Reviews from

in the past


it ran at about 5fps on my pc despite having a poly count about on par with the n64

SkateBIRD is a Tony Hawk-style skateboarding game featuring birds (including a Tiny Hawk). For a fun premise like that, a game doesn’t have to be astounding to be enjoyable, it just needs to have decent gameplay (even if it’s mostly copied from another game) and some fun levels, missions and dialogue. That’s what I was hoping for from skateBIRD, nothing mind blowing, but a cheesy, fun experience. Sadly, I ended up very disappointed.

Starting up skateBIRD, you’ll get to customise your bird, choosing from many different types of bird (all control exactly the same), hats and various other accessories. You can’t rotate the bird, so you won’t know what some of the back accessories look like until you start playing. There’s a lot of fun things to choose from, with more to find hidden in levels.

You’ll skate through five different levels: a studio apartment, the top of a building, an office, a server and a different studio apartment. The majority of the game is just grey and brown, and there’s very little in the way of background detail to look at. It’s all very drab. To make matters worse, there’s some kind of effect (depth of field perhaps) that makes things not directly next to your bird look like a blur, so most of the time the only things you can see clearly are the bird and floor. The texture of the floor itself (and other scenery) is fairly low quality, while ramps made out of magazines (and the cat photo) are extremely well detailed, creating a mitchmatch of things that just don’t fit.

The levels themselves have very little structure to them, different areas don’t flow into each other very well and you won’t find yourself chaining combos between different sections of the level, instead focusing on just getting a score in one small section. The missions also rarely use the levels well. In Tony Hawk games, sections of levels seem specifically designed for missions, while in this it seems they just came up with random ideas for missions and just worked them into somewhere in the level. Missions will involve getting a high score, doing specific tricks or collecting objects.

There’s a “arrow” in the shape of a bird at the bottom of the screen that tries to lead you towards objectives, but doesn’t take into account that thing can be on a higher section of the level, meaning you have to take a long route to try a different height. The dull colour scheme also means that items don’t stand out, and there’s no highlight or “glow” on them. There’s one in particular where you find paperclips and they’re difficult to see even looking directly at them (the image below actually contains most of the paperclips). The cutscenes are (apart from two or three instances) focused entirely on the birds, so won’t show a rough overview of where you need to go.

I haven’t even touched on the core gameplay yet. Take one of the older Tony Hawk games (before they added things like tricks while grinding) and this aims to function in the same way. Sadly, everything feels floaty – not “better air due to bird” floaty, but in a slow and delayed way. There are a lot of corners, nooks and crannies that your bird will get stuck on, grinding only works when it feels like it.

One big difference between the gameplay of Tony Hawk and skateBIRD is the “FANCY” meter. As you perform tricks, it will fill up. This isn’t a combo meter (although that also exists), but determines your speed and how high you can jump. Crashing or bumping into something will reset it completely, although sometimes the game likes to reset it on its own. Filling it up also feels very inconsistent, sometimes a small amount of tricks on the ground is enough, sometimes doing 5 kickflips and a spin off a ramp won’t add anything. As having a high FANCY metre is necessary, the issues with it, and the control issues that can cause it to empty, lead to a lot of frustrations, and will require you to reset the missions a lot. It’s a really horrible game mechanic that isn’t fun in any way.

Restarting missions a lot also comes with other annoyances. The music in skateBIRD is surprisingly good, starting off with some odd but entertaining tracks where people give bird facts in tune to music (it feels a bit Jet Set Radio), with a bunch of rock songs you can unlock throughout the game. Starting a mission, restarting a mission and ending a mission will make the game skip to another track, you’ll unfortunately mainly hear the start of each song a lot. The starting cutscene for each mission will play every time, and you’ll have to tap A repeatedly to skip. There’s also another really odd thing about the start of missions: the place you start at (and respawn if you have to reset when you get stuck) seems to be the position your bird is in for the cutscene. This means that for a lot of missions, you start off facing away from where you need to go, sometimes facing a wall or a few times just aimed right at a drop (which means if you mash A to skip the dialogue for slightly too long, you’ll jump down when it starts and have to restart again).

