Reviews from

in the past


I didn’t want to play through this game for a very long time, it just didn’t touch anything in me in the first hours, but the game opens up a lot towards the middle of the game, when a more expanded shell of the plot is revealed to understand this world. I focus specifically on the plot, and it is written quite well and unfolds at a fairly good pace (well, except for the beginning).

Typical open-world gameplay didn’t really spoil the picture as a whole, but this particular one is boring and I want to criticize it, especially about the step-by-step progression through the plot and additional quests. The level system is incomprehensible, essentially affecting only the leveling tree (which, in principle, does not give much) and 10 HP for each level. There are no complaints about the main plot, but there is still a feeling that everything is crumpled into one heap and sometimes you just get overwhelmed with additional quests, especially when you decide to do it all, after some time, you no longer remember what is there. I didn’t notice grind in the game, it’s more likely that there is a lack of any variety in this regard, there are more useful activities than there are, everyone was already tired of clearing the camp of enemies even then.

Did I like it? Yes, most likely yes, and I can’t help but recommend it to anyone else, I really want to show another story about humanity and what wars, any kind, lead to, perhaps this will always be in us.

Я очень долго не хотел проходить эту игру, она просто не задевала во мне ничего в первые часы, но игра сильно раскрывается ближе к середине игры, когда более расширенная оболочка сюжета раскрывается для познания этого мира. Акцент делаю именно на сюжет, и он расписан достаточно неплохо и раскрывается в достаточно хорошем темпе(ну кроме начала).

Типичный геймплей открытого мира не испортил особо картину в целом, но конкретно этот скучен и его хочется критиковать, особенно насчет поэтапного продвижение по сюжету и дополнительных квестов. Непонятна система уровней, по сути влияющие только на дерево прокачки(которая в принципе ничего сильно не дает) и 10 хп за каждый лвлап. К основному сюжету претензий нету, но все равно есть чувство, что все скомкано в одну кучу и иногда просто заваливаешься в дополнительных квестах, особенно когда решился выполнить все это через какое время, ты уже не помнишь что там. Гринда в игре не заметил, скорее не хватает какого либо разнообразия в этом плане, больше полезных активностей, чем есть, чистить лагерь от врагов уже всем надоело еще тогда.

Понравилась ли мне? Да, скорее да, и я не могу ее не порекомендовать кому-либо еще, уж слишком хочется показать очередную историю про человечество и к чему приводят войны, любые, возможно в нас это будет всегда.

This game was good. Simple and good. I can't describe it in words. There was so much freedom like it. everybody in this game is killable even a lesbian I came across. damn! not a lot of games let you off with some freedom. Storywise it was good ig. until the end. It got a bit boring when I was near the end. Some side stories were on par with the main story, like Damn. Gameplay was typical. Nothing special. It didn't need to tho. it was ok as it was. But could have done a bit better with stuttering tho. whenever I entered an area it stuttered for the first 3 sec. Overall I enjoyed the game. I will finish the DLC when I am bored with other games.

A very strong addition. competently built into the game, it has the same jambs as the original. but you can forgive.

Очень крепкое дополнение. грамотно встроенное в игру, имеет такие же косяки как и оригинал. но простить можно.

Let's add a cat to a robotic cyberpunk and we get Stray. A very small and cozy project, which I want a little more of, because it’s a shame that it suddenly ends without answering most of the game’s questions, leaving only “What’s next?”

Добавим котика в роботизированный киберпанк и получаем Stray. Очень небольшой и уютный проект, которого хочется немного побольше, т.к обидно, что внезапно заканчивается не ответив на большинство вопросов игры оставляя только "Что дальше?".


Trades the prequel's strong theming for mechanical adjustments. This isn't to say theming isn't present; the story and characters are way more prominent this time around. But it's clear Lightweight was interested in cleaning up the fighting game experience this go-around. Controls are simplified, weapon differences are more pronounced, and certain characters even have unique stances - for example, Gengoro trades the standard katana mid-stance with an iaidō moveset. Which admittedly seems redundant in a game where any strike is a killing blow, but heck if it ain't fun.

