Reviews from

in the past


Just by having the Kart minigame and an ending with each character, in addition to being able to create a wonderful game

ClayFighter 2 is a classic example of a game more fun for its ridiculous concept than actually playing it. The claymation graphics look cool for the time, and there's something hilarious about seeing clay blobs duke it out. However, the controls are stiff, special moves are a pain to pull off, and the humor wears thin after a while. Unless you have a serious nostalgia itch to scratch or are really into weird fighting games, skip this one.

grinding the levels for chao drives sucks but you best believe i did that shit for 200+ hours as a kid


Addams Family Values on the SNES is a charming but frustrating adventure. If you're a fan of the spooky family, you'll love exploring their mansion and the surrounding areas. The classic characters are all there, the music is catchy, and visually it's got that eerie Addams Family vibe. Unfortunately, the controls can be super imprecise, some of the puzzles are obtuse, and the password save system is a pain. Still, it's got that nostalgic charm if you have fond memories of the Addams Family.


Mega Man 7 is a classic side-scroller, but it's a definite departure from the NES days. It's got bigger sprites, a fun shop system, and some awesome robot master battles. However, it can also be brutally difficult, and some of the level design feels unfair at times. If you love a challenge and don't mind the change in art style from the NES originals, Mega Man 7 is still a blast, although it's not the best starting point for newcomers to the series.

I already have a hard time with the original LOZ, so turning things into a tough-as-nails side-scroller doesn't do the first few Zelda games any favors, at least in my opinion. I can see the appeal & it's technically put together pretty well. The gameplay overall is still just a bit too obtuse & punishing for my taste. Greatness was still ahead for TLOZ, but it was still kinda just finding its footing back in the 80s.

Mortal Kombat 3 on the SNES was a solid follow-up to MK2, although some of the changes were controversial. The new run mechanic offered faster gameplay, combos got crazier, and the roster included some cool additions like Kabal and Cyrax. Sadly, several classic characters were missing, and the graphics, while improved, didn't have the same gritty charm as MK2. Overall, a fun fighter but with some missteps.

I haven't been this hooked into mainline Pokemon battling in ages, it's amazing how well back-to-back PvE battles go with rogue-like elements. Having restrictions on healing item use and set battle rules, and not starting every battle able to fully heal in-between, you actually have to engage with the mechanics of the series that the mainline games have stubbornly refused to offer for ages.

I've always LOATHED "hard" difficulty romhacks since they basically just pit you against competitive team builds on normal trainers while you have some mid-level, shoddy pkmn with no held items available. Pokerogue, however, takes advantage of the vanilla formula and makes you feel like you're on a journey with only slight deviations, like being allowed to have multiple held items or even stack held items for boosted effects.

I've never once felt like the game was overtly unfair, even with the amount of RNG involved in a run (well, except for a certain trainer's ace Pokemon, there's a reason Smogon banned it from ubers). Most of the time, I could've just made better decisions on what I caught and which items I chose. Hell, if you're lucky and find your favorite Pokemon in the wild, you can probably take it to the endgame with how the game lets you build your teams over the course of your journey.

Overall, better than the actual games IMO and is MUST play for anyone who wants a Pokemon game that respects its combat, but dislikes online competitive.

Justice League Task Force is a classic 90s fighting game, and honestly, it's pretty average. It's got some cool DC heroes to play as, but the controls are clunky, and the special moves aren't that satisfying to pull off. Matches can get chaotic, but not in a good way. If you're super into retro brawlers, it's fun to check out for nostalgic reasons, but don't expect it to hold up to the greats of the genre.

Mighty Morphin Power Rangers: The Movie on the SNES... it's mainly for the hardcore fans. The graphics are decent for the time, and being able to morph into the Power Rangers is undeniably cool. But the gameplay is super repetitive, the boss battles are rough, and honestly, it feels like they just rushed this out to cash in on the movie craze. If you've got that nostalgic itch for some Power Rangers beat 'em up action, it's okay, but be prepared for a bit of a slog.

