Summer Games Down Quick just finished a few days ago, and as per usual I had the event's Twitch stream open basically any waking moment of the day that I wasn't either working or hanging out with one of my partners. It's partly that I love the atmosphere of the event and what it stands for, partly that it acts as a showcase for all sorts of cool stuff, but also that watching speedrunning is just immensely fascinating to me. People are honestly just incredible, and high-level speedruns act as this really impressive display of commitment, knowledge and skill.

That said, I've never really understood what would make someone actually want to pour thousands of hours into a single video game both just generally, but more specifically in search of making your time as low as possible. When I think of the things that draw me towards video games, their strengths as an artform, I think of the potential for self-expression, the depth of worldbuilding, the manner in which they can provide experiences and stories that feel unique to you. The thought of getting to grind the same route through the game many hundreds of times to shave off a few seconds doesn't really crop up there.

I'm not sure I'll ever really get it, but my early days with Neon White are the closest I've come. It starts with you figuring out the route for the level, getting a silver medal on your first try, and thinking "huh, why not push for gold then?". Upon attaining the gold medal the game gives you a hint for how to get the platinum, a shortcut you maybe missed, so you feel compelled to go back and add that to your run. Suddenly you're only a couple seconds behind someone on your friends list leaderboard so you return again, tightening up your lines, lining up a shot you didn't think of, and before you know it you're fighting to claw up the overall leaderboard, a flurry of F-space-F-space-F-space as you try to get the perfect opening. That iterative fight to become the best you can be.

It wore off for me, ultimately. As the game goes on the levels get longer in a way that makes fighting for a good time much more of a commitment, and the longer the game has been out the more ludicrously competitive the leaderboard has become to the point where the best times are at once both mind-blowing but also demoralising for anyone who hasn't spent years honing pinpoint accurate mouse-twitching. The rest of the game after I crashed back to reality was a solid enough romp, before a genuinely thrilling final 15 or so levels that explore really cool mechanical territory. The magic was gone, and my interest in grinding out good times is unlikely to come back, but it was a fun moment whilst it lasted.

Unrelatedly, I feel like the response to the writing in this game has been a tad harsh. The "social link" style hanging out portions are quite bad, to the extent that even I started skipping them at the halfway point (and I read visual novels), but the various backstories are solid enough, I liked the characters when the game wasn't straining itself to be funny, and the final third of the story is legitimately pretty good. Faint praise, but I certainly didn't hate this aspect of the game like a lot of people did.

Reviewed on Jul 07, 2022


2 Comments


1 year ago

Nice to see I am not the only one thinking "why would you want to play the same game for the rest of your life to try to cheese out 1 microsecond?", will try this game because it seems it cares for people like us to try a taste of this universe without having to sell our soul hahaha

1 year ago

I hope that you enjoy trying it out!