my daughter could beat up your daughter

Super Mario Land is cool, you guys are just mean

SINE, COSINE, T A N G E N T

I'm nowhere near even close to competent at this game - I think I maybe just don't have the brain for puyo - but I can recognize an immaculately designed puzzle game when i see it and this is one of them. The character designs are fantastic, and comp swap mode is some of the most fun i've ever had with a score-based puzzler. if i was galaxy-brained enough to actually learn how to play it it'd probably be at least and 8, maybe even a 9. if you like puzzle games, you already have like 80 fucking hours in it probably

just try and fucking beat me in wii sports bowling, you can't, it's literally impossible, i am a god
good game <3

classic kino. billiards and fishing go so fucking hard in this game

this game gave me a brain aneurysm, which probably means it's good

Not nearly as bad as people say it is, but also yknow, not like. good either
It has its moments and can be genuinely fun, especially when you're finding ways to break the shit out of it, which is not hard to do. It's got charm, it just feels like kind of a nothing game most of the time. It's very obviously a first attempt at a 3D platformer, and i think with more experienced hands on deck it could have been into something genuinely unique and special, but unfortunately Yuji Naka is addicted to insider trading, so i guess thats not happening. RIP to my boi Balan, you deserved a better game

Yeah, this game is a fucking masterpiece, obviously. It's Sonci 3, nobody needs to be told how good this game is. It's easily the most packed game in the entire classic Sonic series, and I love how much of a journey it really feels like, it's something that was seriously rare for a 2D platformer of its time. That, and I think the scale and design here are definitely the peak of the series. The locales are so grounded and detailed, with so much attention taken to making them feel real and alive that you just wanna explore these places inherently, and the rewards for doing so are genuinely substantial. It hits a near perfect balance of high speed and exploration that I don't think any of the previous games really managed to achieve, it's always kind of been either one or the other. Here it's the best of both worlds, and it feels great. Also Knuckles is awesome, I love that guy

This game is FUCKED up bruh
A lot of COWARDS are out here hating on this game, so I'm here to set the record straight. Knuckles' Chaotix slaps and I will not be taking criticism.

Legit tho, I can understand why some people are turned off by this title. It's kind of the weird cousin of classic Sonic, and it's a little unapproachable as a result. It's way fucking louder aesthetically than even Sonic CD dared to be, it's so obviously a product of the time in which it was made. But idk, i find that kind of datedness to be very charming in old games like this. It's a reflection of the culture of its day, a crystallization of the sort of shit people thought was cool back then, and as a piece of cultural history i find it genuinely fun and interesting. also I really just vibe hard with its bright summer-day aesthetic, but that's more of a personal thing.

The other thing that really trips people up about this game is the tether mechanic, which people fucking HAAATE. And I mean yeah, it's a bit tough to get to grips with, but it's in no way impossible to get used to, and once you know its ins-and-outs its genuinely a really fun take on the idea of a spindash that again, works to make physics and momentum and active tool for traversal, which I love is a common theme in these games. The fact you can launch you and your partner up as well as forward gives the levels in this game a lot of verticality, which isn't something you usually see in 2D sonic. The unique character gimmicks are also all mostly focused on climbing/ascension, which despite making them feel a little samey I thinks compliments the level design well (I love Vector and Espio's abilities especially). And even though each zone has 5 acts, they all feel really distinct from each other both in visual design and layout, and the fact both your characters and the level order is ramdomized each playthrough makes it feel really fun and fresh to revisit. It really is like a fun trip to a theme park, it's just delightful.

Also this game has one of the most metal as fuck bad endings I've ever seen in a video game, I don't even care about getting all seven cheerios or whatever because this ending goes so fucking hard
https://youtu.be/aNNC90WWyrw?si=jhUM6BX3wVxzjwQ5
this is the canon ending to me, I don't even care

Now THIS is fucking PEAK Classic Sonic
THe vibes are so fucking immaculate here, the colors are gorgeous and vibrant, it's easily the most aesthetically pleasing Classic Sonic in my mind. The OST is fucking legendary also, nobody needs to be told this. Genuinely one of the best in the entire franchise
A lot of people say this game is poorly designed, but I really don't think that's true at all. It's a true succesor to Sonic 1 and its core design ethos, so if you liked that game and appreciated its emphasis on momentum as a traversal tool (like I did :-) ) then you'll probably really get a kick out of this game. Exploration is in its DNA, you're meant to run around a lot and really get a grip on each stage's design so you can find the best places for time travel. Also, this game has a legit time travel mechanic with 4 different versions of each stage, because Naoto Oshima is fucking insane and I love him

The idea behind this game is that you travel to the past in each stage to destroy a generator that Eggman has left there, and at the 3rd boss zone you either get a good or bad future based on whether or not you succeeded. Conceptually, this is cool as fuck, and it adds to the game's intrigue and feeling of boundlessness. You can also travel to the good or bad future of each stage, which serves no mechanical purpose in the game, but other than I guess(?) being a punishment for not being careful about which signs you touch, I think Oshima just knew that there would be people out there who would want to see what those versions of each stage would look like, and put in the extra effort to make that a reality. He seems like that kind of guy to me, and it makes me so happy this version has a mode where you can turn the time-up off and just explore as freely as you like. It's a fucking Sonic adventure, it's awesome. I love this game <3

It's not bad by any means, but I honestly think I like it less than Sonic 1. It's not as rough around the edges, sure, but it also feels a lot flatter by comparison, I don't really know how to explain it. It feels more like it's about pure speed as opposed to using your momentum as a traversal tool, which was something i really enjoyed about the first game. It's fine enough, but to say it supplants Sonic 1 entirely i think is doing that gamea serious injustice and also giving this game a bit more gas than i personally think it earns. also the special stages can suck me off

Not nearly as bad as people say it is. It's not outdated, you can beat it just fine. The physics in this game are absolutely on-point, and while i do agree that the more slow-paced platform heavy parts of the game don't really fit the core design very well, they're not that terrible and the highs are so high that it makes the entire package worth it. Give it a shot, I think you'll have a fun time

vibes are absolutely immaculate, i just wish the game was fun. godly soundtrack though, and easily the best special stages in the entire franchise. Low-poly Sonic is my friend <3