Reviews from

in the past


Juegazo con todas las letras de la palabra, diria que despues del Minish Cap mi juego 2d de Zelda Favorito

Honestly I think my least favorite game of the series so far weirdly enough, I thought it wasn't that much more instinctive than the original, but didn't have the complexity of Zelda NES when it comes to dungeons and the sheer triumph that is beating one through how rough it is and how simple but hard to master the combat is.

Nothing was really wrong with it, just every thing from the combat (honestly at some point the sword (which hits a really weird angle and you never get used to it) becomes kinda useless), the dungeons (some were great, but the number of them and their similar designs and ambiances made them feel more like chores than anything), the world and its diversity, the side quests, the NPCs, everything felt lacking and I was a little disappointed.

I know it set the standard for the whole franchise and for that, I think it's a very good game, but the others I've played I think gave me more of a reason to come back to them.

El Zelda perfecto, perfecto en dificultad, musica, ambientacion, controles, historias y mecánicas, acaso hay algo malo en esta joya de los 16 bits?

Level design: 10\10;
Gráfico: 10\10;
Gameplay: 10\10;
Diversificação: 9\10;
Trilha: 10\10;
História: 8\10;
Fator replay: 8\10;
Motivo do abandono: Quando começou a se estender eu enjoei e não quis mais.

Its alright! I just don’t think the game is for me!


This is when The Legend of Zelda really comes forward with its own identity! The dungeons, the controls, the puzzles, and the boss fights are all amazingly fun in their own right. But it’s also when the world of Hyrule becomes a living place rather than a series of cryptic challenges. A must play if you have not played it already!

Maybe one of the prettiest games ever, and it's got loads of really smart and cool design... it is also extremely frustrating for a modern player, with things like traversing the world feeling like a chore at times, and infrequent health pick-ups being a pain.

I died like 200 times though so I guess don't listen to me too much?

Beat the game in 2020. Definitely my favorite 2D Zelda game I have played (so far!). It really set a groundwork of what was possible with a Zelda game, introducing so many phenomenal gameplay mechanics and iconic moments! Very very fun game!

A good game, I can see how it's a classic. the boss fights were the best part of it, besides that the main map was pretty cool.

I didn't expect to find Zelda with pink hair

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Such a great game. The third entry of the saga and the first one with some great lore elements like the Master Sword, Tri-Force, temples/palaces and some tools. Also has the most important additions to the history of the saga, both for lore and gameplay.
Great art design, nice soundtrack and good story. I encountered a bit rough the second half of the game, mostly fault of the Ice Temple, But it was still a very fun game from start to finish.

I kinda miss the more involved combat and enigmatic vibes of the original, but when you hit the dark world it's like that dungeon crawler gene kicks in: everything under heaven and earth is designed to kill you, and your only saving grace? A couple of fairies imprisoned in bottles and whatever object you can throw at enemies for more damage that your fraudulent magic sword.

public focus is nearly always put on the changes LTTP would make to the zelda structure, a structure that would go famously untampered with for many years. the way in which dungeons and setpieces are housed within the world and the resultant rhythm of the entire adventure would go on to define zelda for many people. in a similar vein, the dungeons adopt the trademark zelda puzzle-box quality but do not be fooled! dungeon design was still in the oven when this game came out! there are some binding of isaac ass dungeons in this game!

instead, i’d posit the most potent and enduring of lttp’s feats is the game’s embracing of sentimentality.

of the super nintendo’s myriad catalog of “superized” NES titles, lttp stands nearly alone in its reluctance to expand in size. its hyrule is an 8x8 screen block, only matching up to the original’s 16x8 map when bundled with the dark world. instead of building out, all of the increased power has gone into fidelity. gone are the days of nondescript old men and moblins in caves, all replaced by bespoke NPCs with rudimentary but individualized identities. story objectives/side quests and unique characters are mapped to each other, inducing a Pavlovian association between interacting with the people in this realm and forward momentum. this is the game that created the cucoo. can’t argue with that shit

more than the people, the world itself is rife with sentimentality. people don’t remember how prosaic the dungeons can get because of how thematically developed, and crucially, thematically distinct they are. i smiled every single time a dungeon kicked me out to the overworld for a moment, reminding me of the greater world i was inhabiting. your bread and butter in this game is environmental puzzle-solving which engenders a reverence and familiarity of the world in the player. all this is cute, but it wouldn’t mean shit if the world itself didn’t respect your attention. fortunately, it’s real nice. there’s an excellent balance between well-trodden corridors and out-of-the way crannies. furthermore, hyrule is filled with cute details and fun little ornaments. there’s a sense of craftsmanship to the world that rings true even when you’re in a corner that isn’t extrinsically rewarding, something that certainly isn’t true for the games before this one.

