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Queer and perpetually pissed off. Still holding out hope for a good werewolf game.
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Favorite Games

The Elder Scrolls V: Skyrim - Special Edition
The Elder Scrolls V: Skyrim - Special Edition
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Ico
Ico
Jak II
Jak II
Final Fantasy VIII
Final Fantasy VIII

503

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Recently Played See More

The Elder Scrolls V: Skyrim - Special Edition
The Elder Scrolls V: Skyrim - Special Edition

Mar 09

Pokémon Violet: The Hidden Treasure of Area Zero - Part 2: The Indigo Disk
Pokémon Violet: The Hidden Treasure of Area Zero - Part 2: The Indigo Disk

Jan 03

Pokémon Violet: The Hidden Treasure of Area Zero - Part 1: The Teal Mask
Pokémon Violet: The Hidden Treasure of Area Zero - Part 1: The Teal Mask

Dec 29

Dragon's Dogma: Dark Arisen
Dragon's Dogma: Dark Arisen

Dec 01

Elden Ring
Elden Ring

Nov 15

Recently Reviewed See More

This review contains spoilers

Starfield had me in the first few hours. As I think it did most who played it around launch. It was fascinating to watch the general consensus around this game drop off so drastically, so quickly, as more people had the time to get past those initial 5-10 hours that Starfield was able to hold its facade together. In less than a month, the slow dawning realization started to sink in for most that Starfield is just bland. Painfully so.

For the first few hours, I was feeling fairly positive about Starfield, even though I was completely uninterested in any of the characters, story, or world that was presented to me during that time period. My positivity was instead rooted in the notion that Bethesda had seemingly learned from the many missteps they had taken with Fallout 4, that made that game such a terrible roleplay experience. Voiced protagonist, stripped down and truncated dialogue system, extremely restrictive main quest that forced you to play a very specific character, with very specific motivations, and a very very specific backstory, just to name a few. Initially, Starfield didn't seem to have these problems, and this left me feeling good about what my time with it would be like, and more pertinent to my interests, what TES 6 might be like.

It didn't take long however, for me to realize that these supposed lessons learned had seemingly come at the cost of, what is to me the heart and soul of any Bethesda game; world design, lore, and exploration. Starfield, to put it bluntly, has none of these things. The decisions that were made in Starfield's development are truly baffling to me. Why put so much effort into an admittedly pretty good ship building system, and a pretty shit space combat system, and then never present the player with a real reason or opportunity to engage with either? This is a game that was designed around fast travel. A game that mostly forces you to fast travel. A game with no maps to speak of. A game with supposedly 1000 planets to "explore" that all amount to the same few empty areas and generic futuristic structures repeated over and over again. There's nothing here. You play a character who is forcefully conscripted into a literal space exploration organization, and yet there is no space exploration to be found. I am astounded at the lack of cohesion and direction in Starfield's design. It is painfully obvious that no one at Bethesda could ever figure out what they wanted Starfield to be, aside from a game set in space. As an aside, I don't have much to say about Starfield's story, except that I feel the soulless, trend-chasing multiverse pseudo-metacommentary ending was perhaps the perfect way to top off a game that is lacking even the barest hint of a soul. When will the entertainment industry be free of the artistically bankrupt vision of the multiverse that the MCU has forced upon us all.

In my opinion, the worst thing that a piece of art or media can be is boring. Even bad art, I think, has its place. At the very least, things like the launch version of Cyperpunk 2077, or the entirety of the GTA Trilogy provided us with amusing glitch compilations and memes for a time. Starfield couldn't even give us that. Starfield isn't even memeable. Although I suppose that in itself is a remarkable feat.

Mass Effect 3, if you'll allow me a small tangent, is the most disappointing game I've ever played. Based on how much I was anticipating it, versus how drastically it failed to meet any of those expectations. As of this writing, it has been 12 years since my first, and so far only, playthrough of ME3, and I still get a bit mad whenever I am reminded of it. As bad as I personally feel ME3 was, it still managed to produce an emotion in me. A visceral emotion, the remnants of which still persist to this day. But at this point, I'm not even mad about Starfield. I'm just oddly sad, or perhaps just empty. The endless void at Starfield's core has seemingly devoured any emotional response I might have had towards it. At the end of the day, all I can really think about is how Todd Howard talked about Starfield in interviews. That this was supposedly the game he had always wanted to make. That when he was working on TES or FO, he really just wanted to make Starfield. And that to me, is incredibly sad.

In a word, disappointing. The demo was really good and convinced me to get this game sooner rather than later. Unfortunately, FFXVI seemingly hits its peak not long after the demo's 2 or so hour slice, and isn't showing signs of reaching such heights again. The combat, which I felt had a lot of potential from the demo, has proven to be a slog. Fights are incredibly drawn out and the system is just not fun enough to make these experiences anything more than tedious. Add to this the fact that there basically is no gameplay in FFXVI except combat, and you've got a real problem. If Square wants FF to go full action combat permanently, they're going to have to figure out a better system. And don't even get me started on the Eikon fights. Huge wasted potential. Nothing but button mashing and QTEs dressed up in ridiculously over the top cinematics. All fluff with no substance. At this rate I worry for the future of the franchise. And if this shit ass combat system gets anywhere near FFVII Rebirth, I will spit nails.

In general, I'm struggling to connect with any part of this game. The story, lore, characters, gameplay, environments. It all feels extremely lackluster and soulless to me. I don't even like the art style. Like Square was trying to have their cake and eat it too by combining the stylized FF aesthetics with this bland, overdone, gritty GOT realism. It's not a good combination, to say the least. FFXV was a huge disappointment when it first came out, but at least I was engaged enough to finish that one. At this rate FFXVI will likely be sitting in my backlog for a long time.

Fucking fantastic game. Great story, great characters, great pokemon, great music, hours and hours of stupid fun. Can even be pretty challenging if you don't grind on trainers or use battle items. This could easily be 5 stars if not for the piss-poor presentation. The pokemon and human characters look awesome, but all the environmental textures look like ass and the performance is embarrassing. GF needed at least one more year to polish this up and it would've been top fucking tier. Really really hoping for some serious patching in the future.