I gotta be honest, boys, I don't like Quake very much, at least as a single player game. It's a massive technological step forward, and I appreciate the moodier direction, but I still don't think any of that really makes Quake into a great game.

The level design is solid, but the fact that only so many 3D models can be rendered means that only a certain amount of enemies can take part in a fight, which means that to compensate, they're was spongier, which in turn means many of the lesser weapons feel weak (their sound and animation doesn't help). Whether by choice or by necessity, I don't know, most of the levels infamously share the exact same color palette and a similar setting, which makes them go from atmospheric to just repetitive.

There were issues during Quake's development, which clearly led to a worsening of the quality in the last part of the game. The last missions are swarming with the universally despised Spawns, and killing the final boss is as simple as hitting a switch.

None of this makes Quake a bad game. The grenade and rocket launchers are amazing, the first parts of the game are still quite fun before the repetition sets in, and while I haven't played its expansion packs I've heard they alleviate its problems. I'm just saying this to justify why I've never been much into it.

Reviewed on Jun 09, 2023


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