Reviews from

in the past


I'm kicking my childhood self for getting filtered by this game back in 2000. This game just oozes charm and is beautiful to look at. The music is insane and top notch. I loved the progression system. Probably one of the top 5 Fromsoft games I have played. The final image you see at the end made me emotional for some reason I can't quite place. I beat the game once and then the next day I was like damn I need to beat this again and get every item so I did.

Excellent game, much better than I expected. Really wish I played this before now, but that's the point of going through our backlogs right?

Atmosphere is top notch, which I expect from From Software. The music was so chill, and often crazy in interesting ways. The weapon/armor/art system was cool, interesting seeing a game like this not involve leveling.

It's definitely an interesting adventure full of way different environments from each other, lot of cool 'puzzles' and a story that had me scratching my head, in a good way.

Hated most of the bosses, and often the gameplay was too simple, even for 2000 era From Software. Nothing debilitating but definitely why I might take a break before trying the sequel.

Worth a look if you enjoy video games.

Among the Fromsoft titles of the early 2000s, Evergrace holds a special place in my heart. The feverish atmosphere, the unique character designs, the unorthodox but soulful soundtrack by Kota Hoshino, it all comes together for the one of the most unique experiences in the Pre-souls Fromsoft catalogue. Of course the game is far FAR from perfect, the gameplay is more or less average, and the story fails to tell itself, requiring the player to 100% to even understand it. Clearly this title was a rushed launch title for the PS2, but it's still quite enjoyable in the way it came out. It's pretty amazing how the director of Evergrace Yuzo Kojima would go on to produce Elden Ring, and honestly playing through Evergrace you can see its influence not only in ER's imagery but also in gameplay mechanics found throughout the souls games. If you're a Fromsoft fan interested in their pre-Souls era, I recommend Evergrace as a place to start!

The music is deranged and I love it. NPCs give major grumpy Dark Souls energy; loved when the old man told me “I hope you die”

fromsoftwares first game developed by their b-team based at the tokyo metropolitan matsuzawa hospital


Cool game.

What the hell is that translation though........

Not writing more about it because I'm not sure if I love or hate this.

Cool game though.

EDIT: nevermind this is peak

El segundo mejor juego de FromSoft, gran parte d emi amor es porque el ost es como nada que escuche antes y lo adoro completamente

super conflicted on this, on one hand, yes the soundtrack is amazing and the overall tone the game establishes is this amazing blend of ethereal and otherworldly, and on the other hand, the game feels awful to play, and I've listened to the shit out of this soundtrack... listening to it through PS2 architecture really doesn't do it justice.

it really is a masterclass in just how much the overall tone and atmosphere of a game can elevate it from dogwater to cult hit.

gamers are all stupid and i have superior taste

This review contains spoilers

FromSoft quirkiness on the Playstation 2?

Yes, I knew this would be right at my alley, bringing the 128-bit era + From Software into an amazing gaming sandwich.

Expect quite bad controls, AMAZINGLY bad voice acting, and phrases like: "I am still alive, can't tell if that's good or bad luck"

If you like early PS2-era games and/or obtuse, unique FromSoft titles, give this a try.

after beating it fully, I can acknowledge its a deeply flawed game, but it's just so compelling. I like the music, the character design, and the game's world so much I can't help but love Evergrace. I also don't think the games that clunky, and I personally enjoyed the gameplay although I definitely can see why people say its really unrewarding and how it feels bad to play, but the games controls and mechanics just clicked with me personally.
TLDR; Evergrace is a deeply flawed but beautiful game, and I loved it despite its flaws.

if some early PS2 games are janky in a good, enjoyable way, this is probably the opposite. soundtrack is great though

Its such a strange experiience. Having played PAL 50Hz EU release and now undub NTSC 60Hz makes such a huge difference in experiencing the game itself.

Evergrace is everything I want out of the medium of video games.