I would've thought for sure that POV Mode would've been removed in the sequel, but it's actually been expanded quite a bit. Most of the core modes have a version of it available, and wireframes have been added for the player character. It's kind of a strange effect, since it's not true first-person anymore, but it works once you get used to it. Actually, the player character's tendency to look at the opponent is useful for orienting yourself. The Story Mode bosses are especially obnoxious in POV Mode, though.

Oh, yeah, the story mode's final bosses. In an interesting move, each of the respective final bosses has a unique gimmick: characters of the Shainto school fight a final boss who teleports away from every strike, while the Narukagami students face off against an armored final boss. It's an interesting idea, where the former tests your ability to double-strike (since dude's vulnerable while recovering from his teleport) and the latter tests your ability to literally stab him in the back (as he isn't armored there). Though in practice, it feels like more of an annoying binary check than a proper test. Ah, well.

While I appreciate everything done to streamline this game's experience, I do kinda feel like the deliberate intentionality of the original's been lost. The Bushido Code only really exists from a narrative perspective, since it's not reinforced by the gameplay. There aren't any branching paths, save the Shainto students getting to renege on their whole revenge plot at the last second. Even the buttons have sort of lost their purpose, since you no longer have that cool rise/fall, advance/retreat effect from the first game; parry is done automatically, and the stance-shift button is now separate from the raise up/lower down buttons.

I still like this game, and I think that if you're strictly interested in multiplayer/fighting game shenanigans, this is the one to look to. But I probably prefer the tone of the original a bit more. Theoretically, you'd have a complete winner combining the two games' approaches, but as a little duology, it ain't bad, either.

A few things that made me go WTF - a lady in underwear gunning me down with an M-16, a funky black guy in an afro and shades inexplicably showing up in this bushido story, Black Lotus turning into the Phantom of the Opera and developing a pronounced Irish brogue, a very rude Kilroy showing up on one stage. Game's kinda weird.

Construction Simulator 2022 offers a satisfying construction experience for enthusiasts of the genre. With a vast selection of officially licensed vehicles, realistic physics, and expansive maps, you'll get to live out your builder fantasies. While the controls can be a tad frustrating and tasks might feel repetitive to some, the game's detailed simulation and immersive qualities make it an enjoyable choice for anyone interested in the world of construction.

Концепт игры был очень неплох, но у разрабов была одна проблема. Собственно, зачем нам еще одни танки онлайн?

Однако если поставить меня перед выбором, какую игру оставить а какую удалить, то я бы лучше оставил Танки Х, так как потенциала здесь было гораздо больше. Жалко что загнулись..

Not a lot to say here. Just a short and cute little escape room game. The levels are interesting, and multiplayer seems fun, although I played it by myself. If anything, I wish it could have been more difficult near the end, but I still enjoyed all the levels.

In short, a piece of shit for all ages. Instead of making a meme platformer based on the most annoying cat, they ended up making a disgusting knee-jerk platformer.

Если вкратце, кусок говна для всех возрастов. Вместо того, чтобы сделать мемный платформер по самому надоедливому коту, в итоге сделан отвратительный платформер на коленке.

Felt like a Short Hike. I really like cozy open-world games like this that have actual human dialogue. So many triple A titles have dialogue that seems stilted and I feel like indie games have such a unique way to voicing the characters that sounds natural. Touching story, fun characters and creative vibe. Love this one. 😊

May this review protect you from wasting time in this game, the game designer did not want and did not try to make something pleasant and similar to the game.

Да обезопасит вас эта рецензия от бесполезной траты времени в этой игре, геймдизайнер не хотел и не старался сделать что-то приятное и похожее на игру.

Oh gods, when will it end? Semi-infinite roguelight doom shooter, at the beginning you can feel the variety, the levels are randomly generated, the monsters are all quite different, but you get very tired of the number of levels already in the 2nd act (there are only 3 of them and they are very huge) There is basically no plot, only doctor’s notes after each level . I wouldn’t say that I didn’t like this shooter concept, there are many positive aspects in the form of driving music, but again, in the end, killing demons becomes not fun and too routine.