I'll probably get some flack for this, but pretty much any Zelda game is better than the first one, at least from my perspective. I get it was supposed to evoke the feeling of getting lost exploring a vast world, but literally getting lost isn't my idea of fun or engaging gameplay. Every time I attempt this without a guide, I run around aimlessly & get beat up by Octorocks. I'm beyond glad that this game laid the groundwork for an awesome franchise to bloom from... but eh, the original LOZ just isn't a whole lot of fun for me.

Admittedly, a lot of my problems with this wad is that it's a Doom 1 wad. That means a smaller enemy roster than what I'm used to and no super shotgun, although I mitigated that problem by using a weapon mod.

I'm also not a big fan of huge levels with big enemy counts. Even if I was tearing through them with a cool shotgun and assault rifle, it got exhausting quickly. I got through four levels and wanted to drop the playthrough. I feel even more confident in the opinion that this wasn't a great idea for a community wad, in the end.

The thing about Doom 2 In Name Only is that the concept came out better in that version. Doom 2's levels had very specific names that were barely reflected in the levels itself. In the first Doom, levels like Command Control and Central Processing have very tech-basey names so the level the mappers make for those levels are just bigger, more detailed techbases.

I was really looking forward to this one but quickly grew impatient. This is probably really good in someone's eyes– that person isn't me.

Castlevania: Dracula X is a tough but rewarding experience for retro gaming enthusiasts. It departs from some of the conventions of classic 'vania games, introducing stricter movement and trickier level design. The graphics and music are fantastic, pushing the SNES to its limits, and defeating Dracula's minions remains as satisfying as ever. However, the altered gameplay might be frustrating for some, and the limited continues make it relentlessly difficult.

sensações oníricas recortadas e verbalizadas em uma revista artesanal -- expondo aquilo que é "delicado", aquilo que é "íntimo", aquilo que pode até ser "cringe" se você se olhar numa posição pouco sensível, mesmo que em retrospecto da situação

a necessidade de se expor em relação à problemática do deslocamento interno, representado pelo sonho, me aproxima de uma introspecção um tanto mórbida e até bruta de certo modo -- não estou sabendo demais? e o que é o 'demais' pro ponto de expressão de uma obra de arte?

pequenos trechos pouco legíveis do texto e toda a estética visual das páginas da revista retornam essa brutalidade do texto com algum carinho -- essa exposição, crua e pouco espaçada, que assume a perdição do ego no sonho, no fim das contas, aprisiona e liberta as sensações oníricas, deixando-as se propagarem pelo nosso cerne -- do talvez à afirmação final, provavelmente a frase mais legível do jogo, livrando-nos da rejeição do cerne.

Kirby's Avalanche is basically Puyo Puyo with a Kirby skin, and that's totally fine by me! It's a fast-paced, addictive puzzle game where you match colored blobs to clear your screen before your opponent does. There's a cute story mode, but the real fun is in multiplayer. It's simple to learn, hard to master, and those tense battles against friends are always a good time. If you're into classic puzzle games, you can't go wrong with this one.

Frank Thomas Big Hurt Baseball is a classic SNES sports title with a nostalgic charm. While the graphics are obviously dated, the gameplay is fairly solid, offering decent batting and pitching mechanics. It boasts multiple camera angles (a big deal back in the day!) and a wide range of gameplay modes, including Home Run Derby. If you're looking for a retro baseball experience and have a soft spot for the 16-bit era, this is worth checking out.

As one story ends another begins. This is what brings us to Crossbell. A city state sandwiched between two political superpowers seemingly hanging on by a thread to stay afloat of outside influences. However not everything is what it seems on the surface. Crossbell is corrupt and is very limited on what it can do to fix its own issues. And only the SSS can change Crossbell's wrongdoings from within.

I love the SSS man. Every member is so fun to see and their interactions are priceless. The squad is so diverse in personality and yet they mesh so well. Even their battle styles are different. Seeing the SSS slowly get the recognition they deserve is such a payoff. They aren't just a copy of the bracer guild and made their own identity.