Is this game "good" in a traditional sense? Obviously not. The game's tumultuous development from PS1 to PS2 resulted in the game's scope being both cut back, while awkwardly lurching onto new hardware. This game feels like a strange in-between of a 5th and 6th generation more than any Dreamcast release. The plot is borderline incomprehensible, with key elements of the plot being inaccessible to western players due to a translation error with the bestiary. There are sections of the game that drag on for entirely way too long. There's an eclectic collection of stats that are incrementally increased through random drops from specific enemies, and even then, you won't notice a ton of difference. Combat is slow and lurching. Instant death from the environment is a constant. This game isn't polished in the least bit.

You'll never play anything like it though. Not even the sequel. I got this game at launch, and it's stuck with me throughout my adolescence as this alien, haunting action RPG.

Noriko Meguro's character designs and art direction are in full display here. I love how each of the game's disparate cast are instantly recognizable, even translated in game as clunky as they were. The world design is phenomenal. The skies have this pale, sick green color to it. The "trees" are bare spikes that have more in common with nuclear waste disposal barriers than foliage. There aren't any stock enemy designs in the game, the closest thing to "recognizable" is a boss halfway through one of the routes that looks like a demon. It feels like all the best parts of Morrowind's art direction, without ever feeling the comfort of a more mundane space. The entire game feels like you're in this hostile, foreign land and any respite you manage to get is something you carved out.

Kota Hoshino's soundtrack supersedes the game's own popularity at this point. The in game tracks differ from the original compositions, but not in a way that detracts from the overall experience (if anything, having a more subdued version of Buying Goods at Palmyra is a good thing). Nothing else, outside of Forever Kingdom, sounds close to this game. The highlight track for me would be Omen, the track that plays during the final cutscene/credits track. There's an assumption that this game has a very amateurish, ill fitting soundtrack (partially due to the fact that, as of the time of creating the OST, Hoshino didn't know how to read sheet music). I think the soundtrack fits the game's atmosphere perfectly, and I have a ton of respect for Hoshino for pulling off what he did.

The voice acting, at least in the english version, is terrible. It's never boring, and it instantly careens into "so bad it's good" territory. Don't play with an undub, it's part of the fun.

The large collection of equipment (that you can and HAVE to visually customize!) is admirable. Some players might have reservations with the fact that none of it is going to look like you're walking around in a traditional western suit of armor, I find that to be a selling point. Each piece of equipment also comes with abilities that have either use in combat, or exploration utility that you can only come across through experimentation. While a lot of my runs do devolve into "hit everything with the piko-piko hammer that's inexplicably the second best weapon in the game" (no prizes for guessing the first, check the dev), you are rewarded for exploiting elemental weaknesses and dressing for success.

The story requires external reading to fully understand, due to the game being the car crash that it is. That being said, fully understanding what this game's story isn't impossible and was rewarding to piece together, and unique enough to where I don't want to talk much more about it here. The main "antagonist" never shows up in the game at all and is mentioned only a few times.

All of this adds up to a game that's resonated with me since I picked up a copy back in 2001. A lot of this review just devolved into me saying "damn this game is weird" twenty different times, but I've played so many games and very few of them have such a distinct personality like Evergrace does. It's a challenging work of art to stumble through, one that requires patience. Having 100 percented the game, despite its glaring issues, it's a challenge that's rewarded me enough to call this a game I would put in my top ten. You want something different? This game will give you something different.

It's always interesting to go back into From's catalogue and just see they have always been iterating and never stopped. Evergrace is kind of like them transitioning their first person action titles into third person, with somewhat success(?). The game feels underdeveloped I guess?, or maybe it was design just the amount they wanted. Definitely feels like they just popped out a PS2 game and thats it.

However, it has cool ideas that don';t really get super extrapolated on. Weapons/Armour can have spells attached to them, and they all cost durability (much like DS1 weapons with special attacks). There is a pair of shoes that can hover slightly, but its literally only useful in one spot of the game.

