While I find SMB1 to be pretty good and Lost Levels/USA to be the standard messy sequel, SMB3 feels like the proper upgrade to the original SMB1 in everything possible.
More upgrades for Mario, tighter level design, one of the most beautiful soundtracks for a game of this time, a bunch of minigames and a ton of freedom for the player to do whatever they want to do.
Maybe my only grasp with this one is the obscene amount of scrollers in this bad boy.... doesn't help that every final stage in the world is pretty much one, too.
The difficulty in some spots can be borderline trial and error, too. Which is fine, the game hands you extra lives like a madman, but I'm not too fond of it. Possibly these two things are what push this game a bit back for me at least.
Still, this game was my absolute childhood, alongside SMW! It's definitely a gold standard when it comes to difficult platform games.
More upgrades for Mario, tighter level design, one of the most beautiful soundtracks for a game of this time, a bunch of minigames and a ton of freedom for the player to do whatever they want to do.
Maybe my only grasp with this one is the obscene amount of scrollers in this bad boy.... doesn't help that every final stage in the world is pretty much one, too.
The difficulty in some spots can be borderline trial and error, too. Which is fine, the game hands you extra lives like a madman, but I'm not too fond of it. Possibly these two things are what push this game a bit back for me at least.
Still, this game was my absolute childhood, alongside SMW! It's definitely a gold standard when it comes to difficult platform games.
Shigeru Miyamoto's masterpiece. This game took everything from the first title, and a few things from its peculiar sequel and just turned them up to 11 here. This was a time when Nintendo's games excelled at showing, not telling, you what to do. Every level would either introduce some new design, or a unique play on one of your powerups, or subvert your expectations like the first time a regular looking block grows legs and jumps at you!
The fact that it managed to keep this level of creativity going all the way through the end is nothing short of spectacular. When you combine the crisp sprites, colorful visuals, and wide-ranging soundtrack with that level of creative gameplay, you get nothing short of legend.
The fact that it managed to keep this level of creativity going all the way through the end is nothing short of spectacular. When you combine the crisp sprites, colorful visuals, and wide-ranging soundtrack with that level of creative gameplay, you get nothing short of legend.
Played this for the first time finally about a year ago and yeah everyone was not kidding about this one, dont let it's age fool you this one was ahead of it's time and just as easy to pick up and play now then it was when it was first realeasd
Doing a marathon of SMB 1, 2 then this game it really feels like a MASSIVE upgrade in both player control, graphics and level design, it's no wonder so much of what was introduced here stuck in later titles. it has the perfect difficulty curve, the levels are varied and fun with graphics that pop considering its an NES game, worth the hype, best of the trilogy and probably the best overall NES title
9/10
Doing a marathon of SMB 1, 2 then this game it really feels like a MASSIVE upgrade in both player control, graphics and level design, it's no wonder so much of what was introduced here stuck in later titles. it has the perfect difficulty curve, the levels are varied and fun with graphics that pop considering its an NES game, worth the hype, best of the trilogy and probably the best overall NES title
9/10
Super Mario Bros. 3 feels like a better sequel to the original Super Mario Bros. than Super Mario Bros. 2 (The Lost Levels) ever was.
The overall presentation of the game has improved significantly over the last two Japanese titles, and also looks better than the American Mario 2.
On the topic of Mario 2 USA, Mario 3 decides to continue with that game's choice of environments, and make it so every world you visit has its own theme, like the Desert World, the Water World, the Ice World. And we even got new world aesthetics as well, like the Big-Small World and the Pipe World, which is totally not a crack joke, no sir.
The music itself is also pretty good. A lot of the tracks from this game have become quite iconic in the franchise, such as the Athletic Theme or the Airship Theme. Maybe they've been remixed a bit too much throughout Mario's history, but it isn't this game's fault.
In terms of gameplay, it feels like a natural evolution of the concepts introduced in Mario 1, with new power-ups for players to try, like the iconic Racoon Leaf or the funny Frog Suit.
The Racoon Leaf even allows Mario (or Luigi, I won't forget him) to fly temporarily, thanks to the new P-Meter this game has, which is built up by running for a bit.
The Frog Suit, while pretty funky to control on land, is extremely useful underwater... although the amount of levels that take place mostly in water is small compared to everything else, sooooo... I guess the Frog Suit can be good if you want to challenge yourself?
There are also other power-ups like the Tanooki Suit, or even the oh-so-rare Hammer Bro. Suit, which is so rare, I remember I couldn't really use it much on my original playthrough.
Just like the USA Mario 2, Mario 3 also has a wide variety of bosses, but none of the ones from Mario 2 return. Instead we have Boom Boom, who is pretty easy, and the Koopalings, which are totally Bowser's kids, I'm sure of it.
But they are fun to fight, each of them having their own moves, which brings more variety to the game, overall.
I would say my biggest gripe with Super Mario Bros. 3 would have to be the difficulty. It's all over the place, as some Worlds are definitely easier than others, like how I found World 4 to be easier than World 3.
