincronização para especificar como esse personagem foi morto. A ideia está aí desde o Brotherhood, mas no geral eram objetivos mais pra se desafiar, e se você falhar, não sente vontade de tentar de novo porque precisa repetir toda a missão de novo. Acho que o único acerto foi no 4, pois lá eram mais detalhes que desafios cansativos. Aqui r uma regressão, tem alguns que são legais de fazer, mas muitos só dificultam as missões artificialmente, tipo "sequestre o alvo no meio dessa escolta de 30 policiais sem matar um policial". Você pode utilizar do combate quebradamente facil para fazer isso em 3 minutos ou pode passar 15 minutos tentando seguir o desafio, só para depois ter mais outros desafios do tipo que só deixam as missões mais demoradas e chatas, considerando que tem muitas, mas muitas missões, e tudo tem secundário. Boa sorte para quem tentar fazer 100% de sincronização.

A relação entre os personagens é pessima. Os irmãos seguem cada um sua trama, mal agem juntos. Evie é ok como protagonista, mas o lance dela com o Henry é patético porque ele mal aparece e se não fosse o Jacob fazer um gracejo, a gente nem ia perceber que o jogo tava tentando criar um clima ali. É deplorável essa tentativa de romance, e é completamente dispensável para a história. E falando em Henry, ele é tem a história 10x mais interessante no livro do jogo, e aqui é 0 explorado, e considero isso um defeito porque o jogo dá a entender que ele tem algum problema de agir em campo, e essa ideia é bem explorada no livro, onde ele é o protagonista por quase toda a história.

Jacob é talvez o pior protagonista da saga. Detestável como assassino, estúpido como pessoa, arrogante, cheio de si, negligente, e chega ao ponto de dizer para deixar o pedaço do Éden prós templários, dizendo que não é importante. E tem 30 segundos de cena de redenção no final.

Os personagens secundários tem suas missões secundárias, e isso é péssimo, porque parece que nenhum faz parte da trama principal ou tem alguma importância.

Um detalhe que só lembrei depois de falar. Como se mata inocentes aqui, hein? O jogo até ds desafios de não matar polícia, mas, caramba, o tanto deles que você precisa matar é absurdo. Nos outros jogos era mais claro que ou você era um criminoso que não ligava para isso, como Edward, ou os soldados estavam servindo a seus inimigos e ajudando a oprimir a população, então eram baixas necessárias, mas aqui os policiais são inocentes de tudo, cumprindo a lei, não te atacando se você não estivesse em áreas restritas, e você passa a faca neles sem punição do jogo. Inclusive, eles estão do seu lado, você esta ajudando-os, assim como os guardas reais que aparecem aqui e ali, e o jogo simplesmente ignora consequências disso. É estranho ter aviso de "este ancestral não matava civis inocentes", mas não dizer nada para autoridades inocentes.

O jogo tem boas mecânicas, aprimotou bastante algumas coisas do Unity, e é até legal o gancho, mas, no geral, são mecânicas legais em um jogo feito com o enredo fraco e com ideias pouco instigantes. Até o predente foi excluído quase totalmente, basicamente tem duas cenas do presente, e só uma realmente adiciona algo relevante. Desmond aqui faz falta, hein?

Enfim, o depois daqui a saga muda, e entendo perfeitamente o porquê. A franquia precisa se renovar depois disto aqui. Jogo legal e tals, mas pouco criativo.

Sempre ignorei Assassin's Creed porque não me acertei a jogar os primeiros lá no Xbox 360. Mas como sou apaixonado pelo cenário de Londres Vitoriana acabei dando uma chance e ainda bem que dei.

O jogo é muito divertido, achei os personagens super carismáticos e o mundo dele é de encher os olhos, eu simplesmente fiquei horas só dando voltas pelas ruas de tão bonitas que achei. Gostei do combate, das missões e gosto de como eles usam a história da irmandade dos assassinos sempre estar intrincada com a história da humanidade. Tipo a Evie ter ajudado o Graham Bell com a invenção do telefone.

Eu daria cinco estrelas, mas infelizmente o padrão Ubisoft se repete aqui e por várias vezes eu vi uns bugs no jogo. E bugs bem feios: inteligência artificial desligando, personagem sumindo, cenário flickando, alguns movimentos sendo realizados de forma errada. E muitas vezes esses bugs me fizeram perder ou ter que reiniciar missões.

Mas, tirando isso, eu adorei e agora vou começar a jogar os outros também pra ver o que eu deixei pra trás por bobagem de moleque que não soube jogar os antigos.

