I often feel like Gen I is misunderstood. Sure, it's a disgusting, glitchy, aged mess of a game, but I've always appreciated its simplicity. There is no "end of the world" plot. Everything you encounter has happened because you, the player, adventured where nobody else did before. Kanto, as a region, doesn't really have a linear design like later games do, which allows the player to explore a big portion of the game however they wish, with the player unlocking more and more of the world simply by going off of the hints and vague direction-pointing that the game offers. It creates a very rewarding experience when the player really has managed to find a certain item or go to a certain place. Played this one tons of times and will play again...

Reviewed on Jul 01, 2021


1 Comment


2 years ago

"There is no "end of the world" plot." +1