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I initially found this game quite jarring - I've had to stop playing a couple of times in the past, but I just knew it would be rewarding in the end. So I sat down with the intention to play the bulk (if not all of it) tonight, and I'm thrilled to say that I DID and I wasn't wrong! While the difficult subject matter was never particularly easy to broach, the game and death as a whole became more a matter of intimacy and kindness.
I agree with the few reviews who state that there are a some instances of plots that are not effectively explored, but given the briefness of the game as a whole I think the fact these moments are included at all lead to sufficient provocation of thought. The game is exploring one element of a business that folks were just getting used to when the game was released in 2017. So, one can't expect the game to cover every element of the ethics of the death industry in complete detail. We're growing and the ability to talk about issues like these is becoming more and more accessible, and if this game makes someone wonder about the death industry then that is enough because people like Caitlin Doughty exist who have created incredible learning platforms for those curious about death positivity.
All in all, I feel happier knowing that this game is available for people to play! Now I need to go and kiss my cat and tell him that I love him so, so, so much.
Fun with friends! I love fun and I love my friends.