Enhanced Pokio from Super Mario Odyssey gets taken back to a simpler time. This game is great fun for an hour and has some surprisingly fun movement. I definitely wouldn't mind a longer more comprehensive experience with the Kiwi. The levels are short and simple and great fun to run through and the music actually slaps. And as a huge fan of Banjo Kazooie, DK 64, and the N64 in general, I loved what they were going for here.
This is my favorite game that I've played by Siactro so far. His style lends itself much better to a slower paced and relaxed collectathon platformer instead of incentivizing speediness like Toree (which was not for me). I greatly enjoyed exploring this game's eight levels, though I will say that I would've liked for some more unique secrets to be scattered through the levels. Exploring was fun, but the rewards for doing so were predictable after the first level. I don't mind the shortness of Siactro's games, but it would definitely be awesome to see a longer exploration of his concepts.
Eu simplesmente to perplexo que eu gostei de um collectathon como o Super Kiwi. Um dos meus maiores problemas com o gênero é a perda de dificuldade em prol de coletável, mas esse tenta apenas ser um jogo wholesome e deixa as coisas fluírem, sem compromisso.
Talvez essa mitada do Siactro me faça dar outra chance pro gênero.
Talvez essa mitada do Siactro me faça dar outra chance pro gênero.
I would easily play through something 5 times the length of this with an actual plot, a short ass Rareware-like collectathon that pays homage to the good ol’ days when cheery all-ages platformers would suddenly have these out of nowhere weird sections that just didn’t seem right. Nothing outright scary, just… off. Textures are different, colors are strange, things have… faces.
Loved the little kiwi dude and zipping around the stages. Please make sure to seek out the hidden secret level too, you’ll know it when you see it
Loved the little kiwi dude and zipping around the stages. Please make sure to seek out the hidden secret level too, you’ll know it when you see it
I've always been a sucker for low-poly visuals and collect-a-thons/platformers. So when I saw this recommended to me on Steam for such a low price, I just had to get it. Needlessly to say I wish this game was a lot longer and story-driven. Lots of SM64 and Rareware inspiration, but has its own unique identity. Kiwi is such a fun character to explore as, and the music and environments are a delight and give me that nostalgic feel I always itch for time and time again.
bro this is something special
dont be fooled by the fact that i gave this one and toree the same score because really this is something of an entire different league if you ask me
if you had come up to me one day while i was probably drawing some gay furry stuff and told me hey pal check this abandonware they dug up from the n64 repertoire i wouldve believed you
i cannot overstate enough how this is such a great modern adaptation of what the n64 collectathon games used to be into such a fun and quirky platformer
you play as titular character kiwi armed with just a jetpack a beak and a suspicious yearning for jewels and yet this is some of the most solid movement in a 3d platformer ive ever seen
now now now hold on boys this is not super mario odyssey but what i meant is the usage of its unique moveset lets you explore the entirety of the levels to such an extent that you can get to a point of the map either jumping or gliding or climbing literally you can do whatever the fuck you want and the game will let you do it
theres 8 levels and some special content but i swear theyre so mindfully put together every single one is crafted to put the full moveset of the bird into motion while also making you look for collectibles and stuff to destroy along the way
the ost and the environments really do give a weird vibe that i cannot actually put into word its like this is a forbidden land and you should not trespass but you already did so whatever plus the hub world is a stinky sewer so
that being said this was such a great time and i dont remember 3d collectathons ever being so fun but i guess i should check more stuff out because this one UGHHHHHHHHH this one was such an elite time i cant wait for the developer to put more juicy stuff out in the wild for me to consume and revere
dont be fooled by the fact that i gave this one and toree the same score because really this is something of an entire different league if you ask me
if you had come up to me one day while i was probably drawing some gay furry stuff and told me hey pal check this abandonware they dug up from the n64 repertoire i wouldve believed you
i cannot overstate enough how this is such a great modern adaptation of what the n64 collectathon games used to be into such a fun and quirky platformer
you play as titular character kiwi armed with just a jetpack a beak and a suspicious yearning for jewels and yet this is some of the most solid movement in a 3d platformer ive ever seen
now now now hold on boys this is not super mario odyssey but what i meant is the usage of its unique moveset lets you explore the entirety of the levels to such an extent that you can get to a point of the map either jumping or gliding or climbing literally you can do whatever the fuck you want and the game will let you do it
theres 8 levels and some special content but i swear theyre so mindfully put together every single one is crafted to put the full moveset of the bird into motion while also making you look for collectibles and stuff to destroy along the way
the ost and the environments really do give a weird vibe that i cannot actually put into word its like this is a forbidden land and you should not trespass but you already did so whatever plus the hub world is a stinky sewer so
that being said this was such a great time and i dont remember 3d collectathons ever being so fun but i guess i should check more stuff out because this one UGHHHHHHHHH this one was such an elite time i cant wait for the developer to put more juicy stuff out in the wild for me to consume and revere
For $3 (or $2 as I paid in the Steam Summer Sale), I think it's a fun little romp. Being made by the same creators of the Toree games, you can definitely find a lot of that 'style' here - where you get to play as a small bird in a cutesy but somewhat creepypasta-ish aesthetic that also has the 5th gen early 3D look to it, albeit this time mimicking the N64 style rather than the PS1 style in the Toree games.
