Reviews from

in the past


Esse jogo me fez perceber o quão burro eu sou

I'm not one to drop games but uh, yeah it's not the best. I think the shadow puzzles are cool, but everything else is meh. The world seems interesting to explore at first, but it quickly becomes annoying when you're trying to find something and are just running around in circles.

Me aburrí en el medio xd igual algún otro día

me saque el platino y me senti super listo

As others have said in more eloquent reviews, I think this is a decent game that I cannot recommend to anyone aside from the most die-hard fans of puzzle games, i.e. people who are happy to solve puzzles for the sake of solving puzzles and nothing more. My thoughts on the game align perfectly with Joseph Anderson's, so I would highly suggest you watch his review if you are considering playing this game. You can listen to it instead to avoid puzzle spoilers. Having the endings of the game spoiled makes no difference since none of the endings are worth the time it takes to play through the whole thing.

For my first couple of play sessions, I ended up cheating and just looking up the answers to puzzles whenever I got confused or tired of them after a while. My third and final play session with this game resulted in me defaulting to looking at guides before even trying to solve the puzzles on my own. Obviously this is mainly my fault as an impatient player, but I have played through many other 3D puzzle games (Portal, Talos Principle, etc.) in which I felt shameful for looking at online guides, and did so sparingly. With The Witness, I felt nothing.

To sum up my thoughts: I feel like this game has glimmers of brilliance, but overall is just a giant missed opportunity.


while this game undoubtedly has flaws everything else is done so perfectly its still one of my favourite puzzle games of all time

The Witness stands as a testament to the brilliance of puzzle game design. It's truly remarkable how the creator managed to imbue such depth into puzzles with deceptively simple designs. The game's structure is equally ingenious; while you can attempt any puzzle from the outset, success hinges on acquiring the necessary knowledge. This approach, coupled with presenting puzzles whose rules are initially baffling, offers a fresh and engaging experience.

The game's twist, which I won't spoil, adds another layer of appreciation to the world of The Witness. However, it's worth noting that this revelation lacks any tangible rewards or incentives to further engage with it. Despite this, The Witness remains a game worth playing, showcasing exceptional craftsmanship in the puzzle game genre.

really creative puzzles
more puzzle games should do the thing it does where the endgame puzzles aren't harder, but sillier

Uno dei videogiochi puzzle migliori che abbia mai giocato. Senza spiegazioni o tutorial ti porta a capire da solo le strutture dei puzzle in maniera diegetica.

Some sort of hint system would have been nice. Once you're stuck at a puzzle, it's really hard to finish it without looking up the straight up solution online.
+++ Vision
++ Art style
++ "Story" (?) telling

Really like, but sometimes makes my brain hurt

It's crazy to see how far a simple puzzle with a square and a line can go
The world was lovely, it definitely saved me when I was angry at myself for not picking up on things lol
I'm at the climax, but need to take a break first haha

Amazing and addicting game! Took me over a year to get the platinum and I ended up finding a glitch and a puzzle solver to help me get the insanely tough last trophy.

esperava mais, pensava que teria mais puzzles diferentes, mas são todos praticamente iguais. Quem sabe um dia eu decido voltar a jogar.

Fuck this game. This game made me fall in love with suspense and hope for a deeper story, and then delivered nothing. The concepts and puzzles were incredible, and the world was lush and vibrant with colors. I hate giving it as high of a rating as I did because I actually wanted to choke out the developers at the end, but I can't dispute the fact that the puzzles and gameplay were perfect.

I played it in college, and we would get a group of six engineers sitting around the TV staring at a puzzle until someone got an idea, and then everyone would jump on them as to why that wouldn't work. Honestly peak gaming experience.

amazing but I was too dumb to figure out the puzzles

I tried to enjoy this game, but it felt like I was aimlessly running around most of the time.

el mejor juego de puzzles de la historia

Yeah this is definitely the greatest game of all time. Hardly any other work (and without a doubt no other game) has probed me to think so hard and deep and left me feeling so complete and enlightened. A masterpiece I will defend to the grave.

motion sickness simulator 2016

Edit at time of uploading (3/19/2024): The creator may be an awful scumbag, but god damn this game is great. How much the creator's badness impacts your decision to play this game is up to you, but not being aware of how bad he was at the time I played this, I really enjoyed it, at least. (though I'd struggle to say I'd have picked this up these days with just how awful a person I'm supporting in doing so).

