Reviews from

in the past

Wonderful atmosphere and environmental storytelling, especially given hardware limitations

Um legal com uma ótima atmosfera.

A big improvement over the first game, but still has not aged well. It's a novel concept but gets old very fast. However, the Metroid series is known for having very good atmosphere, and this game does that stuff really, really well and is worthy of praise.

Much more polished than Metroid, but sacrifices the openness of the original for a more level-based structure. That being said, the levels are fun to explore around and find secrets in.
A relatively weak entry in the series, but still a bit of fun.

the game people pretend the original metroid is

İlk oyundan bile kötü bir yapım.

I used to absolutely hate this one, but I was finally able to enjoy it after finishing Samus Returns and understanding this one a lot better. I still think there's a lot of issues with it, but I guess that comes with the territory of being such an ambitious original Game Boy game.
Also, you can shoot down in this one. Amazing.

Really? Of all games to act like the original is better than the remake, you guys think it's this one?

It's a pretty rough game to play, but still Metroid. Metroid Samus Returns is the best version.

Comecei o jogo pra ver qual era a dele, pouco tempo depois, estava decidido a não jogar, pq não tinha mapa, aí fui pra internet, e com um pouco de pesquisa sobre o jogo, fiquei sabendo que era um metroid bem linear até, então voltei pro jogo até fechar.
Me diverti com o jogo, me surpreende o tanto que ele faz se for ver quando ele foi lançado, mas vou avaliar ele pelo que gostei de jogar hoje, e tem muito dele que foi vencido pelo tempo, no final algumas coisas estavam me incomodando muito, como parar pra farmar vida e misseis, e o chefe final, muito legal, se vc descobrir o jeito certo de vencer ele, o que não foi meu caso, precisei de 150 misseis pra conseguir vencer ele, dps vi na internet como devia ter matado o chefe, e enfrentei ele dnv, e aí, foi muito mais legal e muito menos cansativo.
Bom jogo, mas se for recomendar metroid pra alguém, não vai ser esse....
Espero um dia jogar o remake.

Interesting concept, but game is really boring, and theres a much better remake.

O jogo tem limitações gráficas, por falta das cores as áreas são muito parecidas e não ter um mapa atrapalha bastante a navegação pelo cenário.
Se eu puder te dar uma dica procure um mapa, imprima ou pelo celular mesmo vá marcando as áreas por onde você já passou, itens que recolheu e inimigos que já enfrentou, isso melhora muito a experiência!
Apesar desses problemas a jogabilidade se mantém muito boa, o jogo é divertido e essa é mais uma das pérolas do Game Boy que valem ser jogadas até hoje!

While the gameplay is pretty repetitive- explore, find secrets, kill metroids, repeat- it's really satisfying and establishes a mysterious, claustrophobic atmosphere despite its limited hardware. Samus moves and responds really effectively, and the spider ball in particular is really fun to explore with. However, the method of advancement is strange- kill enough metroids, and the level of the lava inexplicably falls, exposing new areas. Compared to the brilliant exploration system of Super Metroid, it certainly seems rather limited, but on its own merits it's a fun little game, and plays really well for an original Gameboy game.

This little Gameboy game fucks hard

Metroid se caracteriza por su énfasis en la exploración y su algo elevada dificultad, por suerte Return of Samus no es la excepción a esta regla, ofreciéndonos ambas cosas desde que iniciamos a avanzar. Aunque es un juego desarrollado para el limitado hardware de la primera consola portátil de Nintendo, Metroid II logra sumergirnos en un mundo laberíntico y peligroso, utilizando al máximo el potencial que ofrece una paleta de dos colores y sonidos monofónicos entregando un mapeado creíble y lleno de vida, si no somos tan exigentes. Desde un principio tenemos una misión, acabar con la plaga Metroid en su planeta de origen, a medida que vamos avanzando por el juego un contador nos muestra cuántos enemigos más tenemos que derrotar para llegar hasta el final, pero seguir adelante no será sencillo, ya que tenemos que inspeccionar cada recoveco para encontrar esas mejoras que necesitamos y sobrevivir a los enemigos que estarán esperándonos con el fin de hacernos ver esa molesta pantalla de game over. No es un juego que todos puedan disfrutar por igual, pero si eres de los que gustan de la exploración y los juegos no lineales, es una buena opción para comenzar, ya que de los Metroid que se encuentran en el mercado, es uno de los más accesibles para todos en términos de jugabilidad.