And what's there I think is solid. The controls and movement overall feel good with some different abilities such as a glide, corkscrew-attacks and the ability to stick to walls to climb, and the levels are well designed. It's very comparable to something like Banjo-Kazooie or Glover but with the game design and presentation style of the Toree games. If you liked those, you'll probably enjoy this.
Though I will say this is more of a 'comfort food' type game. The game's rather short and can be beaten in less than an hour once you know what you're doing. For the price you're paying, it does do a fine job, especially if you're looking for a platformer or game in general to play through real fast while you think about what title you want to play through next, but I wouldn't go into it expecting anything amazing or full replay value. Even completing the game doesn't take much more than an hour at most and once you've done that I don't really feel like there's much for me to go back to aside for maybe potentially speedrunning the game.
To nitpick a bit too the game's pretty much completely lacking graphical settings of any sort, even on PC, and on that note... well, I do have some issues with the game's visuals. The game is kinda blurry, which I get is to pay homage to the N64 look but it kinda just comes off as if someone just used a bilinear filter to scale up a retro game, and on top of that I noticed some Steam reviews mentioning the lack of VSync resulting in screen tearing - which I didn't notice myself (playing on Linux Mint via Proton) but worth mentioning. It's not too game breaking, but I kinda wish there were some graphical settings at least available. To add to that too there isn't a "Return to Desktop"/Exit option in-game so you have to either ALT+F4 or Alt+Tab and close the game from your OS which, again, not game breaking but an odd move.
Overall though it's a good experience for what you're paying. Nothing spectacular or oozing in replay value, but it's definitely worth checking out if you just want a nice little platformer to play through, especially if you enjoyed Toree or just PS1/N64-esque indie games in general.
And what's there I think is solid. The controls and movement overall feel good with some different abilities such as a glide, corkscrew-attacks and the ability to stick to walls to climb, and the levels are well designed. It's very comparable to something like Banjo-Kazooie or Glover but with the game design and presentation style of the Toree games. If you liked those, you'll probably enjoy this.
Though I will say this is more of a 'comfort food' type game. The game's rather short and can be beaten in less than an hour once you know what you're doing. For the price you're paying, it does do a fine job, especially if you're looking for a platformer or game in general to play through real fast while you think about what title you want to play through next, but I wouldn't go into it expecting anything amazing or full replay value. Even completing the game doesn't take much more than an hour at most and once you've done that I don't really feel like there's much for me to go back to aside for maybe potentially speedrunning the game.
To nitpick a bit too the game's pretty much completely lacking graphical settings of any sort, even on PC, and on that note... well, I do have some issues with the game's visuals. The game is kinda blurry, which I get is to pay homage to the N64 look but it kinda just comes off as if someone just used a bilinear filter to scale up a retro game, and on top of that I noticed some Steam reviews mentioning the lack of VSync resulting in screen tearing - which I didn't notice myself (playing on Linux Mint via Proton) but worth mentioning. It's not too game breaking, but I kinda wish there were some graphical settings at least available. To add to that too there isn't a "Return to Desktop"/Exit option in-game so you have to either ALT+F4 or Alt+Tab and close the game from your OS which, again, not game breaking but an odd move.