I was kinda so-so about eventually picking this game up until I had two friends recommend it to me in the span of the same week. I'd picked it up on sale on PSN a month or so ago and decided to try it out. It's certainly frustrating at times, but the 20+ hours I put into this in 2 and a bit days should speak for itself just how hooked this game got me x3

The Witness is a game all about exploring an island in first person and solving mazes, like pen-and-paper mazes you'd see in a children's activity book. It uses that concept as far as it can go with all sorts of interesting twists on just how a maze could be solved or different things your solution may have to incorporate beyond simply finding the way from the start to the end. Once you've grasped the rules to each kind of modifier, the puzzles are just so engaging that they're hard to put down.

That said, one of the biggest problems I have with the game is just how the game teaches you how to solve each modifier. There are a number of areas around the island that teach you how to do each modifier, and also have progressively harder puzzles using several modifiers. The main issue I had is that some of these areas are very poorly signposted and quite easy to miss. There was one area in particular I didn't even realize had puzzles in it until I'd nearly beaten the entire rest of the game and had to look up how to solve the modifier that area teaches you how to solve. This game would've seriously benefited from some better signposting, because there is one area in particular where it looks like it's teaching you how to do one variety of puzzle, as it resembles previous teaching areas, but it's so hard that I just thought I was too dumb to figure it out. It turns out that isn't actually the area you learn that, but I had no real reason to believe otherwise.

The island itself is created with an astonishing amount of care and detail. There are environmental puzzles all over the place that don't even relate to the main "quest," they're just there to find and solve. As a result, every aspect of the world has a very dliberate and meticulously crafted nature to it, and it shines through every aspect of the world's beauty. Almost like seeing the patterns that chemicals make themselves into to make up the nature of the real world, there really is a great feeling of discovery as you notice another maze-line to solve as you look at a shrub or pile of metal. This did result in me getting SO enthused in finding them, though, that for about a day after I beat it I was still looking for mazes everywhere in real life, which while funny to me was apparently more concerning to people I told about it x3

The game has a kind of a story, but it's very safely and easily ignored. A lot of it is in the form of audio logs you find around the island as well as movie you can unlock to watch by solving certain very difficult puzzles, but most of them are just unrelated readings from philosophers or thinkers about aspects of life. Given that this came from the same guy who made Braid back in 2008, the odd, pretentious story really isn't too far from his MO.

Verdict: Recommended. The only reason this isn't very recommended is because of the price tag of $40. While this game really could be enjoyed by someone of just about any skill level who enjoys puzzles, not everyone will like this game, and $40 is a really steep price of entry for something you may well not even enjoy the main concept of or get so frustrated with how impenetrable some puzzles are meant to be taught to you that you put the game down and don't come back (as I very nearly did). It's on sale on PSN until the 22nd for $16, which I think is a much easier entry price to handle, though. It's not a perfect game, but it's a very well designed puzzle game and there really isn't anything else like it at this level of presentation.

The Witness is a wonderful puzzle game that drops you into a mysterious island filled with secrets and gives little instruction on what to do. As you venture into the first spaces you are given simple puzzles to solve and find more difficult challenges with each new area. On top of the various puzzles, there are audio and video recordings that cover unique subjects that don't seem to have anything to do with the game, but they make you wonder what is behind the games island and who made it.

I played through the full game and found a few secrets and even attempted the Challenge at the end of the game where you must complete a series of puzzles in a set amount of time, but I will attempt to finish it later

I loved the style and audio of the game. I feel like I can spend hours exploring for secrets and finding something new every time. Even replaying the game is something I would like to do in the future now that I have played everything once.

Worth the play if you enjoy puzzles, mazes, or unique game experiences.

bane of my fucking existence. motion sickness machine

O yo soy un pelotudo bárbaro o esto está hecho deliberadamente para romperte las pelotas. O ambas.

crazy good puzzle game, but i never got the platinum :(


A bunch of clever puzzles with a bunch of clever ideas that make you feel clever. The painting-like artstyle is very pretty and the island has a variety of visually distinct areas that serve as a backdrop. Hidden environmental puzzles are very rewarding to find.
Some puzzle mechanics can be a bit difficult to learn but it's worth it.

i think im too stupid for this game

It's hard to say it but Blow(hard) the Oppenheimer Platformer creator can actually design an interesting game.