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Being part of the Backloggd community for 3 years

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Had an awestruck moment where I realized I liked this more than the previous expansion, what a heartfelt ride, fantastic

For (what I understand to be) her first game with real-time mechanics rather than a visual novel, Christine Love does a really admirable job. When the combat clicks, its fun, fast-paced, and rewarding. Sometimes however, the mechanics can be really opaque. The tutorial could use some work, as it took me quite a few battles to really wrap my head around the combat system.

The pacing was also a big issue, at a certain point I just was not interested in doing the same fight I had done over a dozen times before, acts needed to either have more variety in them or be shorter. Having only 1 song for normal combat was also quite grating, which is saying something because the track in question is REALLY GOOD, but any song played that frequently will grate over time.

Writing is what you have come to expect from Love Conquers All, walks the impossible tightrope of delightfully indulgent and crushingly sincere, the metaphor of the Devil Machine cultists and the Divine Hierarchy are very on the nose but sometimes you fucking have to be, and I do think this is one of those times.

Had a blast overall, very excited to see future releases from this dev.

Very solid tactical RPG, with great music, and charming visuals.

Held back by some pacing issues, the big cast needed a bit more room to breathe for the emotional beats to land more solidly, could have done with either setting some lore aside to let characters come to the fore a bit more or maybe cut down the cast a bit.

Some minor issues with the gameplay, can be unclear what the timing is for the timed hit system, sometimes the isometric perspective blocks key visual information, just a little bit too much time spent in random battles.

Loved the very queer cast, and variety of levels and enemies, great length for the price.