The difficulty doesn't flow as well as Mario 1 and USA Mario 2, but at least it doesn't get as bad as the Lost Levels, so that's nice.
Overall, Super Mario Bros. 3 is a great evolution of the 2D Mario Formula, and I understand why it gets a lot of praise. It was definitely one hell of a way to end Mario's journey with the Nintendo Entertainment System.
The overall presentation of the game has improved significantly over the last two Japanese titles, and also looks better than the American Mario 2.
On the topic of Mario 2 USA, Mario 3 decides to continue with that game's choice of environments, and make it so every world you visit has its own theme, like the Desert World, the Water World, the Ice World. And we even got new world aesthetics as well, like the Big-Small World and the Pipe World, which is totally not a crack joke, no sir.
The music itself is also pretty good. A lot of the tracks from this game have become quite iconic in the franchise, such as the Athletic Theme or the Airship Theme. Maybe they've been remixed a bit too much throughout Mario's history, but it isn't this game's fault.
In terms of gameplay, it feels like a natural evolution of the concepts introduced in Mario 1, with new power-ups for players to try, like the iconic Racoon Leaf or the funny Frog Suit.
The Racoon Leaf even allows Mario (or Luigi, I won't forget him) to fly temporarily, thanks to the new P-Meter this game has, which is built up by running for a bit.
The Frog Suit, while pretty funky to control on land, is extremely useful underwater... although the amount of levels that take place mostly in water is small compared to everything else, sooooo... I guess the Frog Suit can be good if you want to challenge yourself?
There are also other power-ups like the Tanooki Suit, or even the oh-so-rare Hammer Bro. Suit, which is so rare, I remember I couldn't really use it much on my original playthrough.
Just like the USA Mario 2, Mario 3 also has a wide variety of bosses, but none of the ones from Mario 2 return. Instead we have Boom Boom, who is pretty easy, and the Koopalings, which are totally Bowser's kids, I'm sure of it.
But they are fun to fight, each of them having their own moves, which brings more variety to the game, overall.
I would say my biggest gripe with Super Mario Bros. 3 would have to be the difficulty. It's all over the place, as some Worlds are definitely easier than others, like how I found World 4 to be easier than World 3.
The difficulty doesn't flow as well as Mario 1 and USA Mario 2, but at least it doesn't get as bad as the Lost Levels, so that's nice.
Overall, Super Mario Bros. 3 is a great evolution of the 2D Mario Formula, and I understand why it gets a lot of praise. It was definitely one hell of a way to end Mario's journey with the Nintendo Entertainment System.
Super Mario Bros. 3 is one of the greatest platformers ever made! It's got colorful worlds, tons of secrets, amazing power-ups, and it's challenging but super fun. The music is iconic, the bosses are memorable, and honestly, it still holds up ridiculously well today. While the graphics might feel a little dated for some, this is an absolute must-play if you love platformers and classic Nintendo games – it's pure platforming perfection!
This review contains spoilers
Super Mario Bros. 3 Review
The game is great, really great. And honestly. The only faults are the inconsistent difficulty towards the end of the game and the ATROCITY that is World 7. Besides that I don’t have many complaints, the music is great. Graphics are solid, Performance is fairly consistent. Controls are flawless, with some fantastic worlds, and a great variety of levels and different platforming challenges. It’s amazing and arguably the best the NES has to offer
90/100
The game is great, really great. And honestly. The only faults are the inconsistent difficulty towards the end of the game and the ATROCITY that is World 7. Besides that I don’t have many complaints, the music is great. Graphics are solid, Performance is fairly consistent. Controls are flawless, with some fantastic worlds, and a great variety of levels and different platforming challenges. It’s amazing and arguably the best the NES has to offer
90/100
Great up until you reach world 7, then the level design falls off a cliff.
This game also certainly feels like its too big for its own good, specially for a 80's game with no save or password system. I don't know how a kid from back then would find enough free time to beat this in one sitting without using the game's warp zones.
This game also certainly feels like its too big for its own good, specially for a 80's game with no save or password system. I don't know how a kid from back then would find enough free time to beat this in one sitting without using the game's warp zones.
Esse jogo é maravilhoso, está no meu TOP 3 marios por conta da nostalgia que tenho pois sempre joguei esse jogo na minha infância e sempre foi o favorito do meu Pai a qual sempre jogou esse jogo e passou para mim, tenho um carinho muito especial por esse jogo não só pelo fator emocional mais por ser um mario muito melhor que o world na minha opinião, muito mais divertido, muito mais power ups, muito mais diversão nos mini games e muito mais envolvente, tudo isso sendo um antecessor ao World.
Esse jogo é perfeito, só não mais que o 64 mas é perfeito, que jogão incrivel da porra.
Esse jogo é perfeito, só não mais que o 64 mas é perfeito, que jogão incrivel da porra.
The game that literally got me into video games. SMB3 is nostalgia incarnate for me, but even with nostalgia aside, it still holds up awesomely today. Levels are short & to-the-point, chiptunes are rockin' the whole way through & it took the run-'n-jump gameplay of SMB1 & fine-tuned it in a way that elevated the formula from great to excellent.