I also really like the stamina system in this game. It is a power bar like Minecraft or From's older titles. Wait for it to be full to do 100% damage with your weapon. It is tied to your health however, so the lower your health is, the quicker it actually takes to recharge your bar. This doesnt affect weapon damage, just makes your swing rate higher basically. Trade off having low healthy, for fast recharging stamina dps.

The main problem this game has is the camera though. Fromsoft had not yet learned what to do with the right thumbstick and made it so that flicking it any direction swaps your weapons. I admit it is better than pressing Circle then Triangle really fast, but man, this game really needs Lock On or better camera control. The secret boss of The Shadow Tower (Oh yes, its also in the game) is in this fucking arena with zero depth perception (Hello 4 king) with this fucker who flies and if your camera gets fucked up, oh well! Most of the time the camera is fine but sometimes it is really really ass.

The story is whatever, not much to it I think. The music of course is wonderful and beautiful and other wordly and godlike. So over this game is kind of not a fully developed game I feel, but its still pretty cool for what it is.

Evergrace is the spiritual successor to King's Field and its related titles, adapting its gameplay into a third-person perspective. The results are clunky and sloppy as hell, but honestly very charming. There's many characterful traits here, from the unique magic and equipment system to the bizarre music. It's a shame they're attached to a game so underdeveloped, with repetitive and tedious level design failing to do justice to the fascinating game at Evergraces core.

Why is the biography for this game so passive aggressive...

this game is so ass but i like it anyway

Played an undub, which I'm usually averse to but really helped here since the english VO really muddles the intent behind what's being said.

The play is really unpolished, but charmingly so, and I love the weird emphasis on playing dress-up.

The real selling point here, though, is atmosphere. It doesn't always work—area like the Human Research Lab and the lava level are as generic as any other video game lab or lava level—but when Hoshino's esoteric score and the haunting greens and oranges click it really creates something special. I found myself wandering the overworld and the castle for hours just to soak it all in. And the story they're trying to tell (which is difficult to parse without digging into supplementary material—very little if anything is explained and unlike the souls games there's not much in game pointing to possible solutions) is actually pretty interesting, a twisty character study told from the perspective of confused observers.

The game is short and not terribly difficult, so if the aesthetics work for you I think it's definitely worth a shot. At the very least I won't be forgetting it anytime soon.

aos que clamam, que se divertem e postam fotos de diferentes looks quando jogam fashion souls, eis que aqui reside a semente que deu origem a todos vocês: o jogo onde toda mecânica tem a ver com usar roupas, para abrir portas, para avançar na história, para ganhar desconto no shop.

esteticamente maravilhoso, super experimental e criativo, além da parte das roupas dá pra ver que o pessoal lá na from gosta de um tipo especifico de jogo e Evergrace é um dos melhores nisso - os ambientes misteriosos, que te pedem pra que você decore tudo, as armadilhas, os diálogos (direção das cenas é linda, pelo amor de deus), tudo o que há de escondido e as respostas pra quebra-cabeças vem de um ímpeto de criar conversa e experimentação com as mecânicas. recém joguei Armored Core 3 e pensei que eles tavam com tudo já na época do ps2, mas não esperava que estivessem com tudo assim.

I adore this game on every level, voice acting included. What a wonderfully charming game.

Evergrace é um jogo que me deixa conflituoso, de um lado ele de fato é cheio de falhas, combate é de ruim para mediano, puzzles meio frustantes mas porem contudo ele é tão unico e cativante. A musica do Kota Hoshino no seu maximo de experimentalismo, estilo artistico tão ludico que parecer ser algo de fato de outro mundo.
Evergrace talvez não seja o melhor jogo do mundo mas é com toda certeza uma peça artistica muito bonita que pela fama da from software e seus jogos souls acaba sendo esquecido de forma triste e injusta.

um jogo todo baseado na mecânica das botas de ferro no templo da água do ocarina of time: a maioria das chaves e soluções pros problemas desse mundo isolado estão nas roupinhas que você veste e quando você as equipa. paraíso de acumuladores, cleptomaníacos e fashionistas.

obs: além de tudo, compartilha o nome com infinite jest.