Reviews from

in the past


An extremely bland game that would have been forgotten in the era it was inspired by. The fundamentals are there, I guess - collectables are fun enough to get, and it controls smoothly - but there's no unique conceit or vision here to keep things interesting beyond the introduction.

I've played Toree 1 & 2 + Beeny and this developer's schtick of short but dirt cheap games isn't really working for me, when none of them have been the least bit memorable. Am definitely going to skip them from now on.

Heartbreaking: Adorable rotund kiwi mascot is stuck in a platformer I don't like💔💔💔💔.

i like the new look, bird boy

Super Kiwi 64 é um platformer 3D bem construído, com movimento satisfatório e uma soundtrack imersiva. Mas sempre achei que lhe faltasse algum fator especial (que creio estar presente em outros jogos do developer, Siactro). É um jogo perfeitamente funcional, mas a diversão não está lá, nada no level design me inspira nenhuma sensação, parece só um monte de assets atirados sem ordem. Honestamente, pensei que não haveria forma de tornar Kiwi num bom jogo.

E depois a DLC grátis Doomsday lançou. Isto é sem dúvida o que o jogo original deveria ter sido. Apesar de ser apenas 3 níveis, todos eles não só têm todos a sua identidade visual e atmosfera distintos, mas também level designs bem pensados e em torno de variados conceitos de gameplay. Para não falar que segue uma história pateta com muito mais personalidade e charme do que o original que praticamente não tem narrativa.

TL;DR Temos aqui um jogo curto bastante meh colado a um jogo ainda mais curto mas divertido. Eu vejo todo o potencial na Doomsday DLC e espero mesmo que seja o rumo que uma futura sequela tome. Rezando por ti, Kiwi (rimou).


Kept thinking how much this reflected Toree's whole "cutesy platformer with dark undercurrents that are kind of just there without any elaboration" and only found out after beating it that it's the same dev lol oops!

Feels like it compromises the pretty empty worlds with a moveset that makes it really easy to quickly get around, reaching the tops of places and scoping out everything below is satisfying and all the levels are small enough that it's easy to map them out in your head.

It's half an hour of very nice feeling easygoing platformer collecting which seems to be the dev's entire moniker, hard to knock that especially with how quickly they seem to get made.

Sweet and short much like the game's price, the level design isn't as sharp as some of the linear outings from Siactro but Kiwi just being really fun to control makes up for it in the end.

It's everything you hope for from a Siactro title. It has excellent movement, charming visuals and a great soundtrack. It's incredibly impressive how they manage to make these bite sized experiences so memorable.

I had a big dumb smile on my face the whole time. This is absolutely my favorite I've played so far and can't wait for what's next.

Incredibly simple, yet fun game.
A charming tribute to the golden era of the 3D platformers.
Simple, fast and fun. I can't ask for anything else.
Also the controls are responsive as hell. Traversing the levels feels very satisfing.

Perfectly fun, cute, and charming 3D platformer - it’s cheap price point and simple premise, as well as tight controls and short completion time (I 100%’d the game in 45 minutes) make it a swell go-around for newcomers to 3D platformers, especially young children.

Level design is really surface level, and while it is certainly engaging to the extent that it’s fun to move around, it’s clear the design elements were a tad restrained for simplicities sake. Soundtrack is cute but unmemorable, unfortunately. Same with aesthetics and design, it’s a clean and effective yet all-too-pristine emulation of early 3D graphics yet the slight visual uncanny jank can lend itself to a confusing visual situation for an explorer type.

Game is short and has a lot of the charm and replayability of Beeny. I'd appreciate some more restriction and stuff to do in-game.

They were aware of the size of their levels and made it so it was fun to move around in them quickly. Good objectives and variety in the levels, and environmental stuff. I liked revisiting all the levels at the end and in a second playthrough. They probably could have reused some more things later, especially from level 5.

There are a lot of nitpicks that I feel like wouldn't have been huge problems to add to the game. There's no menu to manage save files or exit the game without Alt-F4ing. I also didn't know about crouching until I completed the game and hit Ctrl, that's not mapped on controller and there's no obvious way to remap controls.

Some harder improvements I'd appreciate in another game are camera cues and ways to make the movement not-as-free to sequence-break in the tower or tall-wall levels. I played the game twice, but in later playthroughs I need to restrain myself from climbing the walls so much in some levels.

I'll gladly play a sequel to this game to see what they can do with more levels.

Super cute, nailed the N64 look, very fun and platforming feels great. Love the speed and the feeling of flying all over the levels. Level sizes are good as well. Fairly simplistic and the game could use a small hint screen for the levels.

