I'm not kidding when I say that this is my favorite game of all time. I have logged more time into this game than any other game. It's been three years and I just can't put this thing down.
I know there are faults to this game, as there are with many games. Sure, the dungeons could have been a bit more varied, same with the Shrines. The weapon durability could have been a bit more varied across the board. But these are such small faults when looking at the hundreds of things this game does right.
I escape into this world and find peace. I escape and find adventure and excitement. I get lose in this world more so than any other game. To me, that's perfect.
I was hesitant to get my hopes up for this game when it was announced. Nintendo wasn't exactly on a hot streak during the wii u years, so when it came out the and the hype train started rolling I held my judgement and avoided spoilers till I had the opportunity to litigate it myself after the trainwreck that was Skyward Sword, a game I very much disliked that critics seemed to love.
I was amazed by this game. Truly groundbreaking progression for a series I have loved since I was a child. I played it for a hundred hours and didn't even come close to finding everything in the dense world, and on top of anything this game is fun at its core. Despite the classic gripes (it would be nice to have actual dungeons on top of everything else) this game is as close to perfect as can be, and has become my go to answer when people ask me my fav game of all time.
Before this game, it was very difficult for me to decide what was my top 1 game, but when i finished it i just had no doubt left. The Legend of Zelda: Breath of The Wild is an absolute masterpiece, created with love and care, built to hook the player into this amazing version of Hyrule. Every mission, every character, every mistery in this game is extremely interesting and i still want to get back to this game to find new secrets.
The was the only Zelda game I have completed. I just kept bouncing of Orcarina of Time when I was younger. This game though had my attention from the moment it started. I love the traversal and the environment. The music is gorgeous and only adds to the mood. Get up to a tower to unlock a new part of the map, and then scanning around and placing markers at all the shrines you can see is amazing.
Everything about this game is a joy. I wish there was someway for me to play it over again fresh. This is a masterpiece.
Breath of the Wild is probably the best rendition of nonlinear exploration in a 3D world I've had the benefit of playing so far, maybe even some of the best exploration structure and design in general. The way it encourages freeform make-your-own-story gameplay through its map design and incredibly deep Sheikah Slate systems that are arguably the best mechanical component of any Zelda game to date is something to be praised to hell and back. However that being said, it's still an incredibly messy game most likely due to how it had to re-contextualize a bunch of series staples into the massive freedom this game entails. The internet has really already summarized the base issues, but for clarity's sake I'll put my spin on each of them
Endurance for weapons is a great incentive for on-the-fly decisionmaking but ends up meaning very little after about 20 hours in
Shrines are a fantastic way to divy out rigid zelda puzzle design but just like rigid zelda puzzle design are still mostly fairly simple and uninteresting
Divine Beasts are great dungeons in terms of structure with their forced consideration on the player to think of the whole dungeon in a 3d space but are incredibly easy to solve even by brute force
It's surprisingly difficult in the beginning but has a huge reverse difficulty curve the more you explore, but at the very least this component is customizable depending on where you go.
With that out of the way, the physics system and exploration more than makes up for these pitfalls for a truly strong open world experience that will probably not be matched by a mainstream way for many years. (8/10)
The Legend of Zelda: Breath of the Wild is the 19th main installment of the Legend of Zelda franchise, and this one is a doozy. Flaunting a fancy new open world, and more side activities than you shake a Master Sword at, this is undoubtedly the biggest Zelda game to date, and with many players singing its praises, and its 2017 "Game of the Year" award, it would seem like this game may be the best in the series.
The most prominent feature of this new game is its non-linearity. In Breath of the Wild, once you get off of the starting tutorial zone, the player is thrust with a quest to advance the main story, which counter-intuitively, is entirely optional. The player has the freedom to travel the world as they may please, completing dungeons without learning their significance, or even skipping straight to the final dungeon to beat the game in as quickly as half an hour. As fun as this can be, the direction to a looser structure made some sacrifices necessary, including the removal of the dungeon specific items and tools present in past games, and the lack of a proper difficulty curve. That first setback may not be an issue for some players, but depending on how you play the game, the less tuned difficulty can be bothersome.
Do you know what else is bothersome? The task of obtaining nine hundred tiny collectables scattered all over the map by completing about a dozen different types of puzzles to find the hidden Koroks. This is the only aspect of the game that I didn't complete. After collecting roughly three hundred of the useless Korok seeds, I realized I had stopped having fun finding them, and that they had simply become a chore. Now, finding the first four hundred is actually useful, as they let you expand your inventory space. Unfortunately, after your weapon storage is maxed out, the only reward for finding them all is a golden turd that does absolutely nothing except remind you of the hours you just spent solving monotonous puzzles to get the damn item.
Despite the setbacks mentioned above, the music, visuals, and story easily make up for those shortcomings. The music, although sparse, conveys the tone of the game perfectly, and paired with the gorgeous landscapes, it can make for a very relaxing experience any time you need a break from making battle with Ganon and his minions.
While the plot of the game can be easily ignored, a well written and reasonably well voice-acted story is able to be told despite the non-linearity. Told mostly through optional cutscenes showing the history of the main characters, the story that is told throughout the experience is absolutely worth the time it takes to seek out.