The dialogue is mildly amusing. I didn’t encounter anything hilarious, but it would be entertaining enough if the gameplay was fun. One really nice feature is that you can “birbify” the words with a slider. The more “birb”, the more it sounds like a kid being silly with purposefully misspelt words and bad grammar.

For skateBIRD to be an enjoyable experience, all it needed to be was a semi-decent Tony Hawk clone. Sadly, the gameplay itself is incredibly frustrating, inconsistent and, frankly, a complete mess. It’s something you would expect from an Early Access title, not the final release.

Bird just wanna skate and I love that for them, but unfortunately I grew up with THPS and the skate mechanics just weren't quite there.

led me to go to therapy because of how it realized how easily frustrated I can get and how I actually hate myself constantly, but overall horrible game



Um dos conceitos mais fodas q eu já vi, precisava de um pouco mais de polimento, mas pra um jogo independente eu bato palma de pé!!

You are a bird. And you have an urge... to skate. It’s a cute little game with cute little birds! You can change up their feathers, their fashion, and do some neat skateboard tricks. My biggest issue with this game though is that the controls are very clunky. But from the short time I played it I found it very amusing.

I’ve seen such harsh criticism of this game and I don’t really get it. It’s a good arcadey skateboard game in the vein of tony hawk with some quirks. Flight as a mechanic to add additional tricks and the like. It gives a variety of challenges that are like what you’d find in THPS but also others like just rolling around after bailing and reaching target zones.

They don’t always work perfectly, and the difficulty is uneven but I really didn’t have any problems with the controls or camera. I thought it was very cute, and had a lot of charm in the levels and story, and the costume options. Even the writing despite being born from “birb” memes that got tired was pretty good and would pull a chuckle from me.

The soundtrack is also great, approximating the sort of ost in a THPS but with small artists. We Are The Union rocks and I’ve begun following them

Joguei muito pouco porque não gostei dos controles, mas aparentemente não tem uma história. A premissa é engraçada e o fato de você poder bater asas pra ficar mais tempo no ar é uma ideia legal que causa bons resultados no gameplay.
Mas é um jogo muito simples que não achei muito divertido.

A mechanically sloppy skateboarding game that fortunately has other nice things to enjoy about it. The mostly chill and funk-ish base soundtrack is delightful, and the more skateboard culture adjacent ska-punk rock collectible tracks are quite solid. There's a fun cartoon-y story about a group of birds trying to help their owner from losing their job, it has that trademark Xalavier Nelson oddball silly tone. And the cute gimmick of playing as a little birb and being able to customize them with silly clothing is a big endearing factor. As long as you're not expecting this to be a serious skateboarding game that will test your mechanical skills, it will be a pretty decent time.

THE GOOD
- Birds are cute and the character designer is extensive.
- The music is pretty good (if you like ska)
- Anthony Hawk won my heart.

THE BAD
- The skating can feel really, really bad and you might fall off your board without knowing why.
- If you dislike ska, just turn off the music.
- Levels and missions can be frustrating as hell.

The vibes are immaculate but the skating is challenging to say the least.

I saw the trailer for the game when it first was announced and was super hyped about it. Tony Hawk birds sounds great.

I started the game on gamepass and quit almost immediately. The skating is not intuitive or easy to control.

A year later, I got Skatebird in a humble bundle and decided to give it another shot. I turned all of the difficulty settings to as low as they would go. It was a way better experience. The skating did get better as I played but the seemingly random bailing when you hit a surface slightly off-kilter still feels bad.

The character designer is great and the birbs have huge personalities. If you aren't into borderline twee birds talking about their problems, then this game isn't for you.

Bird's whole dumpy got thrown out the roof because of the weirdest collision known to man

you know I had to give my birb ice cold drip tho. Beanie, tie and eyepatch all that junk with no synergy but I just think it looks neat

Oh yeah, last thing (important!!!), go to the options page 2 and disable timer and balancing if you suck wiener like me

you skate
as a bird
what more do you need?