My first exposure to Sin and Punishment came through the appearance of Saki Amamiya as an assist trophy in Super Smash Bros. Brawl (although I'd forget about the game's actual title until years later), and while I was interested in checking the game out, I wasn't truly excited to play it until just a few weeks ago. After having an absolute blast with Gunstar Heroes earlier this month, I took a peek at the rest of the games made by Treasure, as the only other game of theirs that I was aware of at the time was Ikaruga, and when I noticed that Sin and Punishment was a part of their catalogue, I knew that I had to play it soon. After failing to find a working English translation of the game, I decided to go ahead and play the original Japanese release instead, as it still had English dialogue, and this was honestly such a great decision, because while Sin and Punishment only took about an hour or two for me to actually beat, I can't wait to get back and play it again.

Sin and Punishment is a game where practically every one of its elements is fine tuned to perfection, as it kept me totally hooked and engaged without overstaying its welcome. The on-rails gameplay here is sublime, as it blends a tight and precise control scheme with never-ending cavalcades of enemies to shoot, attacks to avoid, and projectiles to deflect to create a consistently frantic experience where you're constantly on your toes. Despite how simple the controls actually are, there's a surprising amount of depth to your in-game moves, as even choosing between lock-on and free shooting can be the deciding factor between beating a particular enemy or boss or dying and having to start over. Speaking of which, Sin and Punishment also features some amazing and chaotic boss fights, with the final boss being intense, exciting, and visually stunning to the point where I genuinely could not believe what I was seeing. In terms of difficulty, Sin and Punishment was honestly pretty tough, but getting a full grasp of your whole arsenal of attacks and abilities made everything feel fair while still putting up a good challenge.

On top of having some superb gameplay, Sin and Punishment is also one of the best looking games on the Nintendo 64. The pre-apocalypse artstyle is oozing with style and grit, and I was very impressed by the amount of detail that all of the backgrounds and enemies had, especially with how fast-paced the game is. In terms of story, Sin and Punishment was admittedly difficult to fully take in and comprehend, but even then, I still thought that it was really cool. What starts out as a game about simply fighting off an army of Ruffians ends up involving time travel, visions, and the cosmos, and the over-the-top storytelling felt like a perfect fit for the high-octane insanity and constant setpieces of the moment-to-moment gameplay, with the delightfully campy voice acting being the cherry on top. Although there are a ton of games from the Nintendo 64 that I still haven't played yet, I have no problem with saying that Sin and Punishment is my favorite one so far, and not only am I excited to replay it over and over again, but I also want to eventually play its sequel on the Wii, Sin & Punishment: Star Successor.

Reviewed on May 25, 2023


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