The Legend of Zelda: Oracle of Ages is surprisingly great. With an asterisk but i'll get to that. The Oracle duology was always a missing piece of my history with this series and now that i've completed Ages, i gotta say, it kinda goes hard.

This is the Zelda game that puts it's biggest emphasis on it's puzzles. The puzzles here feel like a step above Zelda's usual puzzle selection, in fact, i don't think the games get this crazy again in that department until Breath of the Wild. As things stand right now, the game is probably the closest the series comes to the CrossCode level of puzzle quality (though i'd say there's still a big difference between this game's puzzles and CrossCode's).

Veran is an interesting villain if only because she's the only main villain who is female. Rather insane when you think about it. I also want to point out that she looks like an animated Disney villain. The way the time travel works allowed for an improved execution of the Dark World concept when compared to A Link to the Past (and tbh A Link Between Worlds) where both worlds matter instead of just only mattering half of the time. It is also pretty funny that this is the second Zelda game that handles the element of time way better than Ocarina of Time.

Also the soundtrack kinda goes hard. I mean the overworld themes and boss themes are reused from Link's Awakening but nobody told me Moonlit Grotto and Skull Dungeon had banger of a theme. And it was around this point i realized that Zelda dungeon music is usually just noise to me and the two dungeons i mentioned are two of five Zelda dungeons in the entire series where i've gone "oh yeah, this music slaps".

My main gripes with this game stem from the fact that it's a Game Boy game. The tiny 4x4 screen makes the navigation a massive pain in the ass, turning this game into a certified "walkthrough game" and although i had more fun with it than A Link to the Past, another "walkthrough game", at the same time i wonder how the flying hell anyone was supposed to get to Crescent Island without looking it up. Or the entire Rolling Ridges segment. Other Game Boy specific gripes include the constant menuing cause the game only lets you equip two items at a time and this includes stuff that would normally be passives in the other games and the fact that the map screens are useless.

The good news is that this game would benefit tremendously from a Link's Awakening HD treatment. When most of your issues are simply because the console limits your power, that's the mark of a really good game. As it is though, the Game Boy is pretty much the only thing keeping me from giving this game a higher score.

8/10, Switch Hook and Seed Shooter go hard.

Reviewed on Mar 27, 2023


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