The last in Cosmo D's trilogy of first-person adventure games, Tales From Off-Peak City Vol. 1 continues to refine and expand Off-Peak's world, its interest in working class life, and a commitment to always having one foot planted in a bucket of tomato sauce while the other dangles over an abyss. The introduction of a rudimentary economy, opportunities for player creativity (a pizza maker AND a camera mode?!), and a more directed narrative make it the most structurally interesting of the three games, even if the diminishing of character interactions makes the world feel a bit barren (not necessarily a bad thing tonally, but less to my tastes).
The way TFOPC uses jump cuts and scene staging is leaps ahead of so many of its contemporaries. Incredible to play a game that understands physical comedy, juxtaposition, and when not to call attention to itself.
The way TFOPC uses jump cuts and scene staging is leaps ahead of so many of its contemporaries. Incredible to play a game that understands physical comedy, juxtaposition, and when not to call attention to itself.