О боги, когда она закончится? Полубесконечный роуглайт doom-шутер, в начале чувствуется разнообразие, уровни рандомно генерируются, монстры все достаточно разные, но сильно устаешь от количество уровней уже на 2 акте (их всего 3 и они очень огромные) Сюжета в принципе нет, только заметки врача после каждого уровня. Не сказал бы, что мне не понравился такой концепт шутера, есть много положительных сторон в виде драйвой музыки, но опять же, под конец убивать демонов становится не весело и слишком рутинно.

Surviving the Aftermath offers a challenging and engaging post-apocalyptic city-building experience. You'll grapple with tough decisions, manage scarce resources, and shape a colony in the wake of global devastation. The game blends survival mechanics with complex societal dilemmas and a detailed world map filled with exploration opportunities. While the pacing can be uneven and the difficulty occasionally feels punishing, Surviving the Aftermath is a rewarding strategy game for those who enjoy post-apocalyptic settings and testing their leadership skills in a world on the brink.

Dave the Diver is a delightful surprise, blending deep-sea exploration, fishing, and restaurant management into a charming and surprisingly deep experience. The underwater world is vibrant and teeming with life, offering a sense of wonder and discovery with each dive. While occasional bugs and simplistic combat can be minor annoyances, the game's unique activities, quirky characters, and heartfelt narrative keep you hooked. Dave the Diver is an absolute gem for anyone seeking a relaxing adventure with a generous dash of unexpected depth.

Let me start by saying that my initial experience with the game was soured by the motion sickness I endured for the first 1-2 hours of gameplay due to the lack of an option to disable motion blur. I almost dropped the game because of that, but thanks to modders, I was able to overcome this annoying issue and immerse myself fully into the game.

Alan Wake's soundtrack, atmosphere, and story are incredibly captivating. From the depths of dense forests to the eerie solitude of abandoned cabins, every location feels thoroughly designed to immerse you in its haunting atmosphere, creating a sense of constant unease.

Sadly, the game's greatest weakness is its gameplay. While the gameplay is well thought out, it became too repetitive rather quickly. And goddamn, Alan needs some cardio training because this man can't run 5 meters without getting out of breath. Seriously, the stamina could as well have been non-existent. I also feel like some set pieces have overstayed their welcome, making me wish they would just end already so that the plot I was really engaged in can go on. All of this dragged the pacing and overall flow of the story down for me.

At its heart, Alan Wake shines through its fantastic storytelling and engrossing plot. As someone who truly enjoys narrative-driven games, I had a good and unique experience. However, the repetitive and somewhat dull gameplay, specifically shooting down the Taken, diminished my overall enjoyment.

A relaxing game made with love for another game. Pikmin. For those who like to collect everything on a level, this is definitely one of the best projects.

Релакс игра, сделанная с любовью к другой игре. Pikmin. Для любителей собирать все на уровне, это однозначно один из лучших проектов.

How to make a spinoff of the most dramatic line of games about Japanese crime even more dramatic? Show it from the other side, in the form of a justice system, which most often has its threads on the dark side. It seems that this has already been shown in the Yakuza series of games, but this time we are a simple private detective, who was rewarded by fate to achieve the truth using our own methods, digging and diving between the edge of the law and street showdowns with Yakuza clans.

In fact. This is the same “Kamurocho” city simulator as in other parts of the games, funny additional missions, a living city with its own stories, contrary to the main part. There is something in common, there is something completely opposite, the gameplay is once again not boring, hitting faces is very pleasant in almost any part. There is of course a place of boredom, pursuit missions are the most boring thing. which I only saw and played. but the advantages in the form of searching for seals at any place of the investigation were very touching and covered all the shortcomings.

Как сделать спинофф по самой драматичной линейки игр про японскую преступность еще драматичнее? Показать ее с обратной стороны, в виде системы правосудия, которая чаше всего имеет свои нитки на темной стороне. Вроде бы это уже было показано в серии игр Yakuza, но в этот раз мы простой частный детектив, которого наградила судьба добиться правды своими методами, копаясь и ныряя между гранью закона и уличными разборками с кланами якудз.

По сути. это такой же симулятор города "камурочо" как и в остальных частях игр, забавные доп миссии, живой город со своими историями, в разрез идущих от основной части. Есть что-то общее, есть полностью противоположное, геймплей в который раз не приелся, бить лица очень приятно почти в любой части. Есть конечно место скуки, миссии преследования самая скучная вещь. которую я только видел и играл. но плюсы в виде поиска котиков на любом месте расследования очень умиляла и покрывала все недостатки.