Overall though it's a good experience for what you're paying. Nothing spectacular or oozing in replay value, but it's definitely worth checking out if you just want a nice little platformer to play through, especially if you enjoyed Toree or just PS1/N64-esque indie games in general.
I don't have much nostalgia for the 32/64-bit era of platformers and so Super Kiwi 64 didn't really hit hard for me. The controls felt good, although the ability to infinitely jump up walls using the dash attack meant I ended up not doing as much actual platforming or stage exploration as I was probably supposed to.
It's super short, thankfully, so it ended around the time I was thinking of dropping it anyway.
It's super short, thankfully, so it ended around the time I was thinking of dropping it anyway.
Очень короткая игра с эстетикой игр с платформы N64.
Бегать и прыгать в этой игре одно удовольствие, но с ней что-то не так... В том плане, что тут и там лежат скелеты буддистов, а на некоторых стенах есть стрёмные лица. При том это не та игра, которая притворяется милой, а на самом деле является хоррором. Это полностью 3Д платформер, внутри которого находятся... Странные вещи.
Короче, рекомендую. Свою цену полностью отбивает.
Бегать и прыгать в этой игре одно удовольствие, но с ней что-то не так... В том плане, что тут и там лежат скелеты буддистов, а на некоторых стенах есть стрёмные лица. При том это не та игра, которая притворяется милой, а на самом деле является хоррором. Это полностью 3Д платформер, внутри которого находятся... Странные вещи.
Короче, рекомендую. Свою цену полностью отбивает.
I wish this game was a bit longer because what's here is great and a lot of fun. The Kiwi feels good to control and his moveset is fun.
Some levels have a very weird vibe i can only drscribe as "dead civilization" and "you shouldn't be here". It weird but i really liked that.
It would have been cool to have the usual speedrun trials for every stage, i know the game wasn't built around that but i think it could have worked with how "free" the Kiwi's moveset is.
Some levels have a very weird vibe i can only drscribe as "dead civilization" and "you shouldn't be here". It weird but i really liked that.
It would have been cool to have the usual speedrun trials for every stage, i know the game wasn't built around that but i think it could have worked with how "free" the Kiwi's moveset is.
What a charming little game! Super Kiwi, like all of Siactro's games, is very short, but I think it's easily the best one that I've played. A great way to have a chill hour just exploring some nicely made levels, with some honestly pretty smooth controls and basic platforming mechanics. Visually it's a little janky round the edges and the sound design could definitely use some work, but Super Kiwi 64 comes off as a sweet and earnest little title that deserves an hour of your time.
Kiwi does has a bit of weirdness in it; every now and again there will be some arcane symbols or a spooky skeleton sprite or a switch that looks like a fetus, generally just a sprinkling of weird slightly unsettling features that don't seem like they fit here. Siactro's other games do this too, but Kiwi cranks it up a notch by even letting it apply to the some of the level themes (e.g. a post-industrial hellscape, or an eldritch temple full of creepy faces and the aforementioned fetus-switches). I think going more all-in on the weird features made them stick out a little less than in Toree and Toree 2, but yeah, I still don't really understand why they're here. It doesn't detract from the game being relaxed and fun though, so whatever; I kinda consider this sort of thing to be Siactro's signature at this point.
Kiwi does has a bit of weirdness in it; every now and again there will be some arcane symbols or a spooky skeleton sprite or a switch that looks like a fetus, generally just a sprinkling of weird slightly unsettling features that don't seem like they fit here. Siactro's other games do this too, but Kiwi cranks it up a notch by even letting it apply to the some of the level themes (e.g. a post-industrial hellscape, or an eldritch temple full of creepy faces and the aforementioned fetus-switches). I think going more all-in on the weird features made them stick out a little less than in Toree and Toree 2, but yeah, I still don't really understand why they're here. It doesn't detract from the game being relaxed and fun though, so whatever; I kinda consider this sort of thing to be Siactro's signature at this point.