Sometimes fun sometimes not. Parkour has been downgraded and London isn't as pretty as Paris or as detailed. It's a passable game but I can see why this stopped being a yearly franchise after this, the music is great though.

bom já adianto que sim eu me diverti com o jogo, não tanto pelo jogo e toda a sua construção mas sim pelo fato de que eu tava com saudade de um assassin's creed na "fórmula antiga" mesmo esse daqui não sendo tanto e tendo uns elementos meio rpg com nivel e etc que diga-se de passagem é bem ruim, o jogo tem muitos mas muitos erros tanto em gameplay e principalmente em história e personagens.
A história em nenhum momento te instiga a querer saber mais por que muita coisa nela é jogada de qualquer jeito, o primeiro exemplo que veio na minha cabeça é o lance das gangues que o personagem cita nas missões iniciais que vai criar uma gangue e uma missão do nada a gangue inteira já é instaurada, tipo "???", uma das mecânicas mais importantes do jogo é simplesmente jogada assim de qualquer jeito, já uma mecânica que me dividiu bastante foi o gancho, acho que ele é simplesmente muito bom para subir lugares em grandes escalas mas tem horas que fazer parkour não faz muito sentido e você só fica spammando gancho por que é mais facil.
Agora falando dos personagens, nenhum personagem nesse jogo tem o minimo de carisma, até mesmo os principais como os protagonistas e o vilão que são muito qualquer coisa e nada marcantes, até mesmo tentam forçar um romance da Evie com o Green mas sinceramente fica uma bosta kk.
Em compensação o jogo tem pontos bem positivos como a ambientação de Londres que é incrivel e o fato da Base ser um trem eu achei um ponto bem criativo e interessante.
Minha experiência foi divertida apesar de todos os erros e falhas constantes no jogo, na minha jogada eu presenciei infinitos bugs e problemas bizarros de performance pra um jogo de 8 anos atrás, teve momentos que eu cheguei a 15fps, em resumo é um jogo bem qualquer coisa, pra quem gosta da franquia acho que vale o teste.

Alright, kinda took a long time to beat this one and dropped I'd for a while, but, this game is good, not anything exceptional, a solid 7 I would put, the stealth is te best part and the missions are engaging, and the city is just beautiful to explore, the combat straight up sucks, just the worst of the whole franchise, Batman Arkham knockoff, but, the stealth makes up for it in many ways, the story, though not the best, is good enough, better than unity in my opinion, but that's about it, I recommend playing

A maratona era pra acabar com o Rogue mas aí eu lembrei que eu tinha essa porcaria na Epic, joguei um pouco achando que seria uma merda e acabei gostando, que se foda....

Eu concordo com absolutamente TODAS as críticas já feitas a esse jogo, mas mesmo assim... Ele é divertido (???)

Isso aí é um Ubisoft game daqueles. Conteúdo até o cu fazer bico, a mesma fórmula de sempre, genérico pra caralho... Fora que como um Assassin's Creed fica MUITO longe dos princípios da franquia, com o parkour trivializado, a história sendo basicamente uma comédia, você andando de carroça como se fosse carro em GTA, o combate usando medidor de combo achando que é um devil may cry ou algo assim... TÁ TUDO ERRADO AQUI, mas se você abraçar o descaso dá pra brincar bastante e aproveitar um mundinho aberto com setting daora, e uma história que tira uns sorrisinhos de canto de boca.

Esse jogo DESGRAÇADO é uma PARÓDIA de Assassin's Creed que eu tentei com todas as forças ODIAR, mas acabei gostando um tanto e me divertindo um pouco, talvez pela quebra de expectativa. Eu tenho absoluto NOJO do fato de que eu gostei tanto dessa merda e estou envergonhado.

idc what people say, i loved this game

Demasiado odiado..... Es un buen juego, aunque no tenga parkour y solo uses un gancho la experiencia es muy disfrutable(menos algun bug que me cago en tos sus muertos)

Jogo é divertido, o sistema de gangue é maneiro. Os dois protagonistas são bons.
Não lembro muito bem da história mas sei que já não era grande coisa

Pros: unity but plays it safe
Cons:Unity but plays it safe


Aún por terminar, muy de vez en cuando me da por jugar un Asassins Creed y este es el único que tengo, está guay ir por los tejados de Londres pero siento que no hay mucho énfasis en el parkour porque se puede saltar todo con un gancho y tampoco hay mucho énfasis en el sigilo porque pelear con bastón está rotísimo.

Massive improvement from Unity, they got rid of a ton of the stuff that made both the game and the platinum tedious. Victorian London was a pretty cool setting, had very likeable main characters plus a much needed grappling hook mechanic. Other than that the plot is still kinda mediocre and the villains very forgettable. The platinum still has a fair share of annoying stuff, but again not as bad as Unity.

Ummmm so this was a game. Loved the concept of twin assassins and making your own gang and the train but those were only the cool parts of this game everything else was meh. Can’t remember the story for the life of me but it must’ve not been all that. After this game they stopped releasing games every year and came back with origins a few years later so I can’t say if it was a good comeback but odyssey was amazing so hey.

this game could have been great. i love the setting, and the characters have a great basis. however, i feel that the story and characters were not elaborated on and developed as much as they could of been. the environment in the game is great, but the characters and story feel shallow and lack the depth that other games in the series have. it's not a BAD game, it just could have been much better, especially from such a renowned series.