i think if i was transported back to 1991 as a young boy playing this game in the car my gameboy would be flung out the side of the car but i am not a young boy in 1991 im a young adult man in 2022 and with modern technology and save states this game is still kinda hard and also the final boss sucked my dick and not in the good way. its pretty fun though

one of the more encouragingly dissectible metroid games. yeah you’ve heard it everywhere; the hardware limitations enforce a more anxious atmosphere and the dull colors convey it yada yada yada. but one thing i don’t always see people highlight are the hellish soundscapes that blanket the entire experience. exacerbating your trek through rubbled caverns and cities lost to time. as you creep and crawl your way up, down and all around confusing and numbing passageways a nightmarish clusterfuck of a melody backs you up. anxiety slips its way into the foreground. a fleeting silence ensues before reaching the inevitable encounter with one of the dozens of metroid creatures. business as usual. as you escape the decayed yet entrancing ruins, the ever gratifying main theme plays, signifying your triumph and carries forth motivation to continue the monotony. one more thing to add would be the setting: ancient ruins and forgotten tunnels laid to rot in the pits of hell. how did this happen? why are these places left extinct aside from the disconnected monsters that lurk? we will never know. stuff like that gets my brain going you know? insanely impressive for a game of this caliber to invoke such boundless emotion. definitely should not be overlooked.

It's a lot more linear than Metroid, and fighting the actual metroids gets kind of old after a while, but some of the new powers like the spider ball marked the beginning of having some more unique upgrades in the series instead of just basic stuff like a higher jump or a stronger beam. Also the main theme is probably my favorite track from a Game Boy game.

Wandered around some cave for a few hours and accidentally committed genocide. Was pretty cool but areas were kind of boring and was easy.

better than the (official) remake just by virtue of not making me control a 2D game with the 3DS circle pad

This fixed basically every control related problem I had with the original. That alone is a huge improvement. My main problems now are with the structure. Just getting told to go kill all 39 metroids and nothing else isn't very compelling.

This game is fascinating. I'm kinda kicking myself for not playing it in all the years it's been out. Better late than never eh?
So this is my second foray into the Metroid series after starting with the fantastic first entry and I'm kinda blown away by how solid a sequel it is especially since its on Game Boy. I can only imagine the reaction of the game at the time. Metroid II is every bit the game Metroid was ALSO with some excellent improvements all on a portable device! Crazy to think. The only way it's lacking a bit is in the graphics department I guess but even that is remedied a bit by playing on Game Boy Color!
As I said, the game is mostly the same strengths as the first one. You explore around with non-linear progression and can find yourself in tricky areas you aren't best equipped for. Hell the game can be beaten without half the power ups. The game, like the last, does reward curiosity as you can find upgrades and additions in areas found through the tiniest hidden passages and they all feel well worth getting. The game is a bit easier on exploration too in general as there aren't really any annoying enemy types like the first game had, nothing dive bombing you or matching you jump and following you through screens. Also there are certain spots you can find that fully replenish your missile anmo and your suit energy. All this makes for a maybe easier experience but to me it's less annoying and enhances the exploration aspect. There are still enemies to fight and challenges to be had but now it isn't as irritating as it could be.
The biggest challenge faced in this game ties brilliantly into the continuing story of the game and offers a unique and interesting change of pace to gameplay. In Metroid II, Samus is tasked with traveling to the homeworld of the Metroids, SR388, and eliminating the rest of them for fear of their threat to the galaxy. So in the game you start with a counter at the bottom if the screen showing how many Metroids you have left to kill through the whole game. Each area has a set number of Metroids and the way to access new sections of the map is not merely by finding appropriate suit upgrades but by finding all the Metroids for an area and defeating them. Throughout the game you'll fight Metroids in various stages of their life cycle which become increasingly ferocious and dangerous the deeper into the planet you get. It's an excellent little twist to the core gameplay mechanic and felt pretty fresh for such a robust sequel.
Metroid II is an excellent game and intriguing sequel. The game plays as good or arguably better than the first one. The events of the game also seem like they'll impact the lore of the game's and Samus' personal journey in a big way. I'm really glad I have the opportunity to play these games in order and as close to the original format as I can in our modern age. Highly recommended to anyone who enjoys action and exploration. Bonus points if you can appreciate old games and the achievement of getting something so substantial right on a handheld. I can't wait to see what's next in the series!

