Reviews from

in the past


Um clássico absoluto.

Doom é um dos jogos que me introduziu à tecnologia. Praticamente aprendi a mexer no computador só pra jogar Doom.

Apesar de hoje ser conhecido apenas por ser o pai dos boomer shooters, Doom deu início à popularização do gênero FPS, e também à comunidade de modding pela internet (há novos WADs até hoje).

Quem está acostumado com os FPS atuais pode estranhar a ausência da mira vertical e também do ADS, mas pega o jeito rapidinho e ainda é divertidíssimo!

O fator terror continua presente mesmo hoje em dia. Jogar os mapas que têm corredores escuros usando fones, é susto na certa.

A música da primeira fase é um dos melhores temas de todos, que delícia de track.

Parece que esse jogo nunca vai envelhecer.

One of the earliest gaming gamer memories i have is playing Doom (and Wolfenstein) with my dad, him working the directional keys and me smacking spacebar repeatedly on every wall, hoping for a secret door. Since then I have hopped into Doom intermittenly for 20+ years, but I never really sat and played it front to back.

I’ve been getting more gray hairs lately, I stare at them in the mirror. I don’t think it bothers me that much but I do this daily, multiple times a day. Maybe I can prolong a thing or two by completing the video games I loved but never finished back when I had no gray hairs.

As much as I love the name of this video game, i can’t help but think that “Boom” or “Zoom” would’ve been equally as effective.

Anyway, E1-E3 is pure game, rich and robust juice, no pulp. E4 is something that I also ended up playing, and then I marked it completed it on Backloggd. E1-E3 is a rollie coastie of running, and then gunning, and then searching. E4 is the “funhouse” trailer at the local fire department fair, a cheap thrill if you will. The amount of buttons I pushed in E4 that resulted in the wall behind me opening to reveal enemies in a closet makes me question a thing or two. Question one being “what the hell?” and question two being “can you not???”

idk man Doom rules and makes me so happy. I played it on switch and it feels so good with a controller. Maybe we don’t have to be so married to the “FPS needs to be fully 3D” idea.

I remember someone got this onto the school computers without the teachers noticing.

The most christian game to ever exist


The game that defined what a fps was and could be. Doom is a classic.

this game gave me chills!

How cheerful and fun it still feels! I'm really surprised how id Software in 1994 not only literally created the genre, but also immediately gave it just a reference lesson in level design, which is the first chapter. In the second and third they start to experiment and the results vary, but it is still very high quality, very easy to understand at first and quite difficult towards the end. Small details like the swinging of weapons when walking, the face of the main character at the bottom of the screen, secrets in levels that often trick you at the same time, or interesting design solutions so easily raise the cult status of this game years later. Did Carmack, Romero and company know that they were creating such a cult project then? I don’t know if there is an exact answer to this question, but I think that they definitely knew that dynamically destroying demons with a lot of blood and a cheerful soundtrack would be a fun experience. And in this they were absolutely right.

O game que espero que TODO MUNDO tenha jogado kk

pra um jogo que só tem único objetivo de matar demônios, é divertido pra crlh

sparo come a perusi su bang

now im a boomer shooter girl

Played on Switch. A fun if repetitive game that is easy to pin down as the hit game to play when it released (surprisingly only 5 years before Half Life).

What can I say about it? Just appreciate the violence🤌

Base Doom starts strong and kind of drags towards the end. 3.5/5
However, with mods, Doom can be anything you want it to be, and that makes it a perfect game.

Tom Cruise In The Color of Money (1986) simply saying...

"Doom"

I've played through Doom (and more specifically, Knee-Deep in the Dead- the other two chapters are a lot more varied in quality) more times than I can even count, and every time the timelessness and slickness of it surprises me. The movement is great, the level design is mostly excellent and the soundtrack is phenomenal. Suspense, Sign of Evil, I Sawed the Demons, Nobody Told Me about ID- the list of great Doom tracks is pretty much just an OST list. It's an all-timer.

Early, influential games don't always hold up. I LOVE the first Resident Evil, but the door animations and fixed camera angles haven't aged great- I don't mind them personally but they're a huge turn-off for most people, which is fair. The first Zelda game, the first Metroid game, the first Devil May Cry, all were very influential for their respective genres but none of them hold up all that well. Doom does. It's timeless in a way that even other all-time greats like Ocarina of Time aren't. Just phenomenal all-round, and I can't wait to play it for the thousandth time in a couple of days.

Good game that pretty much did the work for other shooters of this type


A good classic but everything following it is just better (except doom III)

El primer episodio y la mitad del segundo son verdaderamente buenos, el resto es malo y aburrido.

If you didn't set the resolution to 320x240, you didn't beat the game