Another "strange things", only in a jrpg wrapper without a game inside. Boring, crooked, slow, the only good thing is the visuals.

Очередные "странные дела", только в jrpg обвертке без игры внутри. Скучно, криво, медленно, единственное что хорошо, это визуал.

Único jogo da franquia que joguei e me rendeu boas horas de diversão.
O jogo não é perfeito. Ele tem alguns elementos meio defasados e chega um momento que fica um pouco repetitivo (joguei sozinho), porém é uma boa experiência.

This review contains spoilers

For personal reference more than anything else.

Second time playing through this after the first time four years ago. Played on Xbox One using the HD Collection version. Played on Easy Action difficulty, Normal Riddle difficulty and got the Normal ending.

There was a short while when I was playing this that I just wasn't feeling it, any issues I had, had boiled over and I just felt bored. But then I got to about the last hour and the game managed to pull me back and I was probably the most into it than I had been throughout the rest of the game.

The story here I was initially worried about as just coming off of the original where I wasn't a fan of the plot and this game being a direct sequel to it, I figured I wouldn't be able to get into it and for a while this was kind of true. The story is told quite sparsely in the first half like in the first game but once it hits the second half not only does the story come out more but it also gets quite interesting. I'm sort of interested in media surrounding cults but when the religious aspect takes over quite a lot it starts to lose me and this game is very heavy on the religious aspect, but there was something about it that just worked and I was enjoying listening to the dialogue or reading the memos in the game.

The characters also worked in a similar way, although straight from the start I found myself liking Heather as a character and she only got better as the game went on with her being one of my favourite characters of the series so far and perhaps one of my favourite protagonists in a video game. Her story is interesting and I found myself caring about her a fair bit. But the main thing for me is that I love that the game remembered at the end of the day that no matter what happens, she is still a teenage girl and she acts like one. She's a bit bratty and not afraid to say what's on her mind as she does not take shit from anyone and it made her all the more interesting. Various quotes she had or some of her thoughts when interacting with an item were either quite funny or enjoyable to read as it felt like they really put her personality in the writing which was great.

The other characters mostly needed time for me to warm up to them, Douglas was ok and he basically stayed that way the whole time though. Claudia just felt like Dahlia again for a while but once the game got to the church I found her a lot more compelling as the game was sort of going into why she was the way she was and her becoming more of a complex character who I was beginning to feel kind of bad for despite what she was doing. Vincent started off just being annoying but he also got better as well around the same time as Claudia when he had more interesting dialogue and also was being revealed to be more and more of a prick which was more engaging to see compared to how he started.

Gameplay was really not great here I think, its better than the first game as I didn't have to use tank controls but it felt kind of worse than the second because while neither game had great combat, the melee weapons at least felt somewhat good to use in the second game. The melee weapons are generally what I prefer to use in these games and none of the weapons felt like they were actually hitting anything half of the time, I thought that maybe I just needed to wait for a bit to come across something like the hammer in the first game but nothing like that ever came. I also didn't really like the enemies much in this game either, some had interesting designs but that was about it.

The areas in the game were kind of weird to me because in all honesty considering what locations were actually in the game this should probably be my favourite collection in the series so far but it just wasn't. Going to the hospital again was fine as I think they actually managed to make it feel quite different from the last two games but what is basically the same location three games in a row is a bit much I think. The final area was nothing special and I think the game had played the 'Otherworld' aesthetic a bit too much by this point. But the rest of the areas were pretty good, I liked how they reused areas or ideas in the first game that I felt didn't get used enough like the shopping centre and the amusement park (the haunted mansion was probably my favourite area in the game even if I wish it was a bit longer). I also quite liked the subway and the building with all of the different businesses as they were fun to explore and were not really places I see used in many horror games.

