Spelunky 2 is a good game. It's biggest fault is that it's a sequel to a game that I consider to be perfect. How could they possibly have followed that up with anything other than something that was less-than? Disappointment seemed inevitable. And while I don't think Spelunky 2 is anywhere near a 'bad game' or anything like that, it did get to a point that I was tired of it and reinstalled Spelunky HD to play that instead.

My single biggest issue with Spelunky 2 is the path to the secret area and ending. Just like HD, 2 has you grab specific items and use them in specific places or in specific ways in order to unlock a door at the end of a "normal" run to get to an extra area (2 actually does this twice which is a fun change). In 2, the chain of events is much more complex meaning that it also becomes more restrictive. HD's secret ending used a lot of passive items (aka items that you pick up and show up in the HUD but you don't manually hold or activate) which left a lot of freedom in how you wanted to play. Use your whip everywhere or carry something like a shotgun or mattock or whatever. It didn't force you to play a certain way. Whereas in 2, because you so often have to actually carry an important item in your hands, the game forces you to play the way it wants you to play. And, to me, this is a significantly less fun way to play, especially because I've played enough Spelunky to always want to get to the secret ending, of course I'm going to go through this tedious chain of events to get there. And then, even if you go through all the required nonsense to get to the secret area, it feels like you've been additionally restricted just by elements of that secret area itself. Don't have good movement item on your back? No kapala? Don't have much equipment? Unless you're one of the best spelunkers in the world, you won't last long.

But there is a pretty good way around all the tedium: co-op. It allows you to split up the responsibilities of carrying the various items through levels makes it significantly more manageable. And with all the improvements to the co-op play, it's a much more feasible way to play the game. I've been playing with a friend who is over 5000 miles away from me and it's felt generally fine which has honestly been surprising!

I originally had a much longer and more thorough 'review' of the game in which I dissected lots of little bits of game design. Moles are bad. The way 2 plays with veteran players expectations is fun. This like that. But, honestly, this was all I really needed or wanted to say. Spelunky 2 is a great game. It's just too bad that it's the sequel to a perfect one.

Reviewed on Oct 18, 2021


Comments