I find the setting of Crossbell to be very engaging especially since the state is small enough to where you are able to get to know every character including the npcs and really connect with the characters when shit hits the fan. It also isn't small to the point where you get tired of the same locations. This can also be implied due to how well this game uses its map. Like it just makes sense that you have to go all over Crossbell to retrieve an overdue book or partake in a fishing contest at the sandbar.

As always Trails and of course Falcom delivers on its soundtrack. Like every time this track played I was on the edge of my seat because I knew I had to lock in. Another great soundtrack that the music is all it takes to change your mood in an instant.

Can't talk about Zero without a certain character's journey that has spanned over 3 games now. Definetly one of the best character journeys I have seen in a video game. Every time they are on screen I always get emotional. There is just something about how its handled that it's truly special.

From what this game concludes off of, I really wonder how Azure will start off because Zero had a pretty conclusive ending but definetly has questions that needs to be answered. Just like us as the player, the SSS still doesn't know all of the answers on the why of how Crossbell functions but if we just get over the barrier only then we can seek the truth and justice be served.

"But what we need right now is the experience of overcoming these kinds of obstacles. Think about it, clear the small barriers one by one… If we do that, then someday, we’ll have the power to get over the taller barriers, too. "

My friend and I switched each boss and it was really fun. Start date is wrong cuz we played very irregularly but a ballpark. Played on hard difficulty which I think was very good experience. My favorite part of the game was the boss designs holy moly :D my least favorite part was the plot :)

This game managed to capture all the atmosphere of the film, I platinumized it in one go

This is one of those game that would greatly benefit with a proper remake. Having completed this game 100% I have to say that I can't recommend this game to the casual player. The depressing story about characters that are morally gray is the best part of this game. The gameplay leaves a bitter-sweet taste. The aerial missions are the highlight of the gameplay, being fun and interesting, but the ground missions become tiresome when the only thing you do is killing the same enemies using the same boring movements over and over again, and it doesn't feel satisfactory at all. In order to get the 100% completion of the game, you have to find all the 64 hidden weapons, and this can get incredibly tiresome and not fun at all (Like waiting for 25 minutes in a certain stage). And finally, the final secret mission in the game is going to give you nightmares. Again, if you are interested only in the story, do not play this game. Watch the cutscenes on YouTube or something.

King Arthur & the Knights of Justice is rough. The idea of a side-scrolling strategy game with Arthurian knights sounds cool, but the execution is painful. Awkward controls, levels that drag on forever, and a seriously confusing design make it tough to recommend. The graphics have a certain charm, and there's a flicker of potential here, but for most people, this one's a hard pass.

Judge Dredd on SNES is a rough one for sure. It looks kind of cool, that digitized aesthetic was neat back in the day, but the gameplay is clunky as heck. You shoot, you arrest perps, but the controls are awkward and it's super easy to die. Some stages and ideas have potential, but it's mostly just a frustrating mess. This one's sadly only for hardcore Judge Dredd fans or people who enjoy retro game pain.

Super Mario World 2: Yoshi's Island is an absolute masterpiece that still holds up today. The hand-drawn art style is gorgeous, levels are creative and challenging, and the whole egg-throwing thing is way more fun than you'd think. Plus, Baby Mario's crying is kind of annoying at first, but it grows on you in a weird way! If you love classic platformers and don't mind the slower pace, this one's a must-play.


try not to smile or have a delightful time challenge (DIFFICULTY: IMPOSSIBLE)


Ninja Gaiden Trilogy on SNES delivers three classic action platformers, but honestly? Prepare for a frustratingly difficult time. The action is fast-paced and brutal, with tight controls and tough-as-nails enemies. The music is awesome, and the visuals get a decent upgrade for the time, but be warned: this is old-school hard, and the ports aren't perfect. If you like a retro challenge and have fond memories of the NES Ninja Gaiden games, you might enjoy it… but be ready to die. A lot.