AndoCommando
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Don't take me too seriously, I'm most likely wrong.
Don't take me too seriously, I'm most likely wrong.
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"as a person who has lots of sex all the time, i can say that this game is 100% accurate to having sex with sexy women. like i do. everyday. this game did not make me horny however. i am not gay. i just have too much sex with real women to spend more than 15 minutes in this game at a time. on the other hand i would recommend this game to people who do not have sex (unlike me because i have lots of sex with women a lot) as there is a naked woman in it and she is naked. she kinda looks like one of my many girlfriends who i have sex with a lot. i have lots of sex. i also an very handsome and women ALWAYS want to have sex with me because i am very muscular and handsome and very good at video games. all my girlfriends say im very good at sex and playing video games and being handsome. one of my girlfriends asked me to have sex with her but i told her i was playing a sex game instead so she started crying and became a lesbian and killed herself because i did not have sex with her. i have sex with women. not men. i am not gay. i am very cool and handsome so girls always have sex with me because i am very cool and sexy. my penis is very big. all my girlfriends like my penis because it is very big and i am very good at sex with my women. every woman ive had sex with is very sexy and so am i. i have lots of sex. i am also very handsome and sexy and i have lots of sex."
This review contains spoilers
Trails in the Sky is one of the truest JRPG series around. What I mean by that is while it may triumph most others in the finer details of its worldbuilding and combat system, the overarching success of Trails' First Chapter (FC) can be linked back to how it ticks off all the boxes for your standard JRPG narrative, and it's through this that will determine whether the game is for you.
There's a distinct formula that FC follows: each part takes you to a different city with new people and quests to solve, the latter often being the same as past ones with slight alterations. We learn about each character before tragedy strikes, leading to the main plot kicking in as you beat wave after wave of enemies until finally, the big startling revelation turns out to be something else entirely. Cue sentimental scenes, bonding moments and credits to close out each episode. It's easy to fault the game for such repetition, even the finale plays out this way. But this is their tried-and-true approach and one that I believed worked like a charm.
It's uncanny for how standard-fare most of the writing is that the game maintains a lovely sense about itself that I'm enamored by. A cast of all-too typical archetypes building off one another with playful banter and interactions. Swathes of dialogue that never relate back to the core narrative hold a natural whimsy to them, enhancing the role of a Bracer in this new world. Even the ironically predictable twists and questions never fail to leave their mark thanks to gradual development over the course of the game.
If you're a JRPG fan, you know what you're walking into. But for those unsure of whether Trails is worth the investment, let me just say that FC is a game that wears its heart on its sleeve. There's hardly any pretense in the presentation, nor does it shy away from the clear scope of its gameplay. It knows what it wants to be and delivers on that earnestly.
There's a distinct formula that FC follows: each part takes you to a different city with new people and quests to solve, the latter often being the same as past ones with slight alterations. We learn about each character before tragedy strikes, leading to the main plot kicking in as you beat wave after wave of enemies until finally, the big startling revelation turns out to be something else entirely. Cue sentimental scenes, bonding moments and credits to close out each episode. It's easy to fault the game for such repetition, even the finale plays out this way. But this is their tried-and-true approach and one that I believed worked like a charm.
It's uncanny for how standard-fare most of the writing is that the game maintains a lovely sense about itself that I'm enamored by. A cast of all-too typical archetypes building off one another with playful banter and interactions. Swathes of dialogue that never relate back to the core narrative hold a natural whimsy to them, enhancing the role of a Bracer in this new world. Even the ironically predictable twists and questions never fail to leave their mark thanks to gradual development over the course of the game.
If you're a JRPG fan, you know what you're walking into. But for those unsure of whether Trails is worth the investment, let me just say that FC is a game that wears its heart on its sleeve. There's hardly any pretense in the presentation, nor does it shy away from the clear scope of its gameplay. It knows what it wants to be and delivers on that earnestly.