these individuals and this world are heralded until the very end, where the game begins another zelda tradition by using the ending sequence to give us a farewell tour of hyrule, followed by a melancholic staff roll over a horizon of rolling hills.

there’s an argument to be made that this sentimentality eventually somewhat swallowed zelda- how many complaints by now have been made at the gargantuan openings of the wii games? but there is an undeniable power in the sense of a wider and grander adventure that you get with these theatrics. even though the moment-to-moment gameplay of this game isn’t revolutionary to the series, zelda 3 plainly earns its notoriety as where the “legend” truly began.

You ever just define a series so well that that it takes 25 years to break even a little from the formula set in this game. This game is fantastic and has only aged a little. My only complaint is how cryptic getting the sliver arrows are as not only do you need to find where to get them you need to know to drop in your bow from all the items in your inventory. A blemish on a game that otherwise really well designed.

The very best, 2d Zelda game

maneirinho, uma evolução do krl para o primeiro jogo, mas que ficou bem bem datado

Started this up after beating Tears of the Kingdom, then took a month and a half break after a few dungeons in the Dark World to go through Zelda II. Needless to say, was very happy to return to this one after that.

A fun game, and after playing through the OG Legend of Zelda and now Zelda II, I'm okay with calling this one the definitive game that made Zelda the series it is. Fun dungeons and dungeon items, interesting combat with varied bosses (although a bit too much bumping for my taste), and best of all, two world maps that really capture the spirit of exploration.

My favorite part of Zelda games is finding secrets and being rewarded for figuring out environmental puzzles, and this one captures that spirit without being obscure (random bombable walls @LoZ) or infuriating (@all of Zelda II). Really reminded me of exploring in my first Zelda experience, Twilight Princess. And puzzles traveling between the two worlds, like the flute puzzle and the chest following you, were very rewarding to figure out as well.

Some obscure parts that I did have to look up - not knowing I had to run into the bookshelf for the Book of Mudora was a bit annoying, and I likely would've never found the extremely important literal Silver Arrows if not for checking the guides and repeatedly talking to the Fortune Tellers.

Overall though, for a game that came out four years after the heap of mistakes that was Zelda II, this one had few missteps and made up for it in spades with its exploration, amusing atmosphere, and great gameplay.

Almost entirely bounced off when fighting the boss at the dungeon game was like "yeah, you actually need an item that's hidden somewhere, good luck finding this shit" and without guide it's gonna be like 10 hours of looking aimlessly through the whole ass fucking world cuz nothing gives you the slightliest hint about where to look. You are looking for ice rod, so you probably coming back to Icy Dangeon but hell no. It's at the opposite site of the map, hidden behind some standard fucking wall.
And for some stupid ass reason to go one way into the another world you gonna need the warp. The warp that's hidden under a bloody bush. Bush that is not exceptional in ANY possible way. And I understand - they don't wanna be holding your hand throught the whole experience, and that's cool. But any implification, that's not ruining the immersy, would be much appreciated.
No idea how the kids finished this shit in golden age of SNES without easy access to the walkthroughs online. Like, when I was about 10 I was wondering why people need guides to their games. But THIS GAME is absolutly impossible to finish without any help from outside.
Soundtrack and artstyle is pretty cool.
I understand why some love it, and I'm pretty sure that after 2nd playthrough half of my allegations would just fade away but I ain't got the nerve to boot it up one more time.

fun but hard...will get back to this at some point i need ti remember where i am tho

There will never be a game quite like this game. An instant classic and a must play from the SNES era of gaming - this game delivers almost everything you want in an action-adventure game.

https://www.youtube.com/watch?v=8ncCFU4k0u8

nice map and exploration and puzzles and all but these older zelda games kinda have a problem with having guide-requiring cryptic as fuck moments


Quick prefix, I played this using the SNES thing on switch

I was always very interested in why this game is held as highly as it is. Still to this day being regarded as one of the best Zelda games and it came out 33 years ago. Needless to say this was one of the titles I was looking forward going into during this series replay I'm doing. Upon completion I do really get where the praise comes from, but it still unfortunately suffers from one big issue.