Just like with 2 I'd like to acknowledge how playing the game actually went with using this version. I was quite worried going in as when I last played it, it crashed on me three times (twice in the subway and once in the building with the businesses), but thankfully that didn't happen this time. Outside of what I think were two minor but noticeable visual glitches I don't think I had any problems with the game. I will say that there was a few times where the only audio coming from the game was Heather's footsteps and I didn't know if this was supposed to be like this or not as it was usually in quiet areas with no enemies around. But I actually kind of liked it and it made me feel a lot more alone which I think worked in the game's favour, so whether or not it was a glitch or not I don't really mind. One more thing concerning this version was that I had to play with the new voice acting and I quite liked it, I've not really heard the original voices all that much outside of a couple of YouTube videos and I think it helped me be able to enjoy these new voices even if they don't really fit the Silent Hill tone or whatever.

Some scattered thoughts:

• I think the game was quite creepy at times and even scary at points but for the most part I didn't really feel anything for a lot of the game. I think the game tries a bit too hard to be scary and ends up overusing some things or going a touch too out there with some things (to better explain, they looked kind of cool and interesting but far too weird and over the top to be genuinely scary).

• The puzzles weren't half bad in this game and I actually felt like I could do them without looking them up but what I ended up struggling with was some of the combine the items things as the things necessary were not things I was thinking of and another issue I had was seeing items that I needed (the chain that is the same colour as the bench its on in the dark as shit amusement park).

• While I'm more interested in the whole cult plotline than I was before, I would be perfectly ok if it wasn't the subject of another game as I already kind of felt like this was sort of unnecessary. From what I've seen though I don't think I have anything to worry about thankfully.

Overall I really liked this game, I think even when I was kind of bored during the middle I was still thinking that it was a good game and the fact that it picked up so much towards the end really helped it (that and the game being short as well). I'm happy that I still quite like this game.

What will happen if Doom and Mist rape each other, the answer is in front of you. The gameplay is very addictive and the game ends very quickly, but there is some aesthetics in it, especially for those who love this horror format. A too individual approach to the game is required. The main character is always silent, there is zero interface, from these dense corridors you can get a couple of sores in the head and the like awaits you. There are not very many riddles that puzzle you, but there are enough enemies that break your skull with all sorts of shit, the shooting is made as inconvenient as possible, just to suffer your mind. It will do for once.

Что будет, если Doom и Mist друг друга изнасилуют, ответ перед вами. Очень тянущий геймплей и очень быстро заканчивается игра, но какая то эстетика в этом есть, особенно кто любит такой формат ужасов. Требуется слишком индивидуальный подход к игре. Главный герой который вечно молчит, нулевой интерфейс, от этих дремучих коридоров можно словить пару болячек в голове и тому подобное вас ждет. Загадок которые ломают голову не очень много, а врагов которые ломают тебе череп всяким говном достаточно, максимально неудобно сделана стрельба, просто для страдания твоего разума. На один раз сойдет.

Breaking the fourth wall as an idea is a very good game. As a game, unfortunately, it’s not very good, although for a free project it’s quite good work.

Ломание четвертой стены, как идея, игра очень неплохая. Как игра, к сожалению не очень, хотя для бесплатного проекта достаточно неплохая работа.


This review contains spoilers

Goated game, sadly drops after you make it to Anor Londo, the fights seem fair most of time besides when you fight two at a time (Ornstein and Smough) but every boss seems beatable and deaths feel fair.

Можно ругать нынешние танки онлайн сколько угодно, объясняя это скатыванием в донатную помойку и ностальгией. Но давайте будем честны - танки всегда были говном, просто в детстве нам это не мешало развлекаться.. Будучи маленьким ребенком можно и в луже грязи найти забаву, и камень в небо кинуть.

No esperaba nada de él y me ha sorprendido porque me ha gustado un poquito.

El humor y los diálogos son muy buenos, y menos mal porque el diseño antropomórfico me ha sacado constantemente. Hay algunos personajes a los que les queda bien, pero en otros es horroroso.

Aventura cortita y al pie. Con ganas de ver que hacen en la continuación.

It's probably the weakest of the unofficial "The Universe is Toast" trilogy, as it is simply a reskin of Keen 4 slightly modified with new maps, and I think that is by design. I think Ceilick is trying to ease into the more out their ideas that will be present in the other two entries. This does a really good job otherwise of establishing another planet that Mortimer McMire has taken over, and the Krodacians will be back in the 9th and final game.