Such a great foundation for a game. The biggest downside to this game is that it is incredibly short (took me 40 mins to 100% it)

Cute little throwback collectathon, give it a go

old school collectathon-type platformer, really tight movement and sick level design. only took like an hour to 100% but at the price of one euro i cant complain! also a great addition to my speedrun repertoire

Quick and simple, just a fun ride with great tunes. Definitely can see myself doing multiple playthroughs because the game is short enough to just pick up and play whenever. The movement is very simple, almost to a detriment because you don't really get any new moves that help to shake up the game, but the running and jumping we were given was so tight and well executed it is still fun the way it is. They definitely had speed in mind when making this and it shows and was a very fun romp. I need more games with kiwis that have a fan/plane on their back

It's a really simple but surprisingly fun 3d platformer. The controls are spot on, but the game also feels a bit "empty" if that makes sense. I still quite enjoyed this experience; it just was a tad too simplistic for my liking.

siactro i am begging you to put all of your games on steam in chronological order i am so confused

I was somewhat satisfied with the initial release of Super Kiwi 64. It was a neat little collection of vibesy levels with a really tight, fun 3d moveset that made you wanna just fly around for hours. I end up pretty satisfied with a game as long as you have a speedy and robust movement system in it, despite it being short and me feeling a lack of context/story to where I was.

However, with the recent Doomsday update I find myself a lot more contented with it, the context of the cutscenes and additional story really make it pop. The nonsensical new levels, though just a couple and a boss level, really add a fun comic plot that I ended up really just having fun with. It's King Melon's Robot Clone and he's going to destroy the universe just cause! When's the last time you could enjoy a silly little plotline like that?

With the spice of the added cutscenes/dialogue/voices, it pushes the game that much more for me to being a really enjoyable little experience. It's only 3 dollars but in it you'll find a really tight platformer that gives you some neat levels to explore and collect stuff, and with a lot of charm of a solo dev just making a fun little romp with their characters.

Very solid little N64 throwback! Has a good sense of how old 3D kid's games had out-of-place horror elements without going too far in to "Haunted PSX" territory. It's a fun, quick platformer with the occasional 2D skeleton and weird face painted on the wall.

Went from the original Kiwi 64 to this and wow you can see the improvements the devs have had in the past years. For a 3 dollar game this felt like a quality product that gives way more than what you pay for.

-The music is great
-The levels, although small, were fun and had good themes.
-The cheats and secrets were cool.
-And the update added plenty of good things
-Controls super well
-Looks super great

While not perfect definitely give this one a try as I think it's worth every penny. Itched that old nostalgia of mine very well

As someone who really doesn't have any nostalgia for 64 era collect-a-thons, this game holds up very well on it's own merits. It's really short, and REALLY easy but at it's $3 price point its hard to be upset with the length of the game and with its very tight and satisfying movement its still very engaging despite the difficulty.

Although I don't know if anyone else feels this way but I get a really unsettling, eerie feeling from this games atmosphere. I feel like if I die in the game I'm going to like, disappear and show up dead a few days later.

For all its jank and visual bugs, Super Kiwi 64 manages to be the only 64-bit 3D platformer that lets you play as a kiwi with a jetpack on its back. At no point is it established if this little kiwi (with his weird flying dog friend) is trying to return to New Zealand, but I am sure that must be the case. The number of ideas and charm packed into this little hour-long package is astonishing. Soundtrack is a banger too.

Definitely a Banjo knockoff, but a damn good one and a cheap one too.


Siactro's best game (that I've played) so far. Works super well as a tight, old-school collect-a-thon that honestly feels a lot more complete than their other games. What definitely helps also is that the flow of movement is just that good, blasting through each world feels more like a reward than an inevitability.

I'm a declared fan of Siactro's games, and after playing all the Toree franchise I was starving for more, and Super Kiwi 64 was what I needed and beyond. The game felt more complete than Siactro's previous games, especially 'cause it flirts with lots of genres besides platform, such as adventure, action and puzzles. The move set is delightful, the level design is smart, creative, and well polished. Kiwi's move set is quite smooth and fun, and the gameplay is short, but it does deliver. Everything I wished after a tiring week.

Positive points
+ Retro Style;
+ Variety of Beautiful Visuals;
+ Clever Game Design;
+ Formidable Move set;
+ Some music tracks are really great;
+ It's short but it delivers;
+ Platform at its best.

Very cute and fun! This game was a good way to kill an hour or so. Kiwi is very nice to control and the levels are short enough to not get repetitive.

youre a kiwi with a jetpack, what more could you want?