A Link to the Past is the first game in the series to properly nail down the format that the later games can follow. By that I mean that this game adds way more life into its open world through more NPC's, side content and slightly more detailed narrative. Comparing this to Zelda 1 its almost night and day, where that game was as basic as move from dungeon to dungeon, Link to the Past adds so much more to do. It also massively improves upon some framework started in Zelda 2 with towns and proper NPC's. This game is also the introduction of so many franchise mainstays being the first appearance of The Master Sword, Kakariko Village, Hyrule Castle and The Lost Woods. To sum up, this game is where the franchise properly kicks into gear in my opinion.

The dungeons are where this game properly shines. There is 11 dungeons in total if you include Ganon's tower at the end. Each dungeon feels very unique with varying enemy types and layout. The bosses are a big highlight for me as they provide a decent challenge and tend to get tougher as the dungeons go on and also as Link gets stronger. I like that most items are made useful throughout the game unlike in Zelda 1 where most were useless outside of the dungeon you got it in. Traversal is made less boring with the addition of the Pegasus boots letting Link dash across the screen, also allowing fast travel using the flute item which can annoyingly only be used in the light word.

This is also the first Zelda game to have a "Gimmick", such as how Majora's mask has the masks and Tears of the Kingdom has the ultra hand stuff, Link to the Past has the ability to switch between the light and dark world. The dark world is much more of a challenge with enemies dealing way more damage and being harder to kill with weaker weapons. I think this is a great feature for its time but I wish that you got to spend more time properly in the light world as outside of the three introductory dungeons, you spend the entire game in the dark world. Obviously you can jump back and forth to collect items/heart pieces but I wish there was more main quest to do in the light world.

Im a big fan of the SNES art style on a lot of games, something about it just feels nice. It keeps the retro aesthetic but adds in more colour. A lot of enemy variety with sprites and Links design is very unique when comparing to later games. Soundtrack wise it has a slightly more diverse track list than Zelda 1 and 2 but still ends up with tracks becoming repetitive. I also had this issue where whenever I would enter somewhere like Kakariko Village or The Lost Woods, the regular overworld theme would play instead of the specific theme which was annoying.

Now all the positives that I have said about this game come with this one massive * beside them. This game is borderline impossible without a guide. If you want to be on level with the dungeon you are going to, good luck finding the items/heart pieces you need as they are so well hidden that its a surprise people found them in the first place. I think a big reason for this is because of all the advances this game makes in its story and gameplay, it neglected to fix the biggest issue with the first Zelda which was "I don't know how to find anything" which is in turn made worse in this game due to its bigger scale. If it were not for the guide I would of had no clue how to get all the heart pieces I needed, how to get certain items or that you can upgrade the master sword twice. This problem comes with age as Videogames used to be designed with no hand holding whatsoever so that people would spend more time looking around and combing the game for secrets, unfortunately this has not aged well at all. I should also mention a few dungeons are like mazes with lots of unnecessary rooms just to throw you off. Its a massive problem that effects most games on OG Nintendo consoles not just this specifically. There is no shame in using a guide to play this game as you will have a 10 times more enjoyable experience that way and not be walking around lost.

That being said I will still give this game a decently high score. It properly starts a lot of trends the franchise follows from here on out. Besides the caveat of the aged game design, its still a great Zelda game and one of the best 2d Zelda's. For the love of God though, use a guide.


Great game
Still holds up pretty well to this day. the exploration and moment to moment gameplay was always fun and satisfying. honestly also a very comfy game too, can see why this is a fan fav and looking foward to see how Link Between Worlds reimagines things.

Unbelievably good, the gameplay and graphics still good to modern days. A must play experience. You dont know how video games evolved without playing that masterpiece.

Getting heavy dark souls vibes from this one