I personally give The Legend of Zelda: Breath of the Wild an 8/10. With its beautiful music and landscapes, its touching story, and the freedom to do just about anything you want, it's hard not to fall in love with this game. Even despite the lack of mainstays from other Zelda titles, the difficulty that could definitely use some tweaking, and the side activities that occasionally overstay their welcome, Breath of the Wild is a wonderful game, deserving a play from anyone interested in open-world games, or the Zelda franchise.
Being a moderately experience Zelda fan (there are many games in the series I have not yet played), this was both an exciting and mildly disappointing entry for me. I love the open world take on the franchise and I think they did a really great job with the level design and the incredible atmosphere. The variety in weapons and armor is fantastic as well. The whole cooking mechanic is a ton of fun as well. However, where there are many positives to this title, and I certainly recommend this game to anyone with even a remote interest in it, there are several things that I found to be disappointing.
As much as the story tried to feel epic, there were a few design decisions that caused that feeling to be lost on me. Side quests weren't that interesting and only netted the reward of rupees (none of them reward you with cool items or anything). The fact that themed dungeons with a story have been all replaced with shrines and the Divine Beasts was a bit of a letdown. While the Divine Beasts were supposed to feel like dungeons, they just felt like extended shrines with a Ganon variant at the end. And speaking of Ganon, instead of being an actual character, Ganon was replaced with more of a concept of himself, and his boss fight is unfortunately underwhelming. Probably the easiest fight in the game for me. The weapon durability system would have been really cool if the weapons didn't break so freaking fast. The voice acting also kind of detracted from the experience, as it was wildly varied in quality. It's the most ambitious entry to the Zelda franchise, and it's certainly a great game, but it was a little underwhelming. I am excited to see what they do with the sequel, though!
A experiência de BOTW é em sua magnitude majoritariamente excepcional. A Nintendo acertou em quase tudo e o jogo funciona muito bem com suas mecânicas e design único. Entretanto, minha experiência foi pesadamente diluída em um mundo desnecessariamente gigante, com exploração parte energizante, parte frustrante.
A presença de elementos do começo da franquia como a liberdade total desde as primeiras horas conversa com muita gente positivamente, mas pessoalmente fez o oposto comigo. É dos casos onde liberdade demais acabou estragando. A falta de uma maior economia de compra e venda de itens, um sistema de crafting que tornasse a experiência das armas quebráveis menos frustrante e a reutilização de presets de shrines, bem como a imensa descartabilidade dos tesouros e itens encontrados em baú minaram de forma tal que a experiência se tornou bem menos gloriosa ao final do jogo. As dungeons, apesar de excelentes, também se perdem em um mundo tão gigantesco que optou em pulverizar a experiência em shrines, ao invés de longas e satisfatórias dungeons.
Gostaria que mais conteúdo como o presente na DLC Champion's Ballad estivesse presente no jogo base, adicionaria mais sabor à narrativa e à lore base, que achei pobre. Excelente jogo, mas longe de perfeito.
One of the most unique game I've ever played. I wasn't a Zelda fan before, never played a full zelda game but BOTW got me completly. The world and gameplay, with the freedom to choose your own path and the unique characters made me a huge fan.
The one thing that I can complain about BOFW is the farming, present on most of those open world games. Sometimes I needed to grind some money on some spot known by the community just to get that set that I wanted. It's a bit annoying but nothing that I cound'nt handle. 10/10
A masterpiece! I consider this my comfort game, one I know I can go back into at any time and just relax. from the gorgeous scenery to the interesting characters and villages they inhabit... this game is a world-building wet-dream! I would highly recommend it to anyone who is fine with a tough game that has a large amount of content to unravel.
For me it's like, BotW's dungeons aren't as good as other Zelda dungeons (and I'm long tired of Zelda dungeons), combat's not as good as Soulsborne's, monsters aren't as fun to hunt or fight as Monster Hunter's, riding across the big ruined countryside lacks the emotional weight of the same exact thing in Shadow of the Colossus (though BotW's terrain climbing is better), narrative rewards for exploration don't compare to Morrowind's, and bokoblin base raids sure as hell don't hold a candle up to Far Cry's. Doesn't help to have played it pretty close on the heels of Witcher 3, whose world I found way more gratifying to nook-and-cranny.
On the other hand it's a grab bag of features from a bunch of my favorite games, so even if it's a weaker version of all those features it's still got some scale appeal. I did enjoy a lot of the shrine puzzles. I'm hopeful the sequel will Majora's Mask the hell out of it and draw me in more with the story and character stuff.
The biggest chunk of fun I got out of BotW was watching all the crazy shit the people who love it get up to on streams and videos.
A masterclass in game design, one of those games where if someone says they didnt like it I reject all of their game opinions, sorry. My favorite game of all time that just does so many things right. I guess as someone who never thought zelda dungeons were that fun, have shorter dungeons with fun physics puzzles fit me better, but hey still greatest game of all time anyways.
Gonna get the grievances out the way first. Game gets monotonous the longer it goes on due to lack of enemy variety, shallow combat, and the lack of diverse and worthwhile weapon/item drops found throughout the world. Too much time spent navigating through menus. Story is disappointing; voice acting is bad. Performance is ass. That being said, the world itself and exploring it is amazing, especially the first few hours. Its not better than TW3 in all areas, just the important ones