Played on the new NSO GameBoy emulator on Switch. Not as bad as I had been led to believe. I preferred the 3DS remake, but there's a certain simple charm to this one and it's different enough that it doesn't really feel like the same game.
Playing this through with all the modern comforts of save states on NSO made some of the unfair bosses and situations a little less frustrating, and using a map when I got lost was almost necessary at some points. However, you can see where they were going with this and it has some of the basic Metroid gameplay that's fleshed out in Super.

The violence of the machine expressed further, dimmer now that the lights are off. Samus is no longer liberating a planet from its oppressor, she has become the cruel fascist, destroying all life. In her first outing, she did this as well - but it was all under the pretense of helping fight the Space Pirates. Here, she gives into them.
The premise of Metroid II is framed around an extermination order against the Metroid species so that they can "never be used as biological weapons again". Instead of questioning this decision, Samus relents, and we enter the torturous, sickly green spaces of SR-88. There is no joy to be had here, no pleasure to be taken in the act of killing.
The game is repetitive and numbing, with no end in sight to the slaughter of a life form. Right up until the very end, where Samus finally grows a conscience after executing a Metroid's mother right in front of it. This moment, where the baby begins to follow you back out of SR-88, is odd in its juxtaposition. It's calm but also anxious. There's a tension here: why did Samus grow a conscience now? Why is the act of walking past all those she killed so relaxing?
And so a perpetrator of systemic violence is allowed to choose which are "worthy" to survive. She is allowed her "moment of conscience." The cycle begins anew.

It's a much better version of the original Metroid. Yes, that's a back-handed compliment.
It's a decent enough Metroidvania Lite with how linear and easy to 100% it is. It's got a thick atmosphere drenched in the isolation feeling with how inescapably far down into dangerous territory you get. That definitely makes its presentation its biggest strength.
It's just a shame it's still a game held back by a lot of clunky movement. Old Space Jump, as usual, doesn't work very well, and as much as the crunched screen is good at emulating the feeling of being in a dark, claustrophobic cave, they have a tendency to place annoying lil enemies just barely out of view of jumps and it gets annoying.
The fights against the Metroids try to have variety in the rooms they reside in, but this hardly changes the fact that they ram into you at speeds Samus can't really react to, so they feel more like stat checks than actual fights. Also Zetas are more dangerous than Omegas for some reason.
I give Samus Returns a lot of shit for missing the point of Metroid II so hard that it becomes milquetoast, but yeah. It fixes two of this game's biggest annoyances in having better controls and Metroids that are at least more interesting to fight.

Wait, Seamus Metroid is a girl?!
An improvement over Metroid, which I feel I should point out is a game I actually like. The signposting is certainly better here; all it took was some empty Metroid husks, a Metroid counter, some screen-shaking, and a few different tile-sets to keep me from getting lost more than a few times. The two-tone color-palette and minimal soundscape are limiting, but the relative linearity of the game was appreciated.
As someone who has not played Samus Returns or AM2R, the ending took me by surprise. After the all-out smackdown I just put on the Metroids, I was expecting the usual timed detonation/escape sequence, but what I got was more gentle. Fusion and